Changes (These can be rebound) Key binds, Numpad 2 is no longer bound to camera-mode-cycle which is now purely TAB. Numpad 2 is reserved specficially for construct-mode-camera. Key binds, Numpad 0 is bound specifically to the free-camera mode. Construct camera, Construct camera now has a maximum of 9 cameras per user and cameras can be re-ordered and easily activated/added/removed from the UI. Construct camera, The default camera for a vehicle now has roll and pitch stabilisation enabled by default, with buttons on the UI to disable them or add yaw stabilisation. Construct camera, Reduced the smooth duration in the construct camera orbit distance scroller. Drills, Components of the drill system are now immune to impact damage like rubber to make them more viable. Fixes Regression, Fixed the UI issue in the width value of the prefab window. Saves, Construct saving now has a check to make sure that the save is valid before overwriting the original file as the JSON serialisation has been known to fail and write empty white space. Fill tool, Fixed an issue with the fill tool when filling far from the origin of the game world. CRAM, Two way connector now has a mirror part. Pivots, Pivot parts should now render as decorations correctly. APS, 7m clip now uses the correct mesh. Add Modding, Added to the ExampleMod all the other UnityEngine.[X]Module.Dll DLLS that may be required for mods to reference. Missile, Added a basic proximity fuse component back into game. Campaign Neter Bucanneer (DWG): Standardized weaponry to Sven Kno CRAM weaponry, minor aesthetic update. Coyote (DWG): Added deco to missiles, fixed LWC parameters. Jacobs Folly (DWG): Fixed turret rotation getting stuck Ransack (DWG): Added torpedo decos, adjusted shield activation range Sailfish (DWG): New Sven Kno thrustercraft; a highly-aggressive, swift monstrosity that gets in close to incinerate its targets. Godly difficulty, adventure difficulty 35-45. Tug of War (DWG): Replaced some reinforced wood with regular wood. Walrus (DWG): Partial overhaul using Riverhome hull as a basis; slightly cheaper with more appropriate weaponry. Cargo craft so no difficulties to note. Original Walrus has been converted to an SM version for story missions. Harrow (WF): Overhauled water skimmer; gets in close to broadside with a powerful flamethrower. Difficulties unchanged. Pandemonium (WF): Overhauled water skimmer; a ramming craft outfit with your typical WF melee arsenal of sawblades. Medium difficulty, adventure difficulty 35-45. Veles (WF): Fixed APS being incorrect gauge. Wrecker (WF): Slight aesthetic change Fear (TG): Updated interceptor positions so they can properly fire. Pearl Swarm (TG): Retired, replaced by Tolerance Swarm. Tolerance (TG): Changed to now be a swarm design, which spawns 5 of them. Anode (LH): Overhauled; a durable, PAC-equipped submarine that broadsides from afar. Medium difficulty, adventure difficulty 35-55. Candela (LH): Overhauled; large carrier-style water skimmer that still retains the firepower and mobility of their other large skimmers. Godly difficulty, adventure difficulty 65-85. Chrysoprase (LH): Fixed EMP protection, slightly improved primary weapon. Coulomb (LH): Added a combat subroutine for fighting submarines. Gigawatt (LH): Updated detection, added a combat subroutine for fighting submarines. Hydrovolt (LH): Much less susceptible to self damage with PAC. Megawatt (LH): Minor detection updates. Superradiance (LH): New LH water skimmer; when you hear the gun charge, pray. Godly difficulty, adventure difficulty 65-85. Thunderbolt (LH): Updated movement, minor deco update. Craftsman (SS): Fixed an issue that made it dive into the water. Submarine Pen (SS): Produced submarines should no longer clip into the structure. Lowly Skybase (GT): New decorative structure, replaces Rusted Ram Small House. Hydroponics Spire (GT): New decorative structure, replaces Hydroponics Farm. Neutrino (SD): New drone; a drone-like design that gets in close to zap with laser weaponry. Easy difficulty, adventure difficulty 1-20. Pulsar (SD): Overhauled; frontsider thrustercraft with burst plasma and laser weapons. Easy difficulty, adventure difficulty 20-30. Ashes Accuser (WF): General improvements. Acolyte (WF): Complete internal overhaul improving the gun/armor and adding anti air capabilities Inferno (WF): Fixed targeting issues when multiple enemies are present. Pariah (WF): Improved the shell for the main gun Rapture (WF): Fixed an AI issue Ravager (WF): Added ramming against smaller targets and laser defense Saviour (WF): Fully rebuilt to be more like the Zealots style, difficulties unchanged.
[ 2025-01-20 13:53:51 CET ] [ Original post ]
- From The Depths Linux 64 [973.8 M]
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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