We're back!
Many of you asked what will happen to Krautscape, if it's still in development and so on. Some of you are worried that it is abandoned, and I can completely understand this feeling, as there wasn't any update for a long time and not much communication from our side. Krautscape is a project mainly worked on by one person (me), which means if I don't work on it, nobody will. And for different reasons, during the last year I couldn't find the time to work on Krautscape, mainly because of other projects that had deadlines with people relying on me. Some of the delay I was expecting, other parts were not expected. It just added up and now we're here without a Krautscape update, more than one year later.
I wasn't confident enough earlier to announce anything, before I knew for sure when I could work on the game, and I didn't want to promise too much without being 100% sure what I can deliver. Now the time finally came when I can confidently say "we're back!". Last week I started to work on the game, together with Flurin Jenal, who already worked a bit on Krautscape some time ago. We're currently working on the much needed single player mode and we're quite happy with what we have so far.
Without giving away too many details, what we can already say is that we expect to have 3 single player game modes. Each one has a different focus:
[ 2015-07-09 10:34:16 CET ] [ Original post ]
Development state
Many of you asked what will happen to Krautscape, if it's still in development and so on. Some of you are worried that it is abandoned, and I can completely understand this feeling, as there wasn't any update for a long time and not much communication from our side. Krautscape is a project mainly worked on by one person (me), which means if I don't work on it, nobody will. And for different reasons, during the last year I couldn't find the time to work on Krautscape, mainly because of other projects that had deadlines with people relying on me. Some of the delay I was expecting, other parts were not expected. It just added up and now we're here without a Krautscape update, more than one year later.
We're back? We're back!
I wasn't confident enough earlier to announce anything, before I knew for sure when I could work on the game, and I didn't want to promise too much without being 100% sure what I can deliver. Now the time finally came when I can confidently say "we're back!". Last week I started to work on the game, together with Flurin Jenal, who already worked a bit on Krautscape some time ago. We're currently working on the much needed single player mode and we're quite happy with what we have so far.
3 Singleplayer game modes
Without giving away too many details, what we can already say is that we expect to have 3 single player game modes. Each one has a different focus:
- driving – for beginners
- flying – for players who proved that they can drive
- track building – for players who proved that the can drive and fly
We're back!
Many of you asked what will happen to Krautscape, if it's still in development and so on. Some of you are worried that it is abandoned, and I can completely understand this feeling, as there wasn't any update for a long time and not much communication from our side. Krautscape is a project mainly worked on by one person (me), which means if I don't work on it, nobody will. And for different reasons, during the last year I couldn't find the time to work on Krautscape, mainly because of other projects that had deadlines with people relying on me. Some of the delay I was expecting, other parts were not expected. It just added up and now we're here without a Krautscape update, more than one year later.
I wasn't confident enough earlier to announce anything, before I knew for sure when I could work on the game, and I didn't want to promise too much without being 100% sure what I can deliver. Now the time finally came when I can confidently say "we're back!". Last week I started to work on the game, together with Flurin Jenal, who already worked a bit on Krautscape some time ago. We're currently working on the much needed single player mode and we're quite happy with what we have so far.
Without giving away too many details, what we can already say is that we expect to have 3 single player game modes. Each one has a different focus:
[ 2015-07-09 10:34:16 CET ] [ Original post ]
Development state
Many of you asked what will happen to Krautscape, if it's still in development and so on. Some of you are worried that it is abandoned, and I can completely understand this feeling, as there wasn't any update for a long time and not much communication from our side. Krautscape is a project mainly worked on by one person (me), which means if I don't work on it, nobody will. And for different reasons, during the last year I couldn't find the time to work on Krautscape, mainly because of other projects that had deadlines with people relying on me. Some of the delay I was expecting, other parts were not expected. It just added up and now we're here without a Krautscape update, more than one year later.
We're back? We're back!
I wasn't confident enough earlier to announce anything, before I knew for sure when I could work on the game, and I didn't want to promise too much without being 100% sure what I can deliver. Now the time finally came when I can confidently say "we're back!". Last week I started to work on the game, together with Flurin Jenal, who already worked a bit on Krautscape some time ago. We're currently working on the much needed single player mode and we're quite happy with what we have so far.
3 Singleplayer game modes
Without giving away too many details, what we can already say is that we expect to have 3 single player game modes. Each one has a different focus:
- driving for beginners
- flying for players who proved that they can drive
- track building for players who proved that the can drive and fly
Krautscape
Mario von Rickenbach
Midnight City
2016-02-24
Racing Singleplayer Multiplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(158 reviews)
http://www.krautscape.net/
https://store.steampowered.com/app/268360 
The Game includes VR Support
Krautscape Linux [268.88 M]
Krautscape is an action-packed racing game with bird-like flying cars and procedurally built racetracks. The leading player builds the racetrack while the chasing players can take shortcuts by flying off the track to overcome obstacles. But the track is needed to score and to get speed – the vehicles don't have any thrusters to accelerate while flying.
Krautscape features three unique multiplayer gamemodes that are designed to support nonlinear gameplay and intelligent movement instead of forcing you to drive perfectly. Three singleplayer game modes introduce you to the basic mechanics of driving, flying and track building.
Krautscape features three unique multiplayer gamemodes that are designed to support nonlinear gameplay and intelligent movement instead of forcing you to drive perfectly. Three singleplayer game modes introduce you to the basic mechanics of driving, flying and track building.
Key Features
- Flying cars: Glide through the air like a bird
- Build a racing track while driving – each race creates a new track
- 3 multiplayer game modes with completely different goals & gameplay: Snake, Ping Pong and Collector
- 3 singleplayer game modes, focused on driving, flying and track building
- Multiplayer game modes are playable online, on LAN or in splitscreen mode (up to 8 players)
- Free play sandbox mode
- Original adaptive soundtrack
- Steam leaderboards and achievements
- Keyboard and gamepad support for XInput compatible devices on Windows, Xbox 360, PS3, PS4 gamepads on Mac/Linux
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Graphics Card comparable to Radeon X1600Network: Broadband Internet connection
- Storage: 500 MB available space
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