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Beta 3.4.3

What is up Depthians! This build has a number of tweaks and fixes. We have also turned off incremental garbage collection to see if it helps with some stability issues. If you feel that something in the changelog needs explaining further let us know in the comment section or DM me Jon in Discord.

Changelog


Additions


Options


  • It is now possible to change which display FTD is displayed on

Changes


APS


  • HEAT secondary body for APS is only 70% of a head now (final power is ~unchanged beyond the 5% base buff)
  • HESH base power up by ~11%, HEAT base power up by 5%
  • Squash and shaped charge base power increased by 15% for APS only (missile HEAT is the same)

Campaign


  • At the maximum difficulty level the player's faction strength is now overestimated by [x3 + 5 million] rather than [x10 + 10 million].
  • There is a new slider for diplomacy/strategic AI aggressiveness. This used to be included in 'design difficulty' slider. You can now have a more 'diplomatic' campaign against the hardest vehicles, or all out war but with easy vehicles.

Diplomacy


  • At least one of the available options should now not cost any commodities

Garbage collection


  • Turned off incremental garbage collection to see if it improves stability

Missiles


  • Checks for invalid components added to missile loading and some other places where it was missing
  • Default missiles for newly placed launchpads improved
  • Initial speed for drop as bomb option in rail gantries reduced from 30 to 25 m/s

Wheels


  • It is now possible to only display the spring and axle for a wheel, not the block attachment [BUGS-3612]

Fixes


ACB controller


  • ACB controllers now work correctly if they are spawned in a destroyed state and are then repaired

Animation block


  • Fixed the breadboard to animation block filtering by name

Breadboard


  • Fixed an issue where some breadboard components would run their logic more than one time per frame
  • One-shot component will now correctly only activate once
  • The first output of the steering info component now indicates whether the mainframe's movement is turned on or off

Bugs


  • BUGS-3629 Fixed fortress turbines taking damage when out of power if the language is changed from English

Campaign


  • BUGS-3659 Fixed strategic AI moving fleets through terrain they cannot move through resulting in fleets getting stuck
  • Fixed a rare issue where the strategic AI would not correctly change the path of a fleet if its destination changed
  • Fleets with a patrol route setup will now properly save and load the waypoint they were moving towards

Diplomacy


  • Fixed a problem preventing the player from getting options with a lot of enemies

EMP


  • EMP charges can now travel between constructs
  • Laser Q switch EMP resistance fixed

Explosions


  • BUGS-3618 Explosions should now be rounder (it probably won't change a thing as no explosions reach their max radius)

Fleet movement


  • A fleet with a land unit will no longer move over water

Gridcasts


  • Fixed a rare problem causing gridcasts with an alignment very close to a construct's rotation to miss

Hologram projector


  • Hologram projector Hologram projectors now work correctly if they are spawned in a destroyed state and are then repaired

Impact


  • Impact damage can now travel between constructs

Lasers


  • BUGS-3638 Lasers fired through non-AI, non-manual methods will keep aiming forward as they are rotated
  • Charge lasers will fire if either continuous or pulsed shot does more damage than the minimum damage set in the output regulator

LUA


  • Added functions to get the number of subconstructs and to get information for a specific subconstruct by index similar to the other APIs
  • Replaced outdated propulsion methods with new functions 'AddPropulsionRequest', 'SetPropulsionRequest' and 'GetPropulsionRequest'
  • The docking station now uses the correct ids to identify friendly vehicles for all functions
  • Weapons fired by Lua can now hit missiles

Missiles


  • BUGS-3632 Fixed L and H rail gantry missiles sometimes getting tangled in their gantry when being dropped as bombs

Separator


  • Separating or attaching a vehicle while the player is in a chair will no longer eject the player from the chair except for multiplayer clients

Steam


  • BUGS-3635 Fixed steam transmissions not their input's RPM limit for their gear ratio in some cases, when loading

Transparency


  • Changed render queues for smoke and shields to render properly in front of and behind glass.

Video block


  • BUGS-3646 Playing local video is now working again

Wheels


  • BUGS-3550 The suspension (spring, axle and block) are now displayed/hidden correctly when the setting is changed, when loading the BP, when repaired or placed as a prefab

Wings


  • Effective speed for wings is capped at the speed of the mainconstruct


[ 2022-02-17 11:18:08 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

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