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Name | From the Depths | |
Developer | Brilliant Skies Ltd. | |
Publisher | Brilliant Skies Ltd. | | |
Tags | Action Indie Strategy RPG Adventure Simulation Singleplayer | | |
Release | 2020-11-06 | |
Steam | 20,99€ 19,49£ 24,99$ / 0 % |
News | 195 |
Controls | Keyboard Mouse |
Players online |  248  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/268650  |
How long to Beat |
Main Story + Extras |  40 Hours  |
Completionist |  46 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 119 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 182 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | From The Depths Linux 64 [973.8 M]
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DLC | From the Depths - Steel Striders Anime Girls character pack
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LINUX STREAMERS (0)
Alpha 4.0.1 Update |
What is up Depthians!
We hope you are all enjoying the new fire mechanics and incendiary rounds/modules.
If you do not know how to access the Alpha branch:
Right click From the Depths in your library list of games.
Properties > Betas tab, look at the Betas participation menu and select alpha_test - alpha_test
[h2]Fire changes[/h2]
- Fire burn rate increased from 1 fuel/intensity to 1.5. Fires do damage faster
- Fires spread when they have 10000 FUEL:CELL_COUNT ratio, instead of 7500. Fires are more localized
- Fires need ~11% more fuel*intensity to be considered 1 firepower. This means APS and missile damage is increased
- Block fire damage modifier is (INTENSITY - RESISTANCE * 0.1) / (RESISTANCE * 0.9). Was 0.15 and 0.85, low intensity fires are relatively stronger
- Heavy armor fire resistance up from 50 to 60
- Fixed non-heavy APS barrels having 10% flammability, down to 0%
- Non-armored laser optic fire resistance down from 60 to 40
- Fire efficiency reduction starts at 5000 total cells being on fire, and reaches 30% slower
[h2]Flamer changes[/h2]
- Added idle azimuth/elevation options for flamers
- Increased flamer fuel and oxidizer output by 25%
- Increased max rotation speed of flamer main parts from 60/s to 75/s
- Removed steam connection for flamer tanks. Boilers are too compact for steam connections to be interesting without making flamer steam use too high, compressors are buffed instead
- Flamer compressor power use depends on the amount of tanks they are connected to and the target range set for the flamer
- S compressors only have 75% the power-efficiency of L ones
- Compressor cost reduced to 50%
- Flamer power use is generally low, extremely low when set to lower ranges(<300m range is mostly possible for visuals)
[h2]Other changes[/h2]
- Reduced minimum diameter needed for incendiary bodies from 195mm to 100mm
- APS projectiles have 20% more health
- Increased particle cannon damage output by ~4.2%
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[h2]Flamer fixes[/h2]
- Fixed not being able to remove flamer main blocks when connection highlights are on
- Fixed flamers possibly getting blocked by ground if the bottom of the jet touches it, instead of the top
- Fixed a problem possibly making flamer hits very close to the ground not registering
- Flamers now won't fire and display a warning when they have no fuel tanks
- Fixed flamer particle effects flickering when fired from high speed vehicles
- Fixed flamers not adding oxidizer when hitting targets beyond very short range
[h2]Other fixes[/h2]
- Fixed APS incendiary body tooltip not mentioning minimum diameter needed
- Fixed EMP resistance on scented candles
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[ 2024-04-15 15:24:25 CET ] [ Original post ] |