New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | From the Depths | |
Developer | Brilliant Skies Ltd. | |
Publisher | Brilliant Skies Ltd. | | |
Tags | Action Indie Strategy RPG Adventure Simulation Singleplayer | | |
Release | 2020-11-06 | |
Steam | 20,99€ 19,49£ 24,99$ / 0 % |
News | 195 |
Controls | Keyboard Mouse |
Players online |  248  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/268650  |
How long to Beat |
Main Story + Extras |  40 Hours  |
Completionist |  46 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 119 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 182 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | From The Depths Linux 64 [973.8 M]
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DLC | From the Depths - Steel Striders Anime Girls character pack
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LINUX STREAMERS (0)
Beta 3.4.3.7 Hotfix |
Hey Depthians!
This little hotfix addresses a few issues with the new camera movement as well as changes to the way ducts work. Ducts will no longer be watertight or airtight unless a propulsion block is directly behind them leaving no gaps to the hull, or "roomed off" if you wish to have your propulsion further behind the duct.
Changelog
[h2]Additions[/h2]
[h3]Camera movement[/h3]
- Added sliders for camera speed in mouse-based building mode
[h2]Changes[/h2]
[h3]Decorations[/h3]
- [BUGS-3736] The "flat white" material that mimics/decorations use for mimic-sphere etc is now a PBR material with smoothness and metallic values
- When a block is hidden by a decoration the sub meshes of that block will also not render. This applies only to certain blocks.
[h3]Ducts[/h3]
- [BUGS-3733] Ducts are no longer 'water tight' or 'air tight' and as such air/helium pumps can 'leak' through a duct.
[h2]Fixes[/h2]
[h3]Camera movement[/h3]
- Camera control code was overhauled to fix a number of issues. New transitions between camera modes can be disabled in the options menu by setting the "transition time" to 0.
- Fix viewport (tac map) camera not working after scrolling to an altitude beyond the normal map transition altitude in adventure mode.
- Fixed camera not working when starting custom battle mode.
- Fixed most, if not all cases of camera misbehaving when accessing certain UIs during build mode.
- Some internal camera transitions smoothed.
[h3]Subconstructs[/h3]
- [BUGS-3729] Fixed 33 and 55 turrets with multiple valid connections disconnecting when the block touching their center is destroyed.
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[ 2022-03-18 17:22:12 CET ] [ Original post ] |