Lets just say, for the sake of argument, I neglected to post the 13th update and changelog because of superstition... and not oafish forgetfulness. I've posted them below. Urg. In my defence, Kickstarting takes a lot of work! There's only one of me! And they won't let me Kickstart for another me! As has been said, we're in the final push to final release - some of you have asked for a time-frame and on the one hand I want to say that this point, more than any other, is exactly when we want it to be ready when it's ready, so we're not rushing things. And at the same time, without commitment to a date, in the next couple of weeks. Playtesting is critical right now! Thank you for all the feedback and bug notes! Critical:
- Fixed exit game CTD
- Fixed CTD from air units not docking correctly
- Fixed audio crash
- Fixed CTD when removing a spawned unit
- Fixed victory point turn count not being saved
- Fixed units spotted by recon not hiding at the start of the turn
- Enabled spawning air units and ships in any combat
- Enabled purchasing and upgrading to air units and ships
- Fixed AI playing recon card when the player's cards or space superiority cards are disabled
- Fixed supply transport linking
- Fixed requesting div command unit when there is a div command unit on the field
- AI update
- AI not to move Air Supply units on top of enemy bases
- Fixed unit placement UI
- Fixed CTD when attacking air base
- Fixed quit crash
- Fixed AI not using air units for combat support
- Fixed being able to surface in on an invalid hex
- Fixed MP freezes due to structures getting constantly revealed
- Fixed text input placement on mac
- Changes to AI attacking
- Fixed (patch) fix AI "yo yo" action
- AI tuning update with air units
- Fixed moving off of victory points causes the victory point to go back to neutral
- Added profile name syntax to savegames
- Added notification for when you have pending friend requests
- Fixed card tray sometimes showing AI hand
[ 2014-05-31 00:38:00 CET ] [ Original post ]
Lets just say, for the sake of argument, I neglected to post the 13th update and changelog because of superstition... and not oafish forgetfulness. I've posted them below. Urg. In my defence, Kickstarting takes a lot of work! There's only one of me! And they won't let me Kickstart for another me! As has been said, we're in the final push to final release - some of you have asked for a time-frame and on the one hand I want to say that this point, more than any other, is exactly when we want it to be ready when it's ready, so we're not rushing things. And at the same time, without commitment to a date, in the next couple of weeks. Playtesting is critical right now! Thank you for all the feedback and bug notes! Critical:
- Fixed exit game CTD
- Fixed CTD from air units not docking correctly
- Fixed audio crash
- Fixed CTD when removing a spawned unit
- Fixed victory point turn count not being saved
- Fixed units spotted by recon not hiding at the start of the turn
- Enabled spawning air units and ships in any combat
- Enabled purchasing and upgrading to air units and ships
- Fixed AI playing recon card when the player's cards or space superiority cards are disabled
- Fixed supply transport linking
- Fixed requesting div command unit when there is a div command unit on the field
- AI update
- AI not to move Air Supply units on top of enemy bases
- Fixed unit placement UI
- Fixed CTD when attacking air base
- Fixed quit crash
- Fixed AI not using air units for combat support
- Fixed being able to surface in on an invalid hex
- Fixed MP freezes due to structures getting constantly revealed
- Fixed text input placement on mac
- Changes to AI attacking
- Fixed (patch) fix AI "yo yo" action
- AI tuning update with air units
- Fixed moving off of victory points causes the victory point to go back to neutral
- Added profile name syntax to savegames
- Added notification for when you have pending friend requests
- Fixed card tray sometimes showing AI hand
[ 2014-05-31 00:38:00 CET ] [ Original post ]
- Ground Pounders - Base High Resolution Pack
- Ground Pounders: Tarka DLC
Ground Pounders lets players control an army from one of two factions. Each army is comprised of dozens of different unit types. You will lead your ground pounders across a variety of worlds, increase their experience levels and abilities over the course of two campaigns, and use them to unlock special action cards that can add special effects to single-player games, or to up the stakes in your cross-platform multi-player battles.
FEATURES
- Control one of 2 armies – Human and Hivers
- 80+ units covering land, sea, and air
- Battle across alien worlds on exotic battlefields, including airless moons, lava plains, and meteor-blasted wastelands
- Seize orbital superiority and call down bombardment on your foes
- Build airfields, fortify areas, and repair or destroy bridges
- Improve your unit’s experience and abilities over 2 campaigns
- Unlock and collect combat cards, including faction-unique cards!
- Build unique combat card decks and even tune them for specific battles
- Ten scenarios to play in skirmish mode or cross-platform multi-player
- Enjoy a SotSdex filled with Lore details on famous units, personalities, battles and weapon systems
- OS: Ubuntu 12. Fedora 20. etc
- Processor: Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Memory:512MB Minimum Resolution:1280x800
- Storage: 1 GB available space
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