A thoughtful Kickstarter backer (Jeff Szudzik) kindly introduced us to the Extra Credits videogame development series. We carefully study their insightful videos and were thus shocked and thrilled when, today, their Chief Developer published a highly favorable video review! Please enjoy and click the video's "Like" button! https://www.youtube.com/watch?v=sn9vK3uPYig Simultaneously, the UK's mega-channel YOGSCAST Sjin released an entertaining overview of Last Dream. They will continue posting videos if they receive sufficient Likes; thus, please click away! :-) https://www.youtube.com/watch?v=MpM6Xb5MWX4 Finally, a second Last Dream update has been made live. Over 20 bug fixes and improvements have been implemented based on your comments. For those interested, here is the entire list of bugs that were fixed in this update: 1) Possible issue with the Puzzle Master puzzle count. 2) NullDark classified as both Recovery and Assist. 3) Mysterious clouds are unresponsive in "Blue and Yellow" block puzzle of the Dread Woods. Should still be active to allow for another way to reset the puzzle besides L+R. 4) Reservoir Staff incorrectly adds -25% INT state. 5) "Current game" puzzle counter isn't reset in New Game + so Puzzle Master rewards are bugged. 6) Mr. Cope's parents can become stuck and block treasure chests. 7) Experience split is not handled correctly when party members are dead. 8) Can land Airship on Riverdale and not be able to reenter. 9) New Game + bug with Daedalus where he says you've already completed the puzzle despite only having done it in a previous play through. 10) Master Fisherman's End Credits are bugged. He will talk about showing him a Leviathan based on your acquiring one, not showing it to him. 11) Moa Races End Credits are bugged. Talk about defeating the Gray Moa even though you never raced him. Possibly related to New Game +. 12) Game doesn't check if game options are altered when giving Abyss achievements. 13) Can become stuck when talking to Cid after the 3rd Tier of the Hunter's Guild if you haven't talked to Locke at all. 14) Characters can dodge Healing Herbs. 15) Blue Moa passability errors with Snow Slug area and Dvergar Secret Passage. 16) Terran Treasure Hunter achievements are not working correctly in update. 17) Tiling issue with the stairs when going to the Asgard Resistance Hideout. 18) New Game + loads very slowly on some Windows 8 computers. 19) Black Mage portrait changes at some point in the game. 20) Death animation sounds for bosses still play at full volume when muted. Other improvements: 1) Changed how screen resolution is adjusted. Now use F5 and F6 to switch between windowed mode and full screen mode and the windowed mode resolution, respectively. 2) Z (mapped to D by default) will now act as a Fast Forward in-game. 3) Allow direct opening of the Map menu when on the World Map by holding cancel button (mapped to X by default).
[ 2014-05-26 16:21:30 CET ] [ Original post ]
A thoughtful Kickstarter backer (Jeff Szudzik) kindly introduced us to the Extra Credits videogame development series. We carefully study their insightful videos and were thus shocked and thrilled when, today, their Chief Developer published a highly favorable video review! Please enjoy and click the video's "Like" button! https://www.youtube.com/watch?v=sn9vK3uPYig Simultaneously, the UK's mega-channel YOGSCAST Sjin released an entertaining overview of Last Dream. They will continue posting videos if they receive sufficient Likes; thus, please click away! :-) https://www.youtube.com/watch?v=MpM6Xb5MWX4 Finally, a second Last Dream update has been made live. Over 20 bug fixes and improvements have been implemented based on your comments. For those interested, here is the entire list of bugs that were fixed in this update: 1) Possible issue with the Puzzle Master puzzle count. 2) NullDark classified as both Recovery and Assist. 3) Mysterious clouds are unresponsive in "Blue and Yellow" block puzzle of the Dread Woods. Should still be active to allow for another way to reset the puzzle besides L+R. 4) Reservoir Staff incorrectly adds -25% INT state. 5) "Current game" puzzle counter isn't reset in New Game + so Puzzle Master rewards are bugged. 6) Mr. Cope's parents can become stuck and block treasure chests. 7) Experience split is not handled correctly when party members are dead. 8) Can land Airship on Riverdale and not be able to reenter. 9) New Game + bug with Daedalus where he says you've already completed the puzzle despite only having done it in a previous play through. 10) Master Fisherman's End Credits are bugged. He will talk about showing him a Leviathan based on your acquiring one, not showing it to him. 11) Moa Races End Credits are bugged. Talk about defeating the Gray Moa even though you never raced him. Possibly related to New Game +. 12) Game doesn't check if game options are altered when giving Abyss achievements. 13) Can become stuck when talking to Cid after the 3rd Tier of the Hunter's Guild if you haven't talked to Locke at all. 14) Characters can dodge Healing Herbs. 15) Blue Moa passability errors with Snow Slug area and Dvergar Secret Passage. 16) Terran Treasure Hunter achievements are not working correctly in update. 17) Tiling issue with the stairs when going to the Asgard Resistance Hideout. 18) New Game + loads very slowly on some