What is up Depthians! As always, back with more fixes and goodies. We are happy to point out that From The Depths, now uses Steam Networking so this should resolve some issues people had in the past, but as always please send us any bugs here: https://brilliantskies.customercase.com/forums/bug-tracker . Leave us a small example blueprint if its component related rather than the full 1 million volume construct :p. Please also include the output log. If it's campaign issues send us the save file hopefully shortly before the issue happens and all the info needed to recreate any of the problems you encounter. Save files can be found in C:\Users\YourUserName\Documents\From The Depths\Player Profiles\PlayerProfileName\Saves.
Additions
APS
- Added KINETIC_DAMAGE * AP stat to shell customizer
Missiles
- Added missiles fired/hit counter tooltips to missiles launchpads and controllers
Changes
APS
- HE, EMP, and frag head kinetic modifier up from 1 to 1.2
- Heavy head kinetic modifier up from 1.65 to 1.75
- Hollowpoint AP modifier down from 1.2 to 1.15
- Sabot head and body health modifier down from 1 to 0.9
- Soft part health modifier down from 0.4 to 0.35
Armor refit
- Armor refit tool now shows a warning on the hud if a lack of materials
Campaign
- New campaigns now have a 1 hour period before the first council is automatically triggered. You can trigger one yourself before that.
- Reduced the reward/cost for diplomacy options to 80% of original value.
CRAMs
- Removed automatic orientation packers from the inventory tab
Missiles
- Laser designator receiver drag modifier from 0.6 to 0.2 (same as thumper and single pixel IR seeker)
- Laser emitter health down from 900 to 800, armor up from 40 to 50, cost down from 150 to 100
- Laser emitters now send out a position estimate for the last target after losing it. After 1 second of the beam not hitting anything they revert to the old behavior
- Missile smoke trail length scales with missile size, not only velocity
- Remote guidance has a fixed 3m max error, instead of 4-8. Max sensor scrambler error up to 24m and signal processor reduces that to 50%
- Scaling for impact damage from reinforced bodies back to be ~equal to a HE/frag/EMP warhead at 400 m/s, instead of 360
Fixes
Avatars
- Improved avatar motion over slopes, and stopped avatar being above to move in 1m high crawl spaces (which results in the camera being stuck in the block above)
Bugs
- BUGS-2917 Laser guided missiles show in the stat panel that there is no distance limit for a lock
- BUGS-2823 Wheels placed with prefabs now won't attach to existing tracks on the vehicle
- BUGS-3161 Fixed laser emitters not registering valid hits in some cases
- BUGS-3186 Fixed failsafes not working with short range laser combiners
- BUGS-3357 Steam piston outputs are also updated when a non-steam block is permanently added/removed
- BUGS-3460 Fixed hover maneouvre not handling negative azi for the forward/strafe limit slider
- BUGS-3470 Max value for secondary and tertiary drive ACB conditions is in the [-1, 1] range, instead of [0, 1]
- BUGS-3481 Altitude fuses for missiles work again
- BUGS-3485 Reducing gunpowder casing length for APS also reduces clip explosion power
- BUGS-3499 Steam networking message buffer increased in size to allow large save files to be sent to clients in multiplayer
- BUGS-3257 Sticky feet UI now shows the friction slider again, allowing direct control.
Lasers
- 0Q lasers with a minimum damage set will also check if total remaining laser energy dipped below 1 before pumps recharged. Fixes bursts with some 0Q setups
- Output regulator 'Minimum shot energy' text fixed, it's 'Minimum shot damage'
- Output regulators burst threshold default set from 0 to 80, no longer adjusted when changing minimum damage. Only matters for lasers with a minimum damage set to be over the default 0
Missiles
- Improved laser emitter hit detection
Physics
- Certain collisions between large vehicle should no longer massively slow down the game or cause a crash. The improvment will vary per situation and in some rare cases there might even be a slight decrease in performance, but in many of the worst cases you can expect a large improvement
Steam
- Direct turbine/piston connections added to the sides of L boilers
[ 2021-11-30 16:18:26 CET ] [ Original post ]
- From The Depths Linux 64 [973.8 M]
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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