New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | From the Depths | |
Developer | Brilliant Skies Ltd. | |
Publisher | Brilliant Skies Ltd. | | |
Tags | Action Indie Strategy RPG Adventure Simulation Singleplayer | | |
Release | 2020-11-06 | |
Steam | 20,99€ 19,49£ 24,99$ / 0 % |
News | 195 |
Controls | Keyboard Mouse |
Players online |  248  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/268650  |
How long to Beat |
Main Story + Extras |  40 Hours  |
Completionist |  46 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 119 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 182 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | From The Depths Linux 64 [973.8 M]
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DLC | From the Depths - Steel Striders Anime Girls character pack
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LINUX STREAMERS (0)
Alpha Test 3.5.4 |
What is up Depthians!
Another dose of bug fixing :)
Changelog
[h2]Additions[/h2]
[h3]Controls[/h3]
- Added a dead zone slider for control pads and set the default dead zone to 20% (up from 0%).
[h3]GBS[/h3]
- Laser Targetter data can now be controller with the Generic Block Setter
- Particle cannon reload time (charge time) can now be adjusted with the Generic Block Setter
- Steam valve can now be controller with the Generic Block Setter
- [BUGS-3897] added power creation priority to the Generic Block Setter and added a slider for fuel engine generator power user priority to the fuel engine UI sliders section.
[h3]Propulsion[/h3]
- The auto-balance default for new propulsion will change as you press the 'Turn [ON/OFF] automatic control for all propulsion' button
[h2]Fixes[/h2]
[h3]Blocks[/h3]
- Light-block now uses the same shader as glass blocks and thus renders damage, can be cut-away and painted.
[h3]Drones[/h3]
- Subvehicle spawners on turrets should now work more reliably (spawn the vehicle in the correct place and more robustly link to the correct drone).
- The 'force position' of a drone in a fleet is now set, which can help to reduce the chance of collision for drones (they'll try to stay where the SVS puts them).
[h3]Regression[/h3]
- Fixed a threading issue that caused the creation of chunk meshes to slow down the game
- Map now correctly changes when loading another planet
- Remote missile guidance module no longer causes issues
[h3]Translation[/h3]
- Saving of vehicles using custom tags in non-english languages now works
[h3]Damage[/h3]
- [BUGS-3862] Missiles, CRAM shells and APS shells now adjust their health based on the configurable damage factor of the session, in the same way that blocks do
[h3]Diplomacy[/h3]
- [BUGS-3818] Fixed a serious issue with the late game diplomacy calculations that lead to a crash when trying to get the council to meet
[h3]Game[/h3]
- [BUGS-3892] Fixed a gridcasting issue that affected turret blocks and caused issues for mouse based build mode (interaction with turret bases) and perhaps damage calculations as well
[h3]Multiplayer[/h3]
- Fixed an issue where the 'head' is on at a 90 angle when first spawning in multiplayer
[h3]Wheels[/h3]
- [BUGS-3893] wheels should now respond correctly when first placed (auto-balancing bug).
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[ 2022-07-11 16:30:50 CET ] [ Original post ] |