Krautscape is now out of Early Access! We would like to thank the Early Access players for the great feedback and support. For the full release we prepared another update with some great improvements.
Update 4.2.0
- Gamepad and keyboard controls are now customizable!
- Added achievements
- Added controller support for PS4 Controller, PS3 Controller (Mac & Linux) and improved support for other models
- Fixed wheel animation, car animation glitches
- Fixed some audio issues (although not the one with pulseaudio)
- Added game mode descriptions & help text
- Better ingame player name display
- Pause screen actually pauses game
- 3 completely new single player gamemodes with 55 tracks and even more procedural gameplay
- New track elements
- Refined driving physics
- Improved track building, more accurate checks
- Improved controller support
- Improved server stability
- countless bugfixes
- and much more
Krautscape is now out of Early Access! We would like to thank the Early Access players for the great feedback and support. For the full release we prepared another update with some great improvements.
Update 4.2.0
- Gamepad and keyboard controls are now customizable!
- Added achievements
- Added controller support for PS4 Controller, PS3 Controller (Mac & Linux) and improved support for other models
- Fixed wheel animation, car animation glitches
- Fixed some audio issues (although not the one with pulseaudio)
- Added game mode descriptions & help text
- Better ingame player name display
- Pause screen actually pauses game
- 3 completely new single player gamemodes with 55 tracks and even more procedural gameplay
- New track elements
- Refined driving physics
- Improved track building, more accurate checks
- Improved controller support
- Improved server stability
- countless bugfixes
- and much more
We're preparing for the final release of Krautscape! We've been working on the game since a long time. The project started more than 5 years ago as a student project, and we put in a lot of our time to work on it. Sometimes we were working more actively on it, sometimes less, but we always had the goal to release a great, fun and unique game at the end. After almost two years of Early Access, we think very soon it's time to take the game out of Early Access. Early access helped us improve many parts of the game based on the feedback of the community. It helped us fix some technical issues, and it gave us an impression about how the game is perceived. We also added features that weren't initially planned. For example, we felt it's important that people can play without relying on other players to be online, so we added a complete singleplayer mode. This wasn't planned initially, and took a major part of our working time, but we are sure this was important to extend the lifetime of the game. We're currently preparing another update that will be released in the coming weeks, when we will move Krautscape out of Early Access. This update will include customizable controls (finally!) and achievements, among other things. It should also tackle a few more points mentioned in the forums. We hope you'll like it, stay tuned!
We're preparing for the final release of Krautscape! We've been working on the game since a long time. The project started more than 5 years ago as a student project, and we put in a lot of our time to work on it. Sometimes we were working more actively on it, sometimes less, but we always had the goal to release a great, fun and unique game at the end. After almost two years of Early Access, we think very soon it's time to take the game out of Early Access. Early access helped us improve many parts of the game based on the feedback of the community. It helped us fix some technical issues, and it gave us an impression about how the game is perceived. We also added features that weren't initially planned. For example, we felt it's important that people can play without relying on other players to be online, so we added a complete singleplayer mode. This wasn't planned initially, and took a major part of our working time, but we are sure this was important to extend the lifetime of the game. We're currently preparing another update that will be released in the coming weeks, when we will move Krautscape out of Early Access. This update will include customizable controls (finally!) and achievements, among other things. It should also tackle a few more points mentioned in the forums. We hope you'll like it, stay tuned!
We just pushed an update with a few bugfixes:
We just pushed an update with a few bugfixes:
Were proud to finally release the long awaited singleplayer update for Krautscape, along with many other improvements, like improved driving/flying physics and greatly improved algorithms for generating the track. Let us know here in the forums what you think, we're happy to hear your thoughts about it! Some thing didn't make it into this update, like achievements, or customizable controls, but you can expect it in one of the next updates. Like we mentioned in the last announcement, we're now actively working on it and the plan is to finish the game as soon as possible.
Krautscape 4.0.0
Singleplayer mode:
- 3 Game Modes: Drive, Fly, Build (names are not final)
- Drive Mode: 30 prebuilt tracks to practice driving skills. Checkpoint race, with best time & medals
- Fly: 25 prebuilt tracks to practice flying skills. Collect cubes and deliver them at the gate, with best time & medals
- Build: Build as much as possible for high score, time runs out. Integrated with steam leaderboards
- Obstacle queue: obstacles are queued and only built when the next player builds a track element.
