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Kerberos Productions, the makers of Sword of the Stars, have released a new tabletop simulation game for the PC. Hoards of Glory is a Viking-themed strategy game of dice placement, economy and combat for 1-4 players. Playable by up to four friends via the Internet, it also offers a variety of AI opponents to fill in when human opponents are not available. Hoards of Glory is the first stand-alone simulation of a tabletop game that Kerberos has released. Their previous tabletop projects, The Pit: The Board Game and Planetary Control, were both modeled using the popular Tabletop Simulator software. Why make a stand-alone product now? "Tabletop Simulator was a good place for us to start," says developer Chris Gerspacher. "Our version of The Pit: The Board Game on TTS is a popular download and earned us a Steam Community Award. But I found there were limitations to the platform, and it was expensive for newbies. If people didn't already own a copy of TTS it was costing them over $20 to buy the software so they could try a virtual version of Planetary Control or The Pit. I thought we could create a better model of the game and lower that price point if we built something by hand." Why create a tabletop game using the Unreal Engine? "We are always curious to see what Unreal could do when faced with an unusual challenge," says Kerberos CEO Martin Cirulis. "First we threw randomized terrain and adaptive layouts at UE4 with our game The Pit: Infinity. Now we have discovered it is able to handle the physics of rolling dice and falling coins like a champ and we have had no problem giving the game multiple AI personalities. Unreal also stepped up to the challenges of multiplayer for a tabletop simulation very well. We can have AI's play alongside humans seamlessly or have an AI player drop in if a human player has to drop out." Why make a tabletop game that's only available for PC? "We missed Game Night!" says Kerberos COO Chris Stewart. "Since the COVID restrictions began in March, everyone has been working remotely. We can't meet friends and go to the pub or a game store to roll dice anymore, and we couldn't take a prototype of Hoards of Glory to Origins and GenCon to connect with new players. A PC simulation of the game seemed like the best option. It helps to keep gaming alive and the dice rolling for us, as well as all the tabletop players who love our games." Why the Viking theme? "Vikings are fun!" says writer Arinn Dembo. "And they were a perfect fit for the mechanics of the game: spears, shields, hoards of treasure, but also duty and debts to pay. On a more serious note, Viking are part of our heritage. Our whole team is connected to the Viking Diaspora in various ways--our great-grandparents came to the New World from places like Finland, Lithuania, Latvia, Scotland, Ireland, and northern Germany. We either have Viking blood or our ancestors spilled Viking blood--sometimes both!" Hoards of Glory will be available on Steam from November 6, 2020. The price will be $4.99 USD, with a 30% discount for release week. https://store.steampowered.com/app/1445260/Hoards_of_Glory/ FEATURES
Looking to pick up some DLC for The Pit?
Curious to try Ground Pounders?
Ready to rule the world in Kaiju-A-GoGo?
Now's the time, as all Kerberos indie games are on sale for the next two days!
Check out the Kerberos library of games here!
Looking to pick up some DLC for The Pit?
Curious to try Ground Pounders?
Ready to rule the world in Kaiju-A-GoGo?
Now's the time, as all Kerberos indie games are on sale for the next two days!
Check out the Kerberos library of games here!
With Summer still a ways off, we thought we'd take advantage of the retail tools Steam provides and for a 24 hour period offer up Ground Pounders and its Tarka DLC in a publisher flash sale. Tomorrow morning, 10AM PST, for 24 hours, the Ground Pounders products are on sale (except the HD map-pack - that's free, as always.)
Been curious about Ground Pounders? Why not check it out? Been thinking about picking up the DLC and playing as the Tarka? Tomorrow's your chance! Been a player for awhile and want to dominate your friends? Now you can - your treat!
With Summer still a ways off, we thought we'd take advantage of the retail tools Steam provides and for a 24 hour period offer up Ground Pounders and its Tarka DLC in a publisher flash sale. Tomorrow morning, 10AM PST, for 24 hours, the Ground Pounders products are on sale (except the HD map-pack - that's free, as always.)
Been curious about Ground Pounders? Why not check it out? Been thinking about picking up the DLC and playing as the Tarka? Tomorrow's your chance! Been a player for awhile and want to dominate your friends? Now you can - your treat!
