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What is up Depthians! Some more of What is happening at Brilliant skies?. I think the first thing we should talk about is the voice pack that Nick put in the game for us to use via breadboard. Firstly this month we have had our Christmas holidays so most of the team were not around. In the meantime, Nick continued to pump out bug fixes and we still have a few members away that will be back with us in February. Quite a while back we had joked about putting shipgirl themed features in the game. This joke got out of hand quite fast and the shipgirl topic has continued to be mentioned for well over a year. During the Christmas holidays, Nick implemented a 120 voice pack in his free time, which can be used with triggers through breadboard. All this while everyone was chillax with the family, as he had enough of people bugging him about shipgirl themed content. So in regards to our latest beta update, we have spoken to a number of people who were upset with the latest beta update due to this voice pack which is a test bed for breadboard functions. There will be more added in future and different themes, so this is not solely anime content as it is being made out to be and the voice clips can be replaced with anything you want. We have also been looking into new avatars for you all to choose from. Themes would range from Sci-Fi, realistic Marine types, Steampunk, Anime, Cyborg etc We are going to continue to work on the new launch screen to fit better in terms of size during February. The reason we implemented this new launch screen is that in future we will have a language selector and we also noticed a number of common comments such as I didn't even know about the discord channel, which provides a lot of help to new and old players so we added shortcut links to our media sites etc The other reason is due to the fact that a lot of information is not read via the in-game news, such as repeatable bugs that you can avoid until we resolve, update posts, news posts and also top workshop builds. Continue with all the translation work, which we have nearly completed Russian and simplified Chinese, with many community members still active and contributing to DE, FR, JP, ZH, ES, SV, KR. Work has started on the coming separator blocks and more info on that in future xD . The next major feature is the diplomacy update, which Nick will be making a post about explaining features etc... The idea in February is setting up a testbed for space! Continue work on diplomacy, localisation, checking out collisions to hopefully make them less resource-intensive. Concepts and ideas for space factions, as well as the usual dosage of bug fixes as well as a number of other features and requests taken from our Steam suggestion section and our Request page. If you are reading this and saying Where is the roadmap? / Wouldn't it have been better to post a roadmap? The reason we are not posting roadmaps is due to a number of people saying we promised X which in most if not all posts with the roadmap I believe I made sure to say that all these are subject to change. The roadmap is a plan which we intend to follow, however, certain ideas can change throughout the implementation, or we simply feel that the function or feature just does not fit right and therefore removed or it could be put on the backburner to a later sprint. Lastly, a question to all you good peeps. Would you be interested in a build competition to build a space station something sci-fi as a fort?
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