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What is up Depthians!!
Happy holidays from all of us at Brilliant skies
Thanks to Ninjin_Ninja for this awesome xmas tree and giving himself a present :p
Beta Test v3.1.3 Came with the changes to warp drives, nothing much to explain, however, please read the changelog below.
3.1.4 gave us the new decorations which Ill leave the beta notes on that below for those of you that did not check the beta test out.
In addition to the two betas hitting stable we also have a new system for missiles, which ill jump right into! xD
3.1.5 brings us two new blocks that greatly effects the way we can launch missiles and more so cluster missiles! We have added a missile wireless transmitter and wireless receiver, which allows a missile controller to control several distant missile launch points.
This also allows us to make more sleeker wings and keeping the missile controller and local weapon controller inside our construct.
But thats not all!!!
Turrets and cluster missiles.
Did you ever want to make a crazy cluster missile on a turret? Well now you can xD
v3.1.3 Mimic 2.0, which we all need to call Decorations so that we are on the same page and not get confused.
Decorations are essentially mimics but have several key differences
they are free, have no volume, mass, health, armour buoyancy or any other physical effect
They are tethered to existing blocks, and you can have up to 32 of them connected to one block. If the block dies they go invisible to simulate the damage. When the block is repaired they re-appear.
They can be attached to barrels, dediblades and custom control surfaces and will move and spin with the barrel/dediblade/surface
The primary reason for adding them is to allow decorative constructs to be made without affecting the physical behaviour of the vehicle. There are only a few situations where a mimic is better than a decoration (e.g when you need a wood/metal/alloy cube but wanted it to look different you would use a wood/metal/alloy mimic). For most situations, a decoration would be more appropriate.
We should probably start off by saying that there is a slight change made to the old mimics, as they can be converted to the new system. So dont be thinking they are useless or no longer work on your other constructs, they are still usable with no issues.
The new decorations will work as follows.
Ctrl + X IN any block, notice me using capslock for IN a block not flush on a block as the mimicked item will be then highlighted as red.
Ctrl + X will open up this UI.
Add new decoration will bring up our usual mimic UI.
However, as you can see the mimic UI has been added as a new tab in slot 0. Therefore this means that you can have multiple decorations tethered to the exact same block/location on a 4m beam.
The UI is self-explanatory, copy all would copy all the tabs allowing you to paste all at another locationDelete all destroys the world and all of your blueprints.
The other important thing to explain is the Shift tether point
As you can see the decoration block in the pic has no physical collision/mesh it has no volume and adds 0 to the block count or cost. The tether, in this case, is created in the applique slope which is where the mimic block is currently and the blue corners showing the tether. If I click right we will move the tether 1m right, yet the mimic block remains where it was.
I had mentioned the new Change to decoration feature in our old mimic block.
In this pic you can see the mimic block its self with the blue corners is sitting on the deck.
If we click Change to decoration now, we will see our decoration tinted in red like something is wrong. This is because the game needs the decoration block inside any block as it thinks its not attached to anything / the block it was in has been destroyed. To fix this once converted simply move the tether where you want it inside any block.
After moving the tether point, you can access all the decoration parts from one point and you can have up to 32 tethered at one point but a max of 900 decorations per construct per subobject, the standard mimics do not add to this number.
All five decorations in one point.
If we turn on our mirror mode and pop back into our new decoration setup we can mirror all five of these tabs.
We also have a new way to view the actual location of mimic blocks and decorations.
You need to cycle through the shift+p views. Yellow are the mimics and blue is where the decoration is tethered.
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