Terraform Mars and bring it back to life in this solo survival crafting game. You are the last sentient being in the galaxy—a robot on a mission to mine, build, and revive a dead planet. Manage power, build a mobile colony, and uncover what happened to Earth.
TERRAFORM MARS
Turn a lifeless desert into a thriving ecosystem. Build powerful terraforming machines to raise atmospheric pressure, lower temperatures, generate soil, and plant vegetation. As conditions improve, incubate animals and bring life back to the red planet.
SURVIVE WITH POWER, NOT FOOD
As a robot, you don’t need food or oxygen—but you do need power. Lots of it. Harness Mars’ raw resources to generate energy, power your base, and stay operational. Manage your power carefully to survive and expand.
A COLONY ON WHEELS
Build modular rovers and take your base with you. Attach solar panels, power generators, storage units, and terraforming tools to create a fully mobile colony. Explore the planet with everything you need—right at your wheels.
SHAPE THE PLANET YOUR WAY
Mine minerals and rare metals, collect atmospheric elements, craft advanced components, and design custom structures anywhere on the surface. Build what you want, where you want—your creativity is the limit.
UNCOVER EARTH’S LOST HISTORY
Mars holds the forgotten legacy of humanity. Discover remnants of old colonies, investigate abandoned space stations, and uncover the mystery of how you became the galaxy’s last hope. The story of Earth’s fall—and your purpose—is waiting to be revealed.
Hey everyone! \n\nI wanted to thank all of you who played the demo and shared your feedback. I am listening to everything and doing my best to fix issues and improve the game. Thanks to your feedback, the game is already in a much better place than it was. Since the very first devlog, before I even wrote a single line of code, feedback has been a core part of how this game is shaped. \n\nBecause of this, together with my publisher Pretty Soon, we are organizing a few casual one-on-one chats with players who tried the demo or the playtest. Nothing formal, just a chance to talk about what you liked or didnt, what kind of games you usually enjoy, and what would make Blossom more fun. If that sounds interesting, you can sign up here .\n\nThanks again for playing, sharing your thoughts, and helping this project grow. \n Thorin \n\nP.S. Pretty Soon is also working with other solo devs and small teams on some great projects. If that sounds like your kind of thing, you can check out their page and give them a follow.
Hey everyone!
Im excited to announce that the official soil terraforming playtest for Blossom: The Seed of Life has now started!\n
This playtest is exclusive to our Discord community, and it will run for two weeks. If youd like to join, you can hop into the Discord server here:
https://discord.com/invite/SGtR6MaasJ
In this playtest, you can experience the full pressure, temperature and soil terraformation process featuring soil terraforming, water systems, drones, new machines, new resources, and new modules!
You can read the full patch notes here:
https://discord.com/channels/1364289874349527120/1388182852784619520
All feedback from this playtest will directly help shape the next phase of development, so if you join in, please share your thoughts and report any bugs through the in-game feedback menu or in the Discord server.\n
Thank you all for the amazing support so far, and I cant wait to hear what you think about the new content!\n
Thorin
Hello everyone!
Thank you all for your amazing feedback during the demo launch. Its been almost three weeks since release, and thanks to your input, the second patch is now live!
One of the most requested features: dropping items directly from your backpack is finally here! For mouse and keyboard users, you can now freely interact with items using your mouse between your backpack and storages.
This update also includes another major performance optimization, resulting in a noticeable FPS boost. In addition, the camera collider system has been completely overhauled to give you better control, and the camera jitter issue that caused motion sickness for some players has been fixed (sorry about that!).
Full patch notes are below. I hope youre enjoying the demo so far, and once again, thank you for playing!
Version 0.1.6
New Features
Backpack Mode toggle with B or D-Pad Up to freely move items between your backpack and storages using the mouse. You can also drop resources directly onto the ground.
Power Usage Display machines now show their power consumption on power ports.
Full Controller & Keyboard Support for Menus all game menus are now fully navigable using WASD, arrow keys, or the controllers left stick and D-Pad. Walking no longer closes menus. Use ESC or the Q action button to exit.
Improvements
Camera collision reworked. It now handles clipping better and feels much smoother around the player. Fixed camera shake and jitter issues.
Missing Vaults mission now counts only valid blueprints.
Terraform UI now highlights the blueprint disk creation action.
Balance Changes
Fuel Generator now requires 1 blueprint instead of 2.
Terraform Analyzer now requires 1 glass instead of 2.
Storage Module cost reduced to 1 composite metal instead of 2.
Fixes
Encryption and Temperature keys are no longer trackable when stored.
Power sockets in some exploration buildings now function properly.
Brightness setting no longer gets stuck at value 5.
