Master the Chakras. Master Yourself.
Sheva is a roguelike deck-building fighting game where every battle is a test of strategy and adaptability. Engage in turn-based combat with a unique twist—both fighters act simultaneously, forcing you to anticipate your opponent’s moves and plan accordingly.
Choose your path, challenge powerful chakra guardians, and refine your tactics in intense 1v1 duels where every decision shapes your journey.
Key Features:
Simultaneous Turn-Based Combat – Think ahead and predict your opponent. Both fighters act at the same time, making every choice a test of strategy.
Seven Distinct Chakras – Each run begins with a choice: which chakra will you unlock first? The order you choose matters, as difficulty increases and rewards improve with each battle. No two runs are the same.
Strategic 1v1 Battles – Enemies fight just like you do, using cards that can attack, defend, or disrupt. Each chakra’s opponents behave differently, forcing you to adapt and outmaneuver them.
Dynamic Card Effects – Cards don’t just deal damage. Their effects can strengthen your attacks, weaken your opponent, or completely shift the flow of battle. The right combination is key to victory.
A Journey of Growth – After every boss battle, meditate to refine your deck, unlock new abilities, and prepare for greater challenges ahead.
One Life. One Run. – As a roguelike, every run is a fresh challenge. Defeat means restarting, but each attempt brings new knowledge and new opportunities.
Build Your Playstyle – Choose from different skills at the start of each run, adding another layer of strategy to your journey. Your choices define your path.
The Path to Mastery Awaits
Only those who can balance offense, defense, and foresight will conquer the chakras. Are you ready to face the challenge?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45574057/62b9694b36fa7ba0d276bc5bc1236ead7604caf7.png\"][/img]
Ideas Were Exploring Next
Hey everyone,
Its been a couple of weeks since Sheva launched into Early Access thanks a lot for the feedback so far. Weve been looking at gameplay data, watching streams, and it really helped us see whats working and what needs improvement.
We wanted to share some ideas weve been exploring for the future. The image above shows them at a high level, and below is a bit more context.
[hr][/hr]New ways to fight
Some of these are pretty straightforward PvP and new difficulty options are about giving experienced players tougher or more competitive ways to engage with the core combat.
Mid-run events, on the other hand, are about breaking up the usual flow of fights. Think of moments where a fight is replaced by a special encounter, a choice, or a situation that changes how the rest of the run plays out not just more enemies, but different decisions.
[hr][/hr]Deeper combat
Combat is the core of Sheva, so were always thinking about how to expand it without making it too complex or overwhelming.
Ideas like new skills, smarter enemy AI, and more fight animations are about making opponents easier to read and anticipate (most of the time), giving players more options, and of course make the fights flashier!
[hr][/hr]Quality of life
A lot of Early Access feedback has been about clarity and feel, especially for newer players.
Things like an updated tutorial, clearer tooltips, localization, and better controller support are all aimed at making the game easier to understand and smoother to play.
[hr][/hr]These are still just ideas, and were sharing them because wed like your input.\nIf something here sounds exciting (or confusing, or unnecessary), let us know replies here and discussions on Discord are both super helpful.
Thanks again for playing and helping shape Sheva \n
Cheers,
Ben
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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