- Combined obstacles: up/down arrow can be combined with bends
- Combined obstacles: loop can go left or right, depending on which lane the building player builds
- Replaced narrow track obstacle with two new ones
- Replaced walls by bumps
- No automatic walls when building straight, there is now a small rock created in the direction of the track, so nobody can just build a straight track.
- Two new asymmetric track shapes
- More accurate checks if there is enough space to build
- Smoother track generation, is now based on bezier curves Optimized track physics, higher resolution meshes for sharp bends
- Update to PhysX 3.3 with Unity 5: Better performance and accuracy
- New driving physics based on edys vehicle physics
- Improved flying physics that makes it easier to gain back speed
- Cloud sync for singleplayer progress
- Countless bugfixes and other improvements
- Splitscreen mode on quality settings fantastic doesnt work.
- OSX: The game fullscreen window has no focus on startup. Click once at the beginning to activate it.
We’re proud to finally release the long awaited singleplayer update for Krautscape, along with many other improvements, like improved driving/flying physics and greatly improved algorithms for generating the track. Let us know here in the forums what you think, we're happy to hear your thoughts about it! Some thing didn't make it into this update, like achievements, or customizable controls, but you can expect it in one of the next updates. Like we mentioned in the last announcement, we're now actively working on it and the plan is to finish the game as soon as possible.
Krautscape 4.0.0
Singleplayer mode:
- 3 Game Modes: Drive, Fly, Build (names are not final)
- Drive Mode: 30 prebuilt tracks to practice driving skills. Checkpoint race, with best time & medals
- Fly: 25 prebuilt tracks to practice flying skills. Collect cubes and deliver them at the gate, with best time & medals
- Build: Build as much as possible for high score, time runs out. Integrated with steam leaderboards
- Obstacle queue: obstacles are queued and only built when the next player builds a track element.
- Combined obstacles: up/down arrow can be combined with bends
- Combined obstacles: loop can go left or right, depending on which lane the building player builds
- Replaced narrow track obstacle with two new ones
- Replaced walls by bumps
- No automatic walls when building straight, there is now a small rock created in the direction of the track, so nobody can just build a straight track.
- Two new asymmetric track shapes
- More accurate checks if there is enough space to build
- Smoother track generation, is now based on bezier curves Optimized track physics, higher resolution meshes for sharp bends
- Update to PhysX 3.3 with Unity 5: Better performance and accuracy
- New driving physics based on edy’s vehicle physics
- Improved flying physics that makes it easier to gain back speed
- Cloud sync for singleplayer progress
- Countless bugfixes and other improvements
- Splitscreen mode on quality settings “fantastic” doesn’t work.
- OSX: The game fullscreen window has no focus on startup. Click once at the beginning to activate it.
Development state
Many of you asked what will happen to Krautscape, if it's still in development and so on. Some of you are worried that it is abandoned, and I can completely understand this feeling, as there wasn't any update for a long time and not much communication from our side. Krautscape is a project mainly worked on by one person (me), which means if I don't work on it, nobody will. And for different reasons, during the last year I couldn't find the time to work on Krautscape, mainly because of other projects that had deadlines with people relying on me. Some of the delay I was expecting, other parts were not expected. It just added up and now we're here without a Krautscape update, more than one year later.
We're back? We're back!
I wasn't confident enough earlier to announce anything, before I knew for sure when I could work on the game, and I didn't want to promise too much without being 100% sure what I can deliver. Now the time finally came when I can confidently say "we're back!". Last week I started to work on the game, together with Flurin Jenal, who already worked a bit on Krautscape some time ago. We're currently working on the much needed single player mode and we're quite happy with what we have so far.
