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Stable 3.2.3
[ 2021-02-16 20:29:44 CET ] [ Original post ]
Changelogs
Addition
CRAM
- [BUGS-3047] Added an option to disable the rotation of a cram barrel when it reloads (and split the auto-reconfigure-payload options onto their own tab)
Steam
- Added a way of directly controlling a transmission motor transmission value from a connected steam drill (the steam propeller can already do this).
Changes
Air Pumps
- [BUGS-2746] [BUGS-1006] In order to fix issues with railings (and some other blocks) creating leaks where there should not be leaks the code has been changed so that 1) several components marked as 'not watertight' are now marked as watertight and 2) all components left as 'not watertight' now no longer register for detection signatures. The 'not watertight' components are railings, ladders and trusses and coal piles.
- Only one leak point can be found at a single position now. The calculation used to be able to find up to five leaks (in different directions) for a single breach point, usually affecting leak points on the top surface of the vehicle.
- When an air pump is removed only the neighbouring pumps that share a boundary with the pump are recalculated (it used to trigger a full recalculation of all pumps)
Ladders
- It's now possible (but not easy!) to move up and down a ladder that's on a sub-object and at a strange angle
Fixes
Air Pumps
- [BUGS-2358] Fixed an issue with upwards facing doors/hatches not properly sealed when closed
- Fixed an error that stopped leaks on the left-hand side of the vehicle from being perfectly-recognised
APS
- [BUGS-3051] APS guns with the desired fire rate of <=120 rounds per minute no longer use the 'burst' calculation that allows them to theoretically fire in quick succession to catch up with theoretical maximum fire rate.
Autosave
- [BUGS-3001] Autosave routine will now shorten paths as necessary to avoid hitting operating system path length limitations
- Autosave deletion now no longer spamming log with misleading messages
Flag Post
- Description changed to match that it doesn't need an AI anymore.
Fuel Engine
- Throughput pipe renamed to Junction pipe so tutorial is referenced correctly.
Map Editor
- [BUGS-2999] The faction drop down on the area-> faction assignment tab of the map editor did not scroll so not all factions could be selected (and the panel was incorrectly positioned)
Steam
- [BUGS-2927] Fixed a crash when interacting with a steam drill directly connected to a gearbox
Tutorials
- [BUGS-3050] Both engine building tutorials require the placement of part (junction pipe) that has been replaced with a different part (throughput pipe). Now fixed.
Weapons
- [BUGS-3005] Issue with prefab placement of weapons messing up the weapon synchronisation options (incorrect weapon IDs and weapons being listed twice in the synchronisation tab weapon list)
[ 2021-02-16 20:29:44 CET ] [ Original post ]
From the Depths
Brilliant Skies Ltd.
Developer
Brilliant Skies Ltd.
Publisher
2020-11-06
Release
Game News Posts:
199
🎹🖱️Keyboard + Mouse
Very Positive
(9687 reviews)
The Game includes VR Support
Public Linux Depots:
- From The Depths Linux 64 [973.8 M]
Available DLCs:
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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