Master the Chakras. Master Yourself.
Sheva is a roguelike deck-building fighting game where every battle is a test of strategy and adaptability. Engage in turn-based combat with a unique twist—both fighters act simultaneously, forcing you to anticipate your opponent’s moves and plan accordingly.
Choose your path, challenge powerful chakra guardians, and refine your tactics in intense 1v1 duels where every decision shapes your journey.
Key Features:
Simultaneous Turn-Based Combat – Think ahead and predict your opponent. Both fighters act at the same time, making every choice a test of strategy.
Seven Distinct Chakras – Each run begins with a choice: which chakra will you unlock first? The order you choose matters, as difficulty increases and rewards improve with each battle. No two runs are the same.
Strategic 1v1 Battles – Enemies fight just like you do, using cards that can attack, defend, or disrupt. Each chakra’s opponents behave differently, forcing you to adapt and outmaneuver them.
Dynamic Card Effects – Cards don’t just deal damage. Their effects can strengthen your attacks, weaken your opponent, or completely shift the flow of battle. The right combination is key to victory.
A Journey of Growth – After every boss battle, meditate to refine your deck, unlock new abilities, and prepare for greater challenges ahead.
One Life. One Run. – As a roguelike, every run is a fresh challenge. Defeat means restarting, but each attempt brings new knowledge and new opportunities.
Build Your Playstyle – Choose from different skills at the start of each run, adding another layer of strategy to your journey. Your choices define your path.
The Path to Mastery Awaits
Only those who can balance offense, defense, and foresight will conquer the chakras. Are you ready to face the challenge?
Hi everyone!
Just wanted to share that Sheva is fully playable on Steam Deck and SteamOS handheld devices
We\'ve been testing it internally but of course if any issues arise please let us know here or on our Discord server!
Cheers,
Ben
Hello all! Just a small update this time to address some feedback and a bug that\'s been avoiding us for a while. Enjoy :)
\nNew Functionality:
Added a \'View Deck\' button to the pause menu during fights
[/*]Added a \'Skip\' option to card rewards
[/*]
Bug Fixes:
Fixed the short freeze that occurs when a fight ends
[/*]Fixed the chakra orb animation during the tutorial
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45574057/62b9694b36fa7ba0d276bc5bc1236ead7604caf7.png\"][/img]
Ideas Were Exploring Next
Hey everyone,
Its been a couple of weeks since Sheva launched into Early Access thanks a lot for the feedback so far. Weve been looking at gameplay data, watching streams, and it really helped us see whats working and what needs improvement.
We wanted to share some ideas weve been exploring for the future. The image above shows them at a high level, and below is a bit more context.
[hr][/hr]New ways to fight
Some of these are pretty straightforward PvP and new difficulty options are about giving experienced players tougher or more competitive ways to engage with the core combat.
Mid-run events, on the other hand, are about breaking up the usual flow of fights. Think of moments where a fight is replaced by a special encounter, a choice, or a situation that changes how the rest of the run plays out not just more enemies, but different decisions.
[hr][/hr]Deeper combat
Combat is the core of Sheva, so were always thinking about how to expand it without making it too complex or overwhelming.
Ideas like new skills, smarter enemy AI, and more fight animations are about making opponents easier to read and anticipate (most of the time), giving players more options, and of course make the fights flashier!
[hr][/hr]Quality of life
A lot of Early Access feedback has been about clarity and feel, especially for newer players.
Things like an updated tutorial, clearer tooltips, localization, and better controller support are all aimed at making the game easier to understand and smoother to play.
[hr][/hr]These are still just ideas, and were sharing them because wed like your input.\nIf something here sounds exciting (or confusing, or unnecessary), let us know replies here and discussions on Discord are both super helpful.
Thanks again for playing and helping shape Sheva \n
Cheers,
Ben
Patch Notes Version 0.0.4.6
How to Play Screen
Added a new How to Play info screen accessible from the options menu during combat.Covers key mechanics like:
- How cards work
- The action system (Charge, Attack, Block)
- UI elements (card queue, card structure, etc.)
AI Improvements
Reworked enemy AI behavior:- Enemies now make decisions based on the cards they currently have
- Should make enemies easier to predict and play against
UI Updates
- Changed the position of tooltips to not cover the element they're referencing
Balance Tweaks
Adjusted the talismans used by The Healer:- Vital Emblem, Sanctuary Mark and Heart of Gaia now heal less
Bug Fixes
- Fixed some freezing issues caused by fights ending due to card effects and not direct damage
- Fixed enemy characters not appearing as the correct chakra
- Fixed an issue allowing the player to Block after using a different action during long attack animations
Patch Notes Version 0.0.3.5
Game Data
Weve implemented a remote data system! Sheva can now receive balance updates and content tweaks without needing a full new build.- When you launch the game, it will automatically check for a new config file.
- You can still play offline with no issuesyou just wont get the latest changes until youre back online.
Shop Overhaul
Weve expanded and restructured the shop to give players more optionsand better onesas they progress.- Cards: 3 5
- Powers: 3 4
- Talismans: 2 new ones added
- Healing Options Updated:
[list] - Heal: Restores current HP
- Max HP: Increases max HP and restores current HP
Cards & Talismans
Removed and conditions from all cards and talismans- This helps simplify effects and results in cleaner tooltips for everyone (devs and players alike).
UI & Tooltip Updates
- Tooltips now show rarity for cards and items
- Chakra tooltips now include reward types to help you plan your path
- Updated regular enemy tooltips to better explain skipping mechanics
- General polish to keep things more thematic and more informative
AI Improvements
Smoothed out boss/enemy behavior so they dont just stand around or go hyper-aggressive with every card
Bug Fixes
- Steam Achievements are now working!!
- Fixed a bug where you could queue actions while animations were still playing
- Fixed tooltip cutoff issues on certain screen resolutions
- Fixed a bug where animations continued playing when alt-tabbing
- Fixed the Kindred Knot talisman so it now works only once per fight
(The Healer was getting way too comfy with his job)
Version 0.0.3.0 Patch Notes:
Tutorial:
- Updated the tutorial with some (hopefully) better texts
- Added a pop-up that explains Chakras can be unlocked in any order
- Added a notification icon when the player earns new items
Opponents:
- All opponents had their attacks updated with effects that better match their chakra
- Removed some low rarity cards from higher level enemies
- Bosses now have talismans equipped
Cards:
Guard:
- Reduced the amount of Guard cards have based on their rarity and increased their damage
[list] - Common -50%
- Rare -30%
- Epic 25%
- Legendary 30%
- Increased the base damage of all cards with Guard effects by 10%
Conditions:
Some card conditions that are harder to accomplish now provide a bigger bonus to their cards effect- HP25%
- Cards3
- Cards4
Shop:
- The remove card option is now free to use each time player reaches a shop
- Players can remove a second card by spending currency
Bug Fixes:
- The Unravel card now removes the correct amount of cards when its activated
- Fixed the Stun' effect not locking the Block action
- The skill icon is now disabled after using it during a turn, indicating its been used
- Fixed Cloud Saves not syncing between platforms
- The notification on the collection button now correctly disappears
- Purchasing the Max HP upgrade in the shop now correctly adjusts current HP as well
- Sheva will no launch in full screen (and added a windowed option in settings)
Next Up:
- Were planning a rework of the shop that should affect which items/upgrades are available
- AI improvements!
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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