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Summary

In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

Workshop

From the Depths
Brilliant Skies Ltd.Developer
Brilliant Skies Ltd.Publisher
2020-11-06Release
🎹🖱️ Keyboard + Mouse
Very Positive (9413 reviews)
VR Support
Public Linux Depots:
  • From The Depths Linux 64 [973.8 M]
Available DLCs:
  • From the Depths - Steel Striders Anime Girls character pack
  • From the Depths - Gone to Sea DLC
Stable v4.3.0 Breadboard UI Update and Missile breadboards

From the Depths - Version 4.3.0 Patch Notes

Release Date: December 3rd, 2025 \n\nHey everyone, a sort of surprise update for most of you. I did a bit of a secret project and created missile breadboards! These allow for some interesting missile behaviours and guidance without being as broken as a LUA missile by using seeker information. Some of these might filter into campaign designs eventually, it takes time. This also comes with a gigantic UI change to regular breadboards that includes prefabs, checkpoint based undo redo and command based undo redo as well as many new shortcuts, components etc. This has been done with a huge amount of back and forth from experienced bread bakers and a huge shout out goes to the testers who provided critical feedback on some very, very complex issues. Awesome community as usual thanks! Credit to Cornholio\'s breadthing mod that contained some of the ideas implemented, it still has a few cool things in it for bakers so once he\'s updated it, check it out!\n\nAS USUAL BEWARE OF MODS AFTER A STABLE UPDATE. IF YOU HAVE WEIRD ERRORS YOU PROBABLY HAVE A MOD ACTIVE.\n\nONE OTHER VERY IMPORTANT THING. A BUG WAS FIXED IN AIRPLANE 2.0 TO DO WITH PIDs AND PITCH CONTROL. THIS MAY HAVE AFFECTED YOUR VEHICLES THOUGH UNLIKELY.\n\nIn other news its that time of year again, Christmas! The discord community have once again started \"Building Christmas\" for the Christmas Campaign. if you\'d like to join in you can find the very obvious channel underneath the general chat. Here is one of Dr Kreuzer\'s incredibly cool builds for it!\n\n

\n

Additions

Missile Breadboards:

  • Missile Breadboard Controller and Missile Breadboard Receiver components.

    [/*]
  • New missile breadboard system that allows fine control of missiles - breadboard controller block can be placed anywhere, and missiles must have a receiver component to receive instructions. Missiles use 1 board instance with their own variables running through it.

    [/*]

Breadboard System:

  • Area select, multiple select, and drag components.

    [/*]
  • Copy and paste components, including multiple select copy and paste.

    [/*]
  • Duplicate groups of components while maintaining connections.

    [/*]
  • Apply colours to components and connections.

    [/*]
  • Command-based undo/redo system for creating, deleting, and moving components, connections, and pins.

    [/*]
  • Checkpoint-based undo/redo system with manual and auto-checkpointing.

    [/*]
  • Various new keybinds with a new help panel to display them.

    [/*]
  • New friendly information components.

    [/*]
  • New self information components.

    [/*]
  • New vector manipulation components.

    [/*]
  • New anchor component for navigating large canvases like bookmarks.

    [/*]
  • Inputs and Outputs now have their own dedicated UI section.

    [/*]
  • Prefab system (note: each system is unique and breadboard prefabs can\'t be shared between systems)

    [/*]

Decoration:

  • Mirrored parts for standard doors

    [/*]

Changes

Breadboard:

  • Camera is now locked while in breadboard unless middle mouse is pressed to release, preventing the camera from consuming events

    [/*]
  • UI scaling improvements to maintain readability at different zoom levels

    [/*]
  • Toggles added to printer and comment components to clarify zoom/scaling behaviour

    [/*]

Missiles:

  • Added configurable cone slider for IR and Radar seekers.

    [/*]
  • Can now set missile thrust to 0 via breadboard.

    [/*]
  • Removed the single-pixel IR blind spot.

    [/*]
  • Added drag to rear-launched missiles.

    [/*]

AI:

  • C menu now features a collapsible hierarchy of AIs when multiple are present on a vehicle, ordered by priority with ID as fallback.

    [/*]
  • AI Mainframe Tab now includes a section for missile breadboards.

    [/*]

Fixes

AI (Airplane 2.0)

  • Fix for pitch demand in this particular AI. Please review your PIDs if your vehicle uses this AI and is behaving erratically.

