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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




Stable 3.2.4

Hey Depthians!
We are looking into the issues pointed out about H thumper / reinforced missiles.

Changelog

[h2]Changes[/h2]

[h3]AI[/h3]

  • [BUGS-2870] six axis manoeuvre routine now has 'use velocity instead of forward' off by default. Some players who had this on and wanted it on will now find it has toggled off, sorry about that.


[h3]Ammo Intakes[/h3]
  • [BUGS-2687] the ammo intake UI has been changed so that it now longer alters your camera position or camera mode


[h2]Fixes[/h2]

[h3]APS[/h3]
  • [BUGS-3056] a railgun will now respect it's energy limitations even when multiple LWCs are trying to get it to fire simultaneously (used to result in extra shots with low energy being fired)


[h3]Decorations[/h3]
  • [BUGS-3060] Fixed decorations that are placed right on the root position of a dediblade spinner


[h3]ECM[/h3]
  • Fixed an error in the ECM UI where NaN could appear instead of the induced aim point error in metres


[h3]Enemy simulator[/h3]
  • Enemy simulator now saves and loads the duration variable correctly (rather than reverting to 60 seconds each time)


[h3]Map editor[/h3]
  • [BUGS-3054] the map editor no longer recalculates the attack-opportunity-matrix each time you edit the terrain. That calculation can take a long time (especially for a big planet) and is only used for campaign mode. It's calculated when you load your planet so there is no need to calculate it more often than necessary.


[h3]Missiles[/h3]
  • [BUGS-2896] [BUGS-2921] missiles(particularly H missiles) can no longer detonate on their on hatches/gantries when launching (a problem that happened when too many ejectors were used)


[ 2021-02-22 17:25:38 CET ] [ Original post ]