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Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




Alpha Test 3.5.4

What is up Depthians!

Another dose of bug fixing :)


Changelog

[h2]Additions[/h2]

[h3]Controls[/h3]

  • Added a dead zone slider for control pads and set the default dead zone to 20% (up from 0%).


[h3]GBS[/h3]
  • Laser Targetter data can now be controller with the Generic Block Setter
  • Particle cannon reload time (charge time) can now be adjusted with the Generic Block Setter
  • Steam valve can now be controller with the Generic Block Setter
  • [BUGS-3897] added power creation priority to the Generic Block Setter and added a slider for fuel engine generator power user priority to the fuel engine UI sliders section.


[h3]Propulsion[/h3]
  • The auto-balance default for new propulsion will change as you press the 'Turn [ON/OFF] automatic control for all propulsion' button


[h2]Fixes[/h2]

[h3]Blocks[/h3]
  • Light-block now uses the same shader as glass blocks and thus renders damage, can be cut-away and painted.


[h3]Drones[/h3]
  • Subvehicle spawners on turrets should now work more reliably (spawn the vehicle in the correct place and more robustly link to the correct drone).
  • The 'force position' of a drone in a fleet is now set, which can help to reduce the chance of collision for drones (they'll try to stay where the SVS puts them).


[h3]Regression[/h3]
  • Fixed a threading issue that caused the creation of chunk meshes to slow down the game
  • Map now correctly changes when loading another planet
  • Remote missile guidance module no longer causes issues


[h3]Translation[/h3]
  • Saving of vehicles using custom tags in non-english languages now works


[h3]Damage[/h3]
  • [BUGS-3862] Missiles, CRAM shells and APS shells now adjust their health based on the configurable damage factor of the session, in the same way that blocks do


[h3]Diplomacy[/h3]
  • [BUGS-3818] Fixed a serious issue with the late game diplomacy calculations that lead to a crash when trying to get the council to meet


[h3]Game[/h3]
  • [BUGS-3892] Fixed a gridcasting issue that affected turret blocks and caused issues for mouse based build mode (interaction with turret bases) and perhaps damage calculations as well


[h3]Multiplayer[/h3]
  • Fixed an issue where the 'head' is on at a 90 angle when first spawning in multiplayer


[h3]Wheels[/h3]
  • [BUGS-3893] wheels should now respond correctly when first placed (auto-balancing bug).


[ 2022-07-11 16:30:50 CET ] [ Original post ]