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BetaTest 3.1.3 "Engage!"
[ 2020-12-08 15:44:42 CET ] [ Original post ]
That is all that needs to be said.
Changelogs
Changes
Warp
- After a warp the warp drives used must be stabilized before a jump in that direction is possible again
- After a warp vehicles get a big IR and sonar detection signature increase. That increase is a function of warp energy used, decays over time
- Battery energy: warp energy conversion rate depends on ROD:VEHICLE length ratio
- Controllers and warp terminators now also count as a 1m rod
- Controllers only have rod attachment points in the front
- Each m of warp rods can store 10000 warp energy and use up to 400 battery energy/s for warp energy creation
- Maximum warp distance is a function of WARP_ENERGY_AVAILABLE / VEHICLE_MASS
- Target warp distance can be set on the warp controller. Warps will only use the energy necessary for that distance
- Vehicles get a push after a warp, force of that push if a function of the warp energy used
- Warp component durability up from 300 health/3 armour to 400/4 for each cubic meter
- Warp component weights reduced to 20 for each cubic meter (half of metal)
- Warp components are now susceptible to EMP
- Warp drives got new tooltips and a standard UI showing cost/volume breakdowns
- Warp drives in a given cardinal direction are grouped and triggered together
- Warp stabilization time is 40s. That's reduced by 15s if stabilizers cover the entire width of the vehicle, and another 15s if they cover the entire height (if the jump was forward/backwards)
- Warp stabilizers: new components replacing chargers. They determine how much time the warp drive needs after a jump to be available again
- Warping under terrain or into constructs is no longer possible. Longer warps have a higher safety margin before/after other craft
[ 2020-12-08 15:44:42 CET ] [ Original post ]
From the Depths
Brilliant Skies Ltd.
Developer
Brilliant Skies Ltd.
Publisher
2020-11-06
Release
Game News Posts:
199
🎹🖱️Keyboard + Mouse
Very Positive
(9687 reviews)
The Game includes VR Support
Public Linux Depots:
- From The Depths Linux 64 [973.8 M]
Available DLCs:
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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