Hello everyone, Stable build 3.6.1 is here. A lot of bug fixes and a few major items. Land Adventure mode is here! You can now take to the hills in Ashes of the Empire in a land adventure mode. If you've never been in ashes before you can find the planet in the content menu. Just click on it. To help with this there have been a load of land based bugs fixed and the addition of the articulated chair. This chair eliminates camera roll and pitch and can be fine tuned by press Q on it. Missile decorations are here! Click on the missile decorator in the missiles tab. Place it anywhere, add decorations to it. (Make sure and adjust the number of elements to the size of your missile.) Give it a name. Press Q on a missile launchpad of your choice and select the named decorator to apply it to the missile. Yes this can get extremeley wacky so have fun! Also in the land of decoration a new widget has been added that can make editing them a bit visually easier. You'll see arrows appear on the 3 axis that you can click and drag. Change mode by right clicking. Patch Notes Additions: Adventure, Added land adventure mode as an option for planets and activated it for 'Ashes of the Empire'. Breadboards, Breadboards can now pass strings (text) around. Generic Block Setter and Generic Block Getter can make use of this for the Hologram projector, sign post, Text screen, Poster holder, Blueprint spawner. Breadboards, Components with a block name filter now invert the filter when the first character of the filter text is ~ or ! Breadboards, The adder component will concatenate strings if one or more of the inputs is a string. Breadboards, The constant input component can now define a constant string output as well as the usual constant numerical output. Editor, Added effective health to the design inspector in the planet editor. Land, Some improvements to the spawning of terrain to ensure it is present for vehicles. Anime DLC, Intelligence officer Yuka added to SS character anime DLC package. Chairs, Added a self-stabilising chair version that can stabilise roll and pitch. Wheels, Wheels can now approximate collision with land even when the land is not yet spawned beneath them. Decorations, You can now decorate your missiles using a new 'munition decoration' block in the missiles tab. Decorations, There is now a widget for editing decorations. Fixes: Anime DLC, Sakura left hand turret holding orientation fixed. Anime DLC, Shaders changed for anime characters so that they are better lit at night. Particle cannons, Fixed melee lens applying damage type scaling twice Missiles, Fixed too much time passing between laser and remote guidance missile aim updates on the player faction in some cases. Steam, Fixed missing friction loss for crank systems where all kinetic energy can be lost to usage+friction in a single frame. Steam, S crank gen cost fixed, now half of the M generator's cost at 90 materials. Propulsion, All propulsion block yaw/pitch angle changes are smoothed out (takes 0.25s to go from 0 to max, same as the rate added for ACBs in 3.5.0). Example Mod, Some problems with the assassin imported from the example mod have been fixed. Auto propulsion balancing, Canceling yaw/roll now more important than cancelling pitch when hovering up and down. Auto propulsion balancing, Fixed an issue where propellers were unlikely to be recruited in reverse to help balance a craft. Auto propulsion balancing, Propellers pointing in the correct direction will no longer be turned off for forwards motion due to the pitching motion they create. Auto propulsion balancing, Propellers pointing in the correct direction will no longer be turned off for strafing motion due to the rolling motion they create. Campaign, [BUGS-4097] Faction HQs now act as defenders to their board section regardless of whether they are in a capture zone. Multiplayer, Many issues fixed that were stopping vehicles or turrets communicating with each other on different machines. Land, Some tweaks to help vehicles successfully surface above the land when they happen to end up beneath it. Land collision damage disabled and stabilisation added whilst emerging. Wheels, Fix to vehicles catapulting into the sky (due to first frame wheel forces) when spawned on the terrain. Breadboard, Fix to block to block copy paste for breadboards. Decorations, The lighting of scaled and rotated decorations is now correct (error in the calculation of their normal angles.) Adventure, Old adventure mode saves will now allow the external camera controls, just like new adventures do. Blueprint block search, Now correctly searches through subobject chains as well as the main construct. Changes: Fuel engines, Power output of all fuel engines increased by ~3.8%. Steam, Added ~8% loss to crank generators.
From the Depths
Brilliant Skies Ltd.
Brilliant Skies Ltd.
2020-11-06
Action Indie Strategy RPG Adventure Simulation Singleplayer
Game News Posts 197
🎹🖱️Keyboard + Mouse
Very Positive
(9442 reviews)
http://www.fromthedepthsgame.com
https://store.steampowered.com/app/268650 
The Game includes VR Support
From The Depths Linux 64 [973.8 M]
From the Depths - Steel Striders Anime Girls character pack
From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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