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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




Beta 3.4.3.7 Hotfix

Hey Depthians!

This little hotfix addresses a few issues with the new camera movement as well as changes to the way ducts work. Ducts will no longer be watertight or airtight unless a propulsion block is directly behind them leaving no gaps to the hull, or "roomed off" if you wish to have your propulsion further behind the duct.



Changelog


[h2]Additions[/h2]

[h3]Camera movement[/h3]

  • Added sliders for camera speed in mouse-based building mode


[h2]Changes[/h2]

[h3]Decorations[/h3]
  • [BUGS-3736] The "flat white" material that mimics/decorations use for mimic-sphere etc is now a PBR material with smoothness and metallic values
  • When a block is hidden by a decoration the sub meshes of that block will also not render. This applies only to certain blocks.


[h3]Ducts[/h3]
  • [BUGS-3733] Ducts are no longer 'water tight' or 'air tight' and as such air/helium pumps can 'leak' through a duct.



[h2]Fixes[/h2]

[h3]Camera movement[/h3]
  • Camera control code was overhauled to fix a number of issues. New transitions between camera modes can be disabled in the options menu by setting the "transition time" to 0.
  • Fix viewport (tac map) camera not working after scrolling to an altitude beyond the normal map transition altitude in adventure mode.
  • Fixed camera not working when starting custom battle mode.
  • Fixed most, if not all cases of camera misbehaving when accessing certain UIs during build mode.
  • Some internal camera transitions smoothed.


[h3]Subconstructs[/h3]
  • [BUGS-3729] Fixed 33 and 55 turrets with multiple valid connections disconnecting when the block touching their center is destroyed.


[ 2022-03-18 17:22:12 CET ] [ Original post ]