Performance
Major CPU optimizations several heavy processes now run on separate threads, greatly improving FPS. Vulkan backend enabled on Steam Deck, greatly improving overall performance.
Default graphics settings on Steam Deck moved from Low to Medium. UI text now displays larger by default on Steam Deck for better readability.
Thorin
Hey everyone!
I want to start by saying a huge thank you to everyone who played the Blossom: The Seed of Life demo, shared feedback, and supported the game since release. The response has been incredible, and Im genuinely grateful for the amount of players who took the time to play, comment, and review. Seeing so many people enjoying Blossom has been both surreal and motivating.
Thank you all for being part of this journey!
This is the first patch for the demo, and it focuses on improving gameplay flow, fixing early issues, and making the overall experience smoother. Below are a few of the biggest highlights from this update.
Mining and storing items while riding the rover\nYou can now mine and collect resources without leaving the rover. Just drive up, start mining, and collect resources and they automatically go straight into your storage module. This makes exploration and gathering much smoother (and a lot more fun).
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45573651/4197992ffaa0e4d5a83c3fe5a9483e565e58e7f8.png\"][/img]
Pin any blueprint or recipe on screen\nYou can now pin blueprints or crafting recipes directly to your screen. This makes it easy to track what you need while mining, crafting, or building.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45573651/eb28a4a1317b62b1acb0d7d4f75531f6cad1eea9.png\"][/img]
Performance optimizations (2030% FPS increase)\nThe game now runs significantly better across all areas. Expect a noticeable 2030% boost in frame rate depending on your setup, especially around larger bases and high-object areas.
New game database entries\nFour new database entries have been added to make early progression and crafting clearer. They cover blueprint disks, power generators, encryption keys, and emergency power systems.
And thats just the highlights. Below you can find the full changelog with all the fixes, tweaks, and improvements included in this patch:
Version 0.1.5
New Features
New database entries added:
Crafting (Encryption Key focus)
Blueprint Disks (Installation & usage)
Emergency Power (Using Blossoms backpack to power machines)
Fuel Generators (How to generate power)
Power Running Out mission now auto-starts when ship battery drops below 250 units.
Power Running Out mission now displays the ships current battery level.
You can now pin recipes from the Crafting Station or Printer to the top-left corner of the HUD.
Printing now starts in Build Mode for mouse & keyboard users, allowing camera zoom and free placement.
Compass now tracks discovered blueprints and Temperature Station coordinates with Info Module V3.
Improvements
Terraform Monitor redesigned:
No longer spawns blueprints automatically.
Now spawns all blueprint disks at once.
Enlarged model with power socket repositioned for easier use.
Power overlay now shows ships power status on nearby sockets in addition to extenders.
Temperature Station control panel can now be placed in all four ship corners.
All menus:
Scroll arrows made more visible and clickable with mouse.
Active tabs now highlighted with background color.
Heater T1 placement improved.
Doors no longer open automatically while inside vehicles.
Flashlight disabled inside vehicles.
Wagon and rover batteries now prioritize recharging, instantly consuming base power like Blossom.
Rover now remembers Boost Mode toggle state.
Rover now has another power port in front for charging purposes.
Mining possible while riding rovers with mounted mining lasers.
Items can now be stored in wagon storage modules while riding.
Storage T1T3 snapping area reduced to prevent invalid placement.
Battery T1-T3 now has an additional power port.
Bug Fixes
Regain Control of the Station mission text updated to Insert Encryption Key into Control Panel.
Uranium Rod description typo fixed.
Deconstructing certain items no longer sends resources flying.
Fixed being stuck in certain exploration bases.
Water cables now display proper color.
Battery T2 flashing white during printing fixed.
Fixed recipe discovery when backpack is full and items are replaced.
Technical & Performance
Unity updated to latest LTS version addressing security vulnerability.
Database videos transcoded for improved playback (Steam Deck support).
Optimizations:
Resource deposit processing
Icy object rendering
Deconstruction system
Ice rendering performance
Overall performance improved by 2030% FPS gain on average.
Coming Soon:
Further performance improvements, especially during the icy stages.
[/*]The ability to drop items from your backpack to the ground.
[/*]A new Backpack Mode for mouse and keyboard users, allowing you to freely move items between your backpack and any storage using your mouse.
[/*]
Thanks again for playing, supporting, and helping shape the game with your feedback. This is just the beginning, and I cant wait to show you whats coming next.
Thorin
Hey everyone!
The day has finally come! After months of preparation and playtesting, I am really excited to share the demo of Blossom: The Seed of Life with you. Join Blossom, the only sentient being left in the galaxy, as she struggles to survive the harsh Martian environment while attempting to terraform an entire planet.
