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Stable 3.3.9 + 3.3.10

Hey Depthians! Sorry for being a little late getting the Xmaslogs out. :p We are really happy that we have nearly finished the Chinese localisation, which should be complete this December. Few fixes and tweaks for you all to enjoy.

Changelog


Beta 3.3.9


Additions


Animation


  • Added inverse kinematics (IK) control to the characters of the animation block

Blueprint Loading


  • The blueprint selector window now has a search field at the top

Localisation


  • Simplified Chinese translation is now complete and is officially supported

Modding


  • You can now define multiple plugin DLLs to load using a comma-separated list. Only the last plugin is given the full treatment but others are loaded. For example [[[filename: "0Harmony.dll, Mono.Reflection.dll, APSGaugePlugin.dll"]]] would ensure 0Harmony.dll and Mono.Reflection.dll are loaded before loading the APSGaugePlugin DLL. This is a fix for problems loading dependencies automatically that have occurred since we moved to Unity 2021.

Changes


EMP


  • Average reductions: applique/alloy plate 3%, most components 2%
  • Best reductions: rubber 40%, wood/stone/glass 15%
  • Blocks now reduce the strength of EMP charges passing through them by a % for each m. They also keep a smaller flat reduction (1% resist = 2 flat reduction)
  • How many iterations the EMP algorithm can do scales with damage. From a fixed 1000 it's now 500 base, +1 for every 10 EMP damage (small EMP spam less CPU-heavy, large less likely to get lost)
  • Most detection components take 30% EMP damage (was 50%). Coincidence rangefinders take 20% (was 30)
  • Munition warners, laser warners and sensor scramblers take 30% damage from EMP (was 50)
  • No reduction: heavy armor 0%
  • Sonar, radar, heat decoys and chaff emitters take 100% damage from EMP (was 0)
  • Strong reductions: reinforced wood/wood duct 10%, alloy 5%
  • Surge protector health down from 500/m to 250/550/862.5/1200, for the 1/2/3/4m variants
  • Weak reduction: metal/metal plate 1%

PID


  • AI PID blocks aren't needed to choose PID control, they were removed from the inventory. Newly placed AIs have all PIDs enabled by default, with 0.05/250/0.3 P/I/D values

Fixes


Missiles


  • Fixed mirrored L reverse launchpad not connecting to gantries

Modding


  • Broken mod plugins are now less likely to crash the game's boot up sequence leaving the game in a broken state

Beta 3.3.10


Additions


Chinese


  • More Chinese translation added. The remainder should be in by Monday 13th December 2021

Changes


EMP


  • RTGs now have 100% EMP susceptibility

Helium


  • Helium leak rate increased from 1 to 2 cubic m for each hole over water. Pumps now still fill 10 cubic meter/s with leaks in their compartment

Inventory


  • The structural tab was reorganized

Fixes


BUGS


  • BUGS-3539 Fixed issue where lobby would return only geographically local games
  • BUGS-3548 The button to open the AI pitch controller actually opened the roll controller
  • BUGS-3538Sound blocks no longer trigger the sound when they appear after being taken out of existence in certain build mode views
  • BUGS-3531 the power tab of the constructable info UI now properly opens the UIs of the blocks when you hover them and press Q.


[ 2021-12-11 18:29:01 CET ] [ Original post ]

From the Depths
Brilliant Skies Ltd. Developer
Brilliant Skies Ltd. Publisher
2020-11-06 Release
Game News Posts: 199
🎹🖱️Keyboard + Mouse
Very Positive (9687 reviews)
The Game includes VR Support
Public Linux Depots:
  • From The Depths Linux 64 [973.8 M]
Available DLCs:
  • From the Depths - Steel Striders Anime Girls character pack
  • From the Depths - Gone to Sea DLC

Summary

In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

Workshop


MINIMAL SETUP
  • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
RECOMMENDED SETUP
  • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
GAMEBILLET

[ 6138 ]

2.00$ (80%)
2.63$ (80%)
12.42$ (17%)
10.65$ (47%)
4.00$ (90%)
1.64$ (18%)
1.60$ (92%)
10.00$ (80%)
12.89$ (14%)
16.52$ (17%)
2.00$ (80%)
21.19$ (15%)
6.71$ (16%)
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5.10$ (91%)
12.59$ (16%)
3.00$ (70%)
33.96$ (15%)
15.39$ (23%)
10.00$ (50%)
13.79$ (8%)
6.63$ (17%)
33.96$ (15%)
4.00$ (80%)
16.39$ (18%)
3.80$ (80%)
4.12$ (17%)
9.00$ (70%)
1.67$ (83%)
1.26$ (87%)
GAMERSGATE

[ 3464 ]

0.45$ (85%)
4.95$ (67%)
20.99$ (40%)
3.25$ (75%)
0.56$ (81%)
2.5$ (50%)
1.5$ (85%)
6.39$ (20%)
3.61$ (82%)
15.0$ (70%)
1.25$ (75%)
5.0$ (75%)
5.0$ (50%)
5.64$ (53%)
3.19$ (79%)
15.0$ (70%)
14.05$ (44%)
1.0$ (90%)
0.84$ (83%)
5.0$ (80%)
3.0$ (70%)
1.76$ (91%)
3.19$ (79%)
14.85$ (67%)
10.0$ (80%)
2.25$ (85%)
0.53$ (95%)
15.74$ (37%)
20.0$ (60%)
8.0$ (60%)

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