





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Patch 4.2.2 address some of the feedback we received about the camera update. One of the most common complaints was the remapping of vehicle controls to WASD (etc) such that camera/build controls and vehicle controls share the same keyboard space and are toggled with CTRL. i.e. CTRL is pressed to swap between camera controls (and Q and E as interaction and fleet control UI) and vehicle controls. This patch addresses that issue by providing a button in the Vehicle Key Map tab of the options menu to rebind the vehicle to UHJK (etc). There is also a button to bind back to WASD (etc) if you wish. When the bindings are in UHJK (etc) the game has no conflicts between WASDQE for camera/UI/building and vehicle control and as such activates SIMULTANEOUS mode in which CTRL is unused and both camera/UI/building commands and vehicle commands are executable simultaneously- the way FTD has always been. Another complaint was that warping the avatar to a vehicle did not make that vehicle the focus of the construct-cam. That's been fixed. This means that when you press tab to swap from avatar to construct cam your construct cam will be looking at the construct your avatar is on. Thanks for raising that issue. Projectile cam no longer disables weapon use and can be tabbed out of as per other modes. And I fixed a residual camera movement that made it quite hard to tab out of construct cam immediately after moving the camera around. Various other small fixes are included in the patch, and the previous patches dealt with things like the avatar jumping out of chairs whenever space was pressed. Thanks for bearing with me whilst I gather up all this feedback and address as much of it as I can. Happy holidays to you all, Nick Smart, Project lead
[ 6081 ]
[ 1507 ]
[ 1999 ]