Demo Content
The demo includes more than 5 hours of gameplay, and you can continue playing even longer if you discover the secret space station.
Survival
Control Blossom with very limited power and storage at the start. Mine resources, upgrade your backpack for more capacity, craft items and materials, and print large machines. Connect them with cables and manage your power network to stay alive.
Build Mobile Bases
Print small rovers that follow you wherever you go. Equip them with modules to help you survive, such as batteries, resource scanners, mining lasers, and extra storage. Take your mobile base with you anywhere.
Terraform the Planet
Use massive drills to release CO2 from the ground into the atmosphere, raising pressure and lifting the dense fog around the planet for better visibility. Keep going to freeze the surface into ice, then deploy heaters to lower the pressure and melt it, the first step toward creating liquid water.
Explore
Search abandoned bases for blueprints, gather rare resources, and activate radio towers to uncover the coordinates of the secret space station. Then prepare for launch!
[dynamiclink href=\"https://store.steampowered.com/app/3862480/Blossom_The_Seed_Of_Life_Demo/\"][/dynamiclink]
You can share your thoughts using the in-game feedback form, accessible from the menu. You are also welcome to join the Discord server, where you can reach me directly.\n\n
I also share the development of the game through a series of video devlogs. If you are interested in how a game of this scale is built, feel free to check them out here\n\n[dynamiclink href=\"https://www.youtube.com/watch?v=pNtWojVkNOI&list=PL2lmLWmCUpJxzr_PJhOWKKuXSnlq6WQRY&index=11\"][/dynamiclink]\n
Thank you all for trying out the demo. I hope you enjoy this small piece of the larger world I am building.
Thorin
The wait is almost over! The demo for Blossom: The Seed of Life is landing on October 3!
This is your chance to step into the role of Blossom, a small robot tasked with the impossible mission of bringing life back to a barren planet. In the demo, youll get hands-on with survival, crafting, and the first steps of terraformation as you mine resources, build machines, and take your first steps toward turning a dead world green.
Were incredibly excited to finally share this slice of the game with you. Your feedback will help shape the journey ahead. So dive in, explore, and let us know what you think!
And dont forget: if you enjoy the demo, wishlist the game to follow along with development and support the project.
Private Playtest Now Live
The first private playtest for Blossom: The Seed Of Life has officially begun!
Access is currently limited to a small group of players to help identify bugs, gather feedback, and ensure the game runs smoothly across different systems. This early version includes core gameplay features and a large portion of the content, but please note it is still in active development.
If youd like to participate, join the official Discord server and request access. Steam keys are being distributed gradually on a first come, first served basis.
Your feedback during this stage is incredibly valuable and will directly help shape the future of the game.
Hey everyone!
After spending way too long building power systems, terraforming fogs, and a small army of autonomous rovers I finally sat down and did it.
Crafting is now in the game!
This update introduces the core crafting loop:
Mine ores like iron, copper, silica, and more
Refine them using the Refinery to get rods, ingots, and cores
Craft materials like wires, glass, and alloys in the Crafting Station
Print buildings and machines with the Printer using power and materials
Alongside this system, I also updated the UI for all three machines, added new resources like aluminum, silver, uranium, and even introduced a robot graveyard (long story it involves my 6-year-old and a lot of guilt).
Blueprints are now unlocked through exploration and terraforming research, so youll start with an empty printer and unlock more as you progress.
This is a huge step toward turning this into a proper survival crafting game, and I cant wait to hear what you think.
If you havent already, wishlist the game on Steam to be notified about the upcoming playtests and to help us reach more players.
Thanks for being here,
Thorin
Join the Discord | Watch the Crafting Devlog
Blossom just got wheels! Lots of them.
In the latest update, Ive added fully functional rovers to the game! These handy bots follow you autonomously, and you can chain them together to form full-on rover trains. Better yet, each rover can carry custom modules on topstorage, batteries, solar panels, wind generatorsletting you build mobile bases that move with you as you explore the surface of Mars.
This system solves one of the biggest early-game survival problems: limited inventory and power. Now, instead of returning to base constantly, you can bring your base with you.
But thats not all. Ive also added:
A rideable vehicle that can tow rovers like train cars
Modular sockets that make everything part of your power and inventory network
Upgraded physics, visual effects, and terrain handling for smoother traversal
You can see everything in action in the newest devlog video, including how the system works behind the scenes and all the funny bugs along the way.
Watch the devlog here: https://www.youtube.com/watch?v=n3O_nMbLLxo
Wishlist the game if you havent already, and join the community on Discord if youd like to give feedback or chat game dev!
See you on Mars!
Minimum Setup
- OS: Steam OS 3
- Processor: Zen 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any 2GB Graphics Card
- Storage: 2 GB available space
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