[img]http://www.kerberos-productions.com/img/capsule_lg3.png In a simultaneous release, Kerberos Productions has unveiled new DLC for their two most recent games, Sword of the Stars: The Pit and Sword of the Stars: Ground Pounders. As both feature the alien Tarka race it was only natural to call this Tark Week! Ground Pounders: Tarkan Campaign adds a third army faction to the tactical, multi-platform, strategy wargame. Besides the new army and vehicles, the DLC adds new battle cards and SotSdex entries. “Ever since the Tark appeared as opponents in the original release of Ground Pounders, fans have been asking for a full campaign where they take control of this unique warrior race.” Said CEO and Design Lead, Martin Cirulis. “This Tarkan expansion is the first step in representing all the races of the SotSverse on planetary battlefields!” Get the Ground Pounders: Tarkan Campaign here! --- Ground Pounders: Tarkan Campaign lets players control a third faction, the Tarka Imperial Army. Seen as an AI opponent in the base game, the Tark army is now comprised of dozens of different unit types. You will lead your ground pounders across a variety of worlds, increase their experience levels and abilities over the course of two campaigns, and use them to unlock special action cards that can add special effects to single-player games, or to up the stakes in your cross-platform multi-player battles. Features
[img]http://www.kerberos-productions.com/img/capsule_lg3.png In a simultaneous release, Kerberos Productions has unveiled new DLC for their two most recent games, Sword of the Stars: The Pit and Sword of the Stars: Ground Pounders. As both feature the alien Tarka race it was only natural to call this Tark Week! Ground Pounders: Tarkan Campaign adds a third army faction to the tactical, multi-platform, strategy wargame. Besides the new army and vehicles, the DLC adds new battle cards and SotSdex entries. Ever since the Tark appeared as opponents in the original release of Ground Pounders, fans have been asking for a full campaign where they take control of this unique warrior race. Said CEO and Design Lead, Martin Cirulis. This Tarkan expansion is the first step in representing all the races of the SotSverse on planetary battlefields! Get the Ground Pounders: Tarkan Campaign here! --- Ground Pounders: Tarkan Campaign lets players control a third faction, the Tarka Imperial Army. Seen as an AI opponent in the base game, the Tark army is now comprised of dozens of different unit types. You will lead your ground pounders across a variety of worlds, increase their experience levels and abilities over the course of two campaigns, and use them to unlock special action cards that can add special effects to single-player games, or to up the stakes in your cross-platform multi-player battles. Features
It's been a relatively problem-free first week for Ground Pounders, but headed into the weekend we have a few fixes for people. Critical: - Fixed Demo CTD - Fixed CTD from playing card - Fixed scenario CTD - Fixed CTD in Unit Upgrade screen - Fixed supply transport links not working - Fixed Unit Upgrade functionality - Fixed MP scenario issues when selecting to play as player 2 - Show enemy units out of supply - Fixed not being able to advance when it is available as a combat result - Fixed getting stuck in some tutorials 1.0.3876
It's been a relatively problem-free first week for Ground Pounders, but headed into the weekend we have a few fixes for people. Critical: - Fixed Demo CTD - Fixed CTD from playing card - Fixed scenario CTD - Fixed CTD in Unit Upgrade screen - Fixed supply transport links not working - Fixed Unit Upgrade functionality - Fixed MP scenario issues when selecting to play as player 2 - Show enemy units out of supply - Fixed not being able to advance when it is available as a combat result - Fixed getting stuck in some tutorials 1.0.3876
The day has come and Ground Pounders has left Early Access and is a New Release on Steam. A big thank you to all our supporters and Early Access players for helping us tune the game. Last night we made one last update to the game before it transitioned to New Release this morning. We will be maintaining regular support and the Android / iOS versions of the game will be live soon, for those who want the option to play on the go as well. Stay tuned for where you can pick up the mobile game. Here are the update details; Critical:
The day has come and Ground Pounders has left Early Access and is a New Release on Steam. A big thank you to all our supporters and Early Access players for helping us tune the game. Last night we made one last update to the game before it transitioned to New Release this morning. We will be maintaining regular support and the Android / iOS versions of the game will be live soon, for those who want the option to play on the go as well. Stay tuned for where you can pick up the mobile game. Here are the update details; Critical:
It's time. Friday, July 11th. Mark your calendar. Tell your procrastinating friends, last chance to join in the fun at the Early Access price! Critical:
It's time. Friday, July 11th. Mark your calendar. Tell your procrastinating friends, last chance to join in the fun at the Early Access price! Critical:
As we finalize distribution of the non-Steam builds, a lot of stuff got addressed in this update, including the replacement of the placeholder radio chatter from your units. Thanks all and as always, keep the feedback comin'! Beta 0.1.3496 Critical:
As we finalize distribution of the non-Steam builds, a lot of stuff got addressed in this update, including the replacement of the placeholder radio chatter from your units. Thanks all and as always, keep the feedback comin'! Beta 0.1.3496 Critical:
Lets just say, for the sake of argument, I neglected to post the 13th update and changelog because of superstition... and not oafish forgetfulness. I've posted them below. Urg. In my defence, Kickstarting takes a lot of work! There's only one of me! And they won't let me Kickstart for another me! As has been said, we're in the final push to final release - some of you have asked for a time-frame and on the one hand I want to say that this point, more than any other, is exactly when we want it to be ready when it's ready, so we're not rushing things. And at the same time, without commitment to a date, in the next couple of weeks. Playtesting is critical right now! Thank you for all the feedback and bug notes! Critical:
Lets just say, for the sake of argument, I neglected to post the 13th update and changelog because of superstition... and not oafish forgetfulness. I've posted them below. Urg. In my defence, Kickstarting takes a lot of work! There's only one of me! And they won't let me Kickstart for another me! As has been said, we're in the final push to final release - some of you have asked for a time-frame and on the one hand I want to say that this point, more than any other, is exactly when we want it to be ready when it's ready, so we're not rushing things. And at the same time, without commitment to a date, in the next couple of weeks. Playtesting is critical right now! Thank you for all the feedback and bug notes! Critical:
With the last big update, a few crashes to desktop cropped up, some universal and a few to the new Mac version specifically. It's not all crash fixes though! Meanwhile, we are fast approaching the end of Early Access, so please make sure to share your feedback before we're unable to accommodate certain things! One important note: One crash would remain in old save game data, so we have to delete old saves. Critical:
With the last big update, a few crashes to desktop cropped up, some universal and a few to the new Mac version specifically. It's not all crash fixes though! Meanwhile, we are fast approaching the end of Early Access, so please make sure to share your feedback before we're unable to accommodate certain things! One important note: One crash would remain in old save game data, so we have to delete old saves. Critical:
Oh Yeah. Mac. Finally! And all three OS demo versions now. Plus more fixes and tweaks! Critical:
Oh Yeah. Mac. Finally! And all three OS demo versions now. Plus more fixes and tweaks! Critical:
Oh Yeah. Mac. Finally! And all three OS demo versions now. Plus more fixes and tweaks! Critical:
Not the biggest update we've done, but some key fixes as we move towards final release! Critical:
Because I was on the Moon... with Steve. All kidding aside, I was out of the office traveling, so I apologize this didn't go up sooner. We're rocketing towards the end, but now more than ever, anything you want to talk about, about the gameplay, now is the time - before it's too late! Critical:
After last week, when we didn't update in order to focus on a big patch this week, here we are! Big changes to the dice system and stream-lining of the Phases - please give it a try. Keep the feedback coming, as we approach the end of Early Access! Critical:
Some log notes for the game updates made over the weekend. Critical Fixes:
New update, with some bug fixin' and feedback implementin', but more importantly are new tutorial additions and the demo finally going live! Critical Fixes:
The work continues and the feedback continues to pay off! Oh, and LINUX! Critical Fixes:
Sorry for the delay in posting this - the update went out as intended, but I was out of town. We're one month into Early Access and the feedback has been awesome and the team has been working hard towards going final in a few short weeks! Exciting news coming soon, so stay tuned! Keep the feedback coming, as this update incorporates a lot of tweaks and feedback! Critical Fixes:
Our third update for Ground Pounders and this one had a big focus on stability (as you'll see from all the CTDs we tracked down and killed). Also, a BIG swatch of new cards have been added! Give them a go and as always, please keep the feedback coming! Critical Fixes:
End of week two and the feedback continues to be awesome - thank you all. We've made some big changes this update, based on that feedback, and we're anxious to see people give them a whirl. Here is an overview of the fixes and changes made to the build; Fixes:
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