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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




Beta 3.3.6

What is up Depthians!


Some more bug fixes and tweaks :)

As always with any release, if you do see something not quite right then please send us a bug report here: https://brilliantskies.customercase.com/forums/bug-tracker

Please send us an example blueprint showing only the components needed to replicate the issue. If it is a campaign issue send us a save file shortly before the problem shows its self. You can find the save file here: C:\Users\YourUserName\Documents\From The Depths\Player Profiles\PlayerProfileName\Saves.

Changelog
[h2]Additions[/h2]
[h3]Camo[/h3]

  • You can now add camouflage texture to applique as well

[h3]CRAMs[/h3]
  • Added a button to instantly reload all CRAMs in the designer's refill menu (the one triggered by holding Q)

[h2]Changes[/h2]
[h3]Campaign[/h3]
  • Changed the format of the saved pathfinding data used for campaigns. The old format will still be loaded correctly, but the new format will load much faster. Worlds saved will automatically use the new format

[h3]Dediblades[/h3]
  • Armor for dedicated helicopter blade parts up from 5 to 40

[h3]Diplomacy[/h3]
  • Removed most options in the council meetings where the player would only be at war with factions far away from the player

[h3]Ducts[/h3]
  • 3x3/5x5/7x7 ducts cost as much as 14/40/80 individual blocks of the same material

[h3]EMP[/h3]
  • Surge protector EMP damage taken up from 1% to 5%

[h3]Missiles[/h3]
  • Torpedo sonar and propeller component health modifier up from 1 to 1.4
  • Water resistance for missiles down by ~10%

[h3]Options[/h3]
  • Added default lighting intensity options for reflection probe on and reflection probe off cases, with a button for resetting to default


[h2]Fixes[/h2]
[h3]Avatars[/h3]
  • Droid model now sits at the correct position in the chair

[h3]Bugs[/h3]
  • BUGS-3510 Helium pump interpolation of buoyancy at maximum altitude is fixed. This is a minor change.
  • BUGS-3157 APS shell module parameters are properly synced in multiplayer
  • BUGS-3506 Some setups with serial steam pistons do not report being blocked when placing/removing a non-steam block
  • BUGS-3507 Fixed hiding the mesh on APS barrels making them functionally not count as a barrel
  • BUGS-3509 Fixed forced fire from ACBs getting around the rate controller of APS
  • BUGS-3069 Issue where initial tensor is first calculated for a spawned vehicle based on the COM of the main hull only, not the sub-objects. Now fixed to always include sub-objects.
  • BUGS-2839 wing blocks underwater now gradually ramp up to the x5 lift force rather than jumping immediately which can cause physics instability





[ 2021-12-06 17:54:57 CET ] [ Original post ]