3 Singleplayer game modes
Without giving away too many details, what we can already say is that we expect to have 3 single player game modes. Each one has a different focus:
- driving for beginners
- flying for players who proved that they can drive
- track building for players who proved that the can drive and fly
Development state
Many of you asked what will happen to Krautscape, if it's still in development and so on. Some of you are worried that it is abandoned, and I can completely understand this feeling, as there wasn't any update for a long time and not much communication from our side. Krautscape is a project mainly worked on by one person (me), which means if I don't work on it, nobody will. And for different reasons, during the last year I couldn't find the time to work on Krautscape, mainly because of other projects that had deadlines with people relying on me. Some of the delay I was expecting, other parts were not expected. It just added up and now we're here without a Krautscape update, more than one year later.
We're back? We're back!
I wasn't confident enough earlier to announce anything, before I knew for sure when I could work on the game, and I didn't want to promise too much without being 100% sure what I can deliver. Now the time finally came when I can confidently say "we're back!". Last week I started to work on the game, together with Flurin Jenal, who already worked a bit on Krautscape some time ago. We're currently working on the much needed single player mode and we're quite happy with what we have so far.
3 Singleplayer game modes
Without giving away too many details, what we can already say is that we expect to have 3 single player game modes. Each one has a different focus:
- driving – for beginners
- flying – for players who proved that they can drive
- track building – for players who proved that the can drive and fly
We released a small bugfix update yesterday. It fixes a crash bug on OSX with Sony Dualshock gamepads. A bigger update with some new content is in development, but it's not yet ready for release.
We released a small bugfix update yesterday. It fixes a crash bug on OSX with Sony Dualshock gamepads. A bigger update with some new content is in development, but it's not yet ready for release.
We released an update that improves server stability and adds an european server. We also improved our build process to make future updates easier to publish. Changes: - Added european server - lower latencies for all european players. The game prefers server with lower latencies (e.g. when starting new games) but still joins other games if there are no players from the same area are available - Version checks for the game & master server, so you can't accidentally connect to a server with the wrong version - The vehicle is now a bit more responsive, so less braking is needed to start drifting Bugfixes: - Scoring/track building should now always work from both sides. - Updated to Unity 4.5 which solves some problems with the servers - Linux server pinging is now more reliable
We released an update that improves server stability and adds an european server. We also improved our build process to make future updates easier to publish. Changes: - Added european server - lower latencies for all european players. The game prefers server with lower latencies (e.g. when starting new games) but still joins other games if there are no players from the same area are available - Version checks for the game & master server, so you can't accidentally connect to a server with the wrong version - The vehicle is now a bit more responsive, so less braking is needed to start drifting Bugfixes: - Scoring/track building should now always work from both sides. - Updated to Unity 4.5 which solves some problems with the servers - Linux server pinging is now more reliable
It was an awesome first month of Krautscape Early Access! We received a great amount of valuable feedback, and we tried focusing our work on the points which were most often mentioned in the comments. So heres finally the update that introduces the much requested trigger controls as default configuration for gamepads. Also, the game is now available for Linux, and the update should solve most problems with previously unsupported gamepads. We also tweaked the vehicle physics to be more stable and precise to control, and the fixed network interpolation should improve the online experience, especially with bad connections. We also made some changes to the Ping Pong and Collector modes and opened up the games for up to 8 players. Full Changelog: Gameplay changes:
- Physics: Improved stability and handling, less sensitive steering
- Physics: Better collisions due to improved networking interpolation. Still not perfect, some big glitches are gone.
- Physics: Increased loop radius to make it easier to drive.
- Up to 8 players per game
- Collector: All players can now collect a cube for each cube location, so every player has a chance to score. The first player who goes through the gate with the cube scores and destroys all the cubes of the other players.
- Ping Pong: The timer is replaced by a counter of track elements to be built, to make it clearer what happens in this phase.
- Ping Pong: Added a new winning condition: After 5 regular rounds, one or more showdown round(s) begin. At the beginning of the showdown round, the score to win is set to the score of the best player plus one. This means if the best player scores in this round, he wins. Other players can always catch up as long as the best player doesnt score.
