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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




BETA 3.1.6

Changelog

[h2]Additions[/h2]

[h3]ACB[/h3]

  • Wheels parameters now in ACB [REQ-1399]

[h3]Breadboard[/h3]
  • A prefab representing an example of how to use the audio playback features of the breadboard has been added
  • Accumulator module added that sums all inputs together. It has a threshold inside that allows for a trigger pulse to be sent and reset to occur when the threshold is met.
  • Audio pack of 120 samples of Japanese language anime-style voice have been added that can be played via the breadboard
  • Differencer module added that outputs the difference between this input and the previous input
  • Event Input module added that listens to various vehicle events and sends out appropriate signals
  • One-shot module added that will only pass one non-zero value. It has a reset timer on it in case you want to use it again
  • Playback module added that allows a sound or voice to be played
  • Random input added which can produce a random number between two limits
  • Threshold module added that will send out a signal when the input exceeds the threshold

[h3]Decorations[/h3]
  • A button to remove all "untethered" decorations has been added
  • A way of mass painting decorations at a single location has been added

[h3]Launch screen[/h3]
  • Added a launch screen showing recent patch notes, steam announcements, bug alerts, merchanise, popular workshop entries and social buttons

[h3]Mutliplayer[/h3]
  • God mode for vehicles is now accessible in multiplayer designer as well as single player designer

[h3]Teleporters[/h3]
  • The name of the teleporters is now displayed when teleporting (and when looking at a teleporter) [REQ-181]

[h3]Wheels[/h3]
  • [REQ-1810] Ability to paint wheels added
  • [REQ-373] Added a slider to move a wheel axle downwards (acting as a solid extension to the spring)

[h2]Changes[/h2]
[h3]Breadboard[/h3]
  • Multiply module can now multiply all of its inputs together, as well as multiplying by the constant

[h3]Scuttling[/h3]
  • [BUGS-2946] Material quantity, material capacity and health scuttling rules now will not trigger until the current value is below the previous maximum value. This allows drones to repair without scuttling.

[h3]Wheels[/h3]
  • [REQ-1228] wheel forces are no longer scaled by configurable propulsion forces, as it also scales the suspension and can potentially break things
  • Wheels now do a better job of not sinking into the ground...
  • Wheels now scale the suspension force by the number of 'in contact' wheels, not the total number of wheels

[h2]Fixes[/h2]
[h3]Block[/h3]
  • Cameras displayed on screen should freeze a lot less often [BUGS-2803]
  • Dediblade could go up to 400% power scale when using an ACB, it's now clamped to [-1..1] as in its UI [BUGS-2918]

[h3]Graphics[/h3]
  • [BUGS-2611] cut-away view now correctly cuts away glass materials

[h3]Special effects[/h3]
  • The flame of the custom jet engines is now placed correctly when repaired [BUGS-2954]

[h3]Turrets[/h3]
  • Turrets now load up at their idle azimuth and elevation (again)

[h3]Wheels[/h3]
  • [BUGS-1337] Wheel track visuals are now properly synced in multiplayer
  • [BUGS-2424] Wheels now stay active regardless of building mode special view type
  • [BUGS-2581] Turn wheel yaw response value is no longer reset (similar to above but a wider problem)
  • [BUGS-2641] Wheel positions standardised and a slider added to shift them
  • [BUGS-2866] 1m balloon wheels now have a wide track
  • [BUGS-2910] Building turn wheels in 'block by block' mode on longer reset their turn yaw response
  • 3m diameter "thick" wheel track slightly repositioned and rescaled


[ 2021-01-25 16:28:06 CET ] [ Original post ]