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Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




Beta 3.4.3


What is up Depthians!

This build has a number of tweaks and fixes. We have also turned off incremental garbage collection to see if it helps with some stability issues.

If you feel that something in the changelog needs explaining further let us know in the comment section or DM me Jon in Discord.


Changelog

[h2]Additions[/h2]

[h3]Options[/h3]

  • It is now possible to change which display FTD is displayed on


[h2]Changes[/h2]

[h3]APS[/h3]
  • HEAT secondary body for APS is only 70% of a head now (final power is ~unchanged beyond the 5% base buff)
  • HESH base power up by ~11%, HEAT base power up by 5%
  • Squash and shaped charge base power increased by 15% for APS only (missile HEAT is the same)


[h3]Campaign[/h3]
  • At the maximum difficulty level the player's faction strength is now overestimated by [x3 + 5 million] rather than [x10 + 10 million].
  • There is a new slider for diplomacy/strategic AI aggressiveness. This used to be included in 'design difficulty' slider. You can now have a more 'diplomatic' campaign against the hardest vehicles, or all out war but with easy vehicles.


[h3]Diplomacy[/h3]
  • At least one of the available options should now not cost any commodities


[h3]Garbage collection[/h3]
  • Turned off incremental garbage collection to see if it improves stability


[h3]Missiles[/h3]
  • Checks for invalid components added to missile loading and some other places where it was missing
  • Default missiles for newly placed launchpads improved
  • Initial speed for drop as bomb option in rail gantries reduced from 30 to 25 m/s


[h3]Wheels[/h3]
  • It is now possible to only display the spring and axle for a wheel, not the block attachment [BUGS-3612]


[h2]Fixes[/h2]

[h3]ACB controller[/h3]
  • ACB controllers now work correctly if they are spawned in a destroyed state and are then repaired


[h3]Animation block[/h3]
  • Fixed the breadboard to animation block filtering by name


[h3]Breadboard[/h3]
  • Fixed an issue where some breadboard components would run their logic more than one time per frame
  • One-shot component will now correctly only activate once
  • The first output of the steering info component now indicates whether the mainframe's movement is turned on or off


[h3]Bugs[/h3]
  • BUGS-3629 Fixed fortress turbines taking damage when out of power if the language is changed from English


[h3]Campaign[/h3]
  • BUGS-3659 Fixed strategic AI moving fleets through terrain they cannot move through resulting in fleets getting stuck
  • Fixed a rare issue where the strategic AI would not correctly change the path of a fleet if its destination changed
  • Fleets with a patrol route setup will now properly save and load the waypoint they were moving towards


[h3]Diplomacy[/h3]
  • Fixed a problem preventing the player from getting options with a lot of enemies


[h3]EMP[/h3]
  • EMP charges can now travel between constructs
  • Laser Q switch EMP resistance fixed


[h3]Explosions[/h3]
  • BUGS-3618 Explosions should now be rounder (it probably won't change a thing as no explosions reach their max radius)


[h3]Fleet movement[/h3]
  • A fleet with a land unit will no longer move over water


[h3]Gridcasts[/h3]
  • Fixed a rare problem causing gridcasts with an alignment very close to a construct's rotation to miss


[h3]Hologram projector[/h3]
  • Hologram projector Hologram projectors now work correctly if they are spawned in a destroyed state and are then repaired


[h3]Impact[/h3]
  • Impact damage can now travel between constructs


[h3]Lasers[/h3]
  • BUGS-3638 Lasers fired through non-AI, non-manual methods will keep aiming forward as they are rotated
  • Charge lasers will fire if either continuous or pulsed shot does more damage than the minimum damage set in the output regulator


[h3]LUA[/h3]
  • Added functions to get the number of subconstructs and to get information for a specific subconstruct by index similar to the other APIs
  • Replaced outdated propulsion methods with new functions 'AddPropulsionRequest', 'SetPropulsionRequest' and 'GetPropulsionRequest'
  • The docking station now uses the correct ids to identify friendly vehicles for all functions
  • Weapons fired by Lua can now hit missiles


[h3]Missiles[/h3]
  • BUGS-3632 Fixed L and H rail gantry missiles sometimes getting tangled in their gantry when being dropped as bombs


[h3]Separator[/h3]
  • Separating or attaching a vehicle while the player is in a chair will no longer eject the player from the chair except for multiplayer clients


[h3]Steam[/h3]
  • BUGS-3635 Fixed steam transmissions not their input's RPM limit for their gear ratio in some cases, when loading


[h3]Transparency[/h3]
  • Changed render queues for smoke and shields to render properly in front of and behind glass.


[h3]Video block[/h3]
  • BUGS-3646 Playing local video is now working again


[h3]Wheels[/h3]
  • BUGS-3550 The suspension (spring, axle and block) are now displayed/hidden correctly when the setting is changed, when loading the BP, when repaired or placed as a prefab


[h3]Wings[/h3]
  • Effective speed for wings is capped at the speed of the mainconstruct


[ 2022-02-17 12:18:08 CET ] [ Original post ]