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BETA 3.1.6
[ 2021-01-25 15:28:06 CET ] [ Original post ]
Changelog
Additions
ACB
- Wheels parameters now in ACB [REQ-1399]
Breadboard
- A prefab representing an example of how to use the audio playback features of the breadboard has been added
- Accumulator module added that sums all inputs together. It has a threshold inside that allows for a trigger pulse to be sent and reset to occur when the threshold is met.
- Audio pack of 120 samples of Japanese language anime-style voice have been added that can be played via the breadboard
- Differencer module added that outputs the difference between this input and the previous input
- Event Input module added that listens to various vehicle events and sends out appropriate signals
- One-shot module added that will only pass one non-zero value. It has a reset timer on it in case you want to use it again
- Playback module added that allows a sound or voice to be played
- Random input added which can produce a random number between two limits
- Threshold module added that will send out a signal when the input exceeds the threshold
Decorations
- A button to remove all "untethered" decorations has been added
- A way of mass painting decorations at a single location has been added
Launch screen
- Added a launch screen showing recent patch notes, steam announcements, bug alerts, merchanise, popular workshop entries and social buttons
Mutliplayer
- God mode for vehicles is now accessible in multiplayer designer as well as single player designer
Teleporters
- The name of the teleporters is now displayed when teleporting (and when looking at a teleporter) [REQ-181]
Wheels
- [REQ-1810] Ability to paint wheels added
- [REQ-373] Added a slider to move a wheel axle downwards (acting as a solid extension to the spring)
Changes
Breadboard
- Multiply module can now multiply all of its inputs together, as well as multiplying by the constant
Scuttling
- [BUGS-2946] Material quantity, material capacity and health scuttling rules now will not trigger until the current value is below the previous maximum value. This allows drones to repair without scuttling.
Wheels
- [REQ-1228] wheel forces are no longer scaled by configurable propulsion forces, as it also scales the suspension and can potentially break things
- Wheels now do a better job of not sinking into the ground...
- Wheels now scale the suspension force by the number of 'in contact' wheels, not the total number of wheels
Fixes
Block
- Cameras displayed on screen should freeze a lot less often [BUGS-2803]
- Dediblade could go up to 400% power scale when using an ACB, it's now clamped to [-1..1] as in its UI [BUGS-2918]
Graphics
- [BUGS-2611] cut-away view now correctly cuts away glass materials
Special effects
- The flame of the custom jet engines is now placed correctly when repaired [BUGS-2954]
Turrets
- Turrets now load up at their idle azimuth and elevation (again)
Wheels
- [BUGS-1337] Wheel track visuals are now properly synced in multiplayer
- [BUGS-2424] Wheels now stay active regardless of building mode special view type
- [BUGS-2581] Turn wheel yaw response value is no longer reset (similar to above but a wider problem)
- [BUGS-2641] Wheel positions standardised and a slider added to shift them
- [BUGS-2866] 1m balloon wheels now have a wide track
- [BUGS-2910] Building turn wheels in 'block by block' mode on longer reset their turn yaw response
- 3m diameter "thick" wheel track slightly repositioned and rescaled
[ 2021-01-25 15:28:06 CET ] [ Original post ]
From the Depths
Brilliant Skies Ltd.
Developer
Brilliant Skies Ltd.
Publisher
2020-11-06
Release
Game News Posts:
199
🎹🖱️Keyboard + Mouse
Very Positive
(9687 reviews)
The Game includes VR Support
Public Linux Depots:
- From The Depths Linux 64 [973.8 M]
Available DLCs:
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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