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Stable 3.4.1
BUGS-3446 The message stating whether a CJE's exhaust is blocked or not now shows on all CJE components
Fix to ensure GP PIDs maintain their old default values when saved with them pre v3.3.9 Changelog
Fixed Extra entries in the tutorial menu being created when the language was switched from the main menuChanges
[ 2022-01-03 16:11:23 CET ] [ Original post ]
What is up Depthians! From all of us at Brilliant Skies, we hope you have all had an epic start to the new year and continues to be truly epic! We released 3.4.1 to stable which includes 3 new fixes from beta. Which is:
Changelog
Changes
Decorations
- Old fuel engine parts have been changed to object definitions and have been reverted to original pre-2020 textures
Fixes
AI
- Intravehicle transmitter now connects on the back/down faces.
Bugs
- BUGS-3560 Fixed single direction rail magnet fixtures ignoring firing piece orientation
- BUGS-3561 Fixed ERA blocks giving up to 100 kinetic damage back to pure kinetic projectiles
- BUGS-3564 Fixed the reference to the throughput pipe (rather than Junction pipe) in the fuel engine tutorials
- BUGS-3446 The message stating whether a CJE's exhaust is blocked or not now shows on all CJE components
PID
- Fix to ensure GP PIDs maintain their old default values when saved with them pre v3.3.9
- For constructs saved before version 3.3.9 all PIDs are switched to 'basic' mode, if the construct doesn't have any AI PID blocks
Story Mission
- The issue with the cargo calamity mission is now fixed.
Translations
- Fixed issue with the separator block working in different languages
- Fixed subobject root block swapping in the sub-object UI for players in languages other than English.
UI
- Fixed Extra entries in the tutorial menu being created when the language was switched from the main menu
- Fixed issue where windows could be moved or resized to be off screen
[ 2022-01-03 16:11:23 CET ] [ Original post ]
From the Depths
Brilliant Skies Ltd.
Developer
Brilliant Skies Ltd.
Publisher
2020-11-06
Release
Game News Posts:
199
🎹🖱️Keyboard + Mouse
Very Positive
(9687 reviews)
The Game includes VR Support
Public Linux Depots:
- From The Depths Linux 64 [973.8 M]
Available DLCs:
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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