    [/*]

Breadboard:

  • Button section now scales correctly on large resolutions.

    [/*]

Missiles:

  • Fixed missile laser painters becoming sticky when intersecting other laser painters - properly clears laser state when no valid targets are hit.

    [/*]
  • Missiles with 0 thrust no longer consume fuel.

    [/*]
  • Fixed gimbal locking by changing how guidance works (removed a method that incorrectly removed roll from missile movement)

    [/*]
  • Laser designator heads can no longer be pasted into the middle of missiles.

    [/*]

ECM:

  • Now correctly outputs true velocity position instead of perturbed velocity position.\n

    [/*]

From the Depths - Vehicle Updates

Once again thankyou to all Kotl, kotl helpers and players who have contributed to the campaigns.\n

Neter

DWG (Deep Water Guard)

Party Barrel (Distillery subspawn)

  • Fixed material allocation.

    [/*]

Felix Flieger B5 Geier

  • AI behaviour/PID tweaks to keep it from diving into the water.

    [/*]

Scrapper

  • Updated lore.

    [/*]

Amberjack NEW

  • New airship, Sven Kno corporation: A dedicated submarine hunter that harpoons naval units and blasts them with a shotgun-esque cannon.

    [/*]
  • Hard difficulty, adventure difficulty 20-40.

    [/*]

Distillery NEW

  • New defense installation: A weaponized distillery that deploys explosive \"party barrel\" subspawns at incoming foes.

    [/*]
  • Easy difficulty, will be augmented into the campaign at a later time.

    [/*]

Jacob\'s Treehouse

  • Overhauled; still retains its general aesthetic but is now much more formidable with its varied arsenal.

    [/*]
  • Hard difficulty, adventure difficulty 20-40.

    [/*]

Jacob\'s Scorn

  • Retired.

    [/*]

Panjandrum

  • Overhauled; rebuilt entirely with improved structuring but keeps a similar aesthetic and behaviour.

    [/*]
  • Spawns with 2 Smoker ships.

    [/*]
  • Medium difficulty, adventure difficulty 20-30.

    [/*]

Sai NEW

  • New ship: Replaces the previous Scrapper as a fast hoverboat armed with torpedoes and an APS cannon.

    [/*]
  • Medium difficulty, adventure difficulty 10-20.

    [/*]

Scrapper

  • Overhauled; a general merging of Jacob\'s Scorn and Scuttlegun into a more efficient threat.

    [/*]
  • Easy difficulty, adventure difficulty 10-20.

    [/*]

Scuttlegun

  • Retired.

    [/*]

Smoker

  • Retired as a standalone campaign unit as it now spawns with the new Panjandrum.

    [/*]
  • Still spawns in Adventure.

    [/*]

Swordfish

  • Overhauled; rebuilt to modern aesthetics as a fast, aerial CRAM broadsider.

    [/*]
  • Easy difficulty, adventure difficulty 15-25.

    [/*]

Wanda

  • Minor rework; increased vulnerabilities and weaponry generally reduced in firepower to keep it in line with other easy difficulty craft.

    [/*]
  • Difficulties unchanged.

    [/*]

Abactor

  • Changed propeller layout, improving velocity and turning capabilities.

    [/*]

Crossbones

  • Adjusted scuttling, added yaw control to paddlewheels, slight idle elevation to cannon barrels.

    [/*]

OW (Onyx Watch)

Motte

  • Overhauled; this is now a defense installation which will be added to the map in a future update.

    [/*]
  • The ship version has been retired.

    [/*]
  • NOTE: Any Mottes on an existing campaign save will spawn as this fortress on the map! Going forward they will no longer be produced.

    [/*]

LH (Lightning Hoods)

Hydrovolt

  • Overhauled; a close-range attack submarine with a potent laser.

    [/*]
  • Hard difficulty, adventure difficulty 45-55.

    [/*]

Fuse

  • Difficulty decreased to medium.

    [/*]

Angstrom

  • Overhauled ship, O.H.M. corporation: Known as \"The Official LH Missile Spammer.\"

    [/*]
  • Hard difficulty, adventure difficulty 50-65.

    [/*]

Dipole

  • Updated thruster/trail colours.

    [/*]

Gigawatt

  • Removed unused boiler, fixed stuck flare doors.

    [/*]

Terawatt

  • Overhauled Ship, O.H.M. corporation: An armoured yet manoeuverable skimmer focused around plasma firepower.

