We're preparing for the final release of Krautscape! We've been working on the game since a long time. The project started more than 5 years ago as a student project, and we put in a lot of our time to work on it. Sometimes we were working more actively on it, sometimes less, but we always had the goal to release a great, fun and unique game at the end. After almost two years of Early Access, we think very soon it's time to take the game out of Early Access. Early access helped us improve many parts of the game based on the feedback of the community. It helped us fix some technical issues, and it gave us an impression about how the game is perceived. We also added features that weren't initially planned. For example, we felt it's important that people can play without relying on other players to be online, so we added a complete singleplayer mode. This wasn't planned initially, and took a major part of our working time, but we are sure this was important to extend the lifetime of the game. We're currently preparing another update that will be released in the coming weeks, when we will move Krautscape out of Early Access. This update will include customizable controls (finally!) and achievements, among other things. It should also tackle a few more points mentioned in the forums. We hope you'll like it, stay tuned!
We're preparing for the final release of Krautscape! We've been working on the game since a long time. The project started more than 5 years ago as a student project, and we put in a lot of our time to work on it. Sometimes we were working more actively on it, sometimes less, but we always had the goal to release a great, fun and unique game at the end. After almost two years of Early Access, we think very soon it's time to take the game out of Early Access. Early access helped us improve many parts of the game based on the feedback of the community. It helped us fix some technical issues, and it gave us an impression about how the game is perceived. We also added features that weren't initially planned. For example, we felt it's important that people can play without relying on other players to be online, so we added a complete singleplayer mode. This wasn't planned initially, and took a major part of our working time, but we are sure this was important to extend the lifetime of the game. We're currently preparing another update that will be released in the coming weeks, when we will move Krautscape out of Early Access. This update will include customizable controls (finally!) and achievements, among other things. It should also tackle a few more points mentioned in the forums. We hope you'll like it, stay tuned!
Krautscape
Mario von Rickenbach
Midnight City
2016-02-24
Racing Singleplayer Multiplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(158 reviews)
http://www.krautscape.net/
https://store.steampowered.com/app/268360 
The Game includes VR Support
Krautscape Linux [268.88 M]
Krautscape features three unique multiplayer gamemodes that are designed to support nonlinear gameplay and intelligent movement instead of forcing you to drive perfectly. Three singleplayer game modes introduce you to the basic mechanics of driving, flying and track building.
Key Features
- Flying cars: Glide through the air like a bird
- Build a racing track while driving – each race creates a new track
- 3 multiplayer game modes with completely different goals & gameplay: Snake, Ping Pong and Collector
- 3 singleplayer game modes, focused on driving, flying and track building
- Multiplayer game modes are playable online, on LAN or in splitscreen mode (up to 8 players)
- Free play sandbox mode
- Original adaptive soundtrack
- Steam leaderboards and achievements
- Keyboard and gamepad support for XInput compatible devices on Windows, Xbox 360, PS3, PS4 gamepads on Mac/Linux
- OS: Ubuntu 12.04+
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Graphics Card comparable to Radeon X1600Network: Broadband Internet connection
- Storage: 500 MB available space
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