- Added Linux version
- Gamepad support (Mac/Linux): Less strict name testing, to allow non-official gamepads to be recognised properly
- Gamepad support (Mac/Linux): If a controller is not recognized by name, XBox 360 configuration is used as default
- Gamepad support (Windows): XInput .NET is now used for the gamepad inputs, so it should now work with all compatible XInput devices
- Controls: Changed default mapping to use triggers for driving
- Controls: Added WASD and D-Pad mapping for menu and driving controls
- Controls: Added manual configuration option through config files (there is no ingame UI for it yet)
- UI: Changed font rendering engine for sharper text display
- UI: Added sounds
- Networking: Improved network interpolation for smoother online play and better collision handling
- Fixed hang on shutdown (Mac)
- Fixed some problems with motor sounds
- Fixed severe physics bugs on certain track types
- Many other small bugfixes
It was an awesome first month of Krautscape Early Access! We received a great amount of valuable feedback, and we tried focusing our work on the points which were most often mentioned in the comments. So here’s finally the update that introduces the much requested trigger controls as default configuration for gamepads. Also, the game is now available for Linux, and the update should solve most problems with previously unsupported gamepads. We also tweaked the vehicle physics to be more stable and precise to control, and the fixed network interpolation should improve the online experience, especially with bad connections. We also made some changes to the Ping Pong and Collector modes and opened up the games for up to 8 players. Full Changelog: Gameplay changes:
- Physics: Improved stability and handling, less sensitive steering
- Physics: Better collisions due to improved networking interpolation. Still not perfect, some big glitches are gone.
- Physics: Increased loop radius to make it easier to drive.
- Up to 8 players per game
- Collector: All players can now collect a cube for each cube location, so every player has a chance to score. The first player who goes through the gate with the cube scores and destroys all the cubes of the other players.
- Ping Pong: The timer is replaced by a counter of track elements to be built, to make it clearer what happens in this phase.
- Ping Pong: Added a new winning condition: After 5 regular rounds, one or more showdown round(s) begin. At the beginning of the showdown round, the score to win is set to the score of the best player plus one. This means if the best player scores in this round, he wins. Other players can always catch up as long as the best player doesn’t score.
- Added Linux version
- Gamepad support (Mac/Linux): Less strict name testing, to allow non-official gamepads to be recognised properly
- Gamepad support (Mac/Linux): If a controller is not recognized by name, XBox 360 configuration is used as default
- Gamepad support (Windows): XInput .NET is now used for the gamepad inputs, so it should now work with all compatible XInput devices
- Controls: Changed default mapping to use triggers for driving
- Controls: Added WASD and D-Pad mapping for menu and driving controls
- Controls: Added manual configuration option through config files (there is no ingame UI for it yet)
- UI: Changed font rendering engine for sharper text display
- UI: Added sounds
- Networking: Improved network interpolation for smoother online play and better collision handling
- Fixed hang on shutdown (Mac)
- Fixed some problems with motor sounds
- Fixed severe physics bugs on certain track types
- Many other small bugfixes
Krautscape is Now Available on Steam Early Access.
Krautscape is an action-packed racing game with bird-like flying cars, focused on competitive multiplayer gameplay. The leading player actively builds the racetrack while the chasing players can take shortcuts by flying off the track to overcome obstacles.
Krautscape
Mario von Rickenbach
Midnight City
2016-02-24
Racing Singleplayer Multiplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(158 reviews)
http://www.krautscape.net/
https://store.steampowered.com/app/268360 
The Game includes VR Support
Krautscape Linux [268.88 M]
Krautscape features three unique multiplayer gamemodes that are designed to support nonlinear gameplay and intelligent movement instead of forcing you to drive perfectly. Three singleplayer game modes introduce you to the basic mechanics of driving, flying and track building.
Key Features
- Flying cars: Glide through the air like a bird
- Build a racing track while driving – each race creates a new track
- 3 multiplayer game modes with completely different goals & gameplay: Snake, Ping Pong and Collector
- 3 singleplayer game modes, focused on driving, flying and track building
- Multiplayer game modes are playable online, on LAN or in splitscreen mode (up to 8 players)
- Free play sandbox mode
- Original adaptive soundtrack
- Steam leaderboards and achievements
- Keyboard and gamepad support for XInput compatible devices on Windows, Xbox 360, PS3, PS4 gamepads on Mac/Linux
- OS: Ubuntu 12.04+
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Graphics Card comparable to Radeon X1600Network: Broadband Internet connection
- Storage: 500 MB available space
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