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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




BetaTest 3.1.3 "Engage!"


That is all that needs to be said.

Changelogs

[h2]Changes[/h2]

[h3]Warp[/h3]

  • After a warp the warp drives used must be stabilized before a jump in that direction is possible again
  • After a warp vehicles get a big IR and sonar detection signature increase. That increase is a function of warp energy used, decays over time
  • Battery energy: warp energy conversion rate depends on ROD:VEHICLE length ratio
  • Controllers and warp terminators now also count as a 1m rod
  • Controllers only have rod attachment points in the front
  • Each m of warp rods can store 10000 warp energy and use up to 400 battery energy/s for warp energy creation
  • Maximum warp distance is a function of WARP_ENERGY_AVAILABLE / VEHICLE_MASS
  • Target warp distance can be set on the warp controller. Warps will only use the energy necessary for that distance
  • Vehicles get a push after a warp, force of that push if a function of the warp energy used
  • Warp component durability up from 300 health/3 armour to 400/4 for each cubic meter
  • Warp component weights reduced to 20 for each cubic meter (half of metal)
  • Warp components are now susceptible to EMP
  • Warp drives got new tooltips and a standard UI showing cost/volume breakdowns
  • Warp drives in a given cardinal direction are grouped and triggered together
  • Warp stabilization time is 40s. That's reduced by 15s if stabilizers cover the entire width of the vehicle, and another 15s if they cover the entire height (if the jump was forward/backwards)
  • Warp stabilizers: new components replacing chargers. They determine how much time the warp drive needs after a jump to be available again
  • Warping under terrain or into constructs is no longer possible. Longer warps have a higher safety margin before/after other craft


[ 2020-12-08 16:44:42 CET ] [ Original post ]