    [/*]
  • Godly difficulty, adventure difficulty 65-80.

    [/*]

Thunderbolt

  • Updated general design to faction standards and updated detection.

    [/*]
  • This also applies to the version in AotE.

    [/*]

Hysteria

  • Switched to air travel mode to address campaign issues of it spawning in the water.

    [/*]

TG (Twin Guard)

Harmony Swarm

  • Overhauled BB to address major desyncs in MP.

    [/*]
  • This update also applies to the AotE version.

    [/*]

Spire

  • Added missing blueprint.

    [/*]

GT (Gray Talons)

Caracara

  • Fixed missing lore.

    [/*]

Wasp

  • Reworked armour and most components to bring it up to expected standards for its difficulty.

    [/*]

SS (Steel Striders)

Retribution

  • Guns are now burst-fire using different ammo.

    [/*]
  • Overhauled AI behaviour and PIDs to improve mobility/stability.

    [/*]
  • Added BB thrust vectoring.

    [/*]
  • Aesthetic improvements.

    [/*]
  • No difficulty changes.

    [/*]

Allegiance

  • Reworked EMP insulation.

    [/*]
  • Updated APS ammo.

    [/*]
  • Added deco to torpedoes.

    [/*]
  • Adjusted internals.

    [/*]
  • No difficulty changes.

    [/*]

Argonaut

  • Numerous generalised updates.

    [/*]
  • No difficulty changes.

    [/*]

Bullshark

  • Minor paint correction.

    [/*]

Excalibur

  • Numerous generalised updates.

    [/*]
  • No difficulty changes.

    [/*]

Falcon Squadron

  • Fixed variable geometry wings being stuck.

    [/*]

Resolute

  • Numerous generalised updates.

    [/*]
  • No difficulty changes.

    [/*]

Spiral Squadron

  • Improved AI for attack runs.

    [/*]

Trondheim

  • Reworked EMP insulation.

    [/*]
  • Added more material storage.

    [/*]

Catshark

  • Beaming/EMP insulation improvements.

    [/*]

Iron Maiden

  • Reworked EMP insulation.

    [/*]
  • Adjusted roll foil controls.

    [/*]

Paladin

  • Adjusted PIDs.

    [/*]
  • Added new roll foils/rudder.

    [/*]
  • Tuned power distribution.

    [/*]

Valiant

  • Optimised APS parts.

    [/*]
  • Reworked EMP insulation.

    [/*]
  • Added more air compartments.

    [/*]
  • Removed holoprojector with broken link.

    [/*]

Victoria

  • Reworked EMP insulation.

    [/*]
  • Adjusted roll foil controls.

    [/*]

SD (Scarlet Dawn)

Eridanus

  • Overhauled thrustercraft, Heavy Onslaught corporation: A small plasma frontsider escorted by two small missile planes.

    [/*]
  • Easy difficulty, Adventure difficulty 20-30.

    [/*]

Fission

  • Overhauled drone, Crushing Blow corporation: A fragile craft which deploys a missile almost as large as itself.

    [/*]
  • Only spawns in Adventure, Adventure difficulty 15-30.

    [/*]

Fission Trifecta NEW

  • New drone, Crushing Blow corporation: Same as Fission but there\'s three of them.

    [/*]
  • Easy difficulty, Adventure difficulty 30-45.

    [/*]

Gemini

  • Overhauled spacecraft, Orbital Strike corporation: A large design which aims a pulse laser at its victims.

    [/*]
  • Easy difficulty, Adventure difficulty 35-50.

    [/*]

Various SD Designs

  • Received thruster/trail colour updates.

    [/*]
[hr][/hr]

AotE (Ashes of the Empire)

OW (Onyx Watch)

Coehorn NEW

  • New tank: Bombards foes with vertically-launched mortars.

    [/*]
  • Easy difficulty, Adventure difficulty 20-50.

    [/*]

TG (Twin Guard)

Paladin (renamed to Centurion)

  • Renamed to resolve duplicate name issue with SS Paladin.

    [/*]
  • Fixed spear not working properly.

    [/*]
  • Updated behaviour to be more dynamic.

    [/*]
  • Minor aesthetic updates.

    [/*]

[ 2025-12-03 22:02:21 CET ] [Original Post]

Minimum Setup

  • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Recommended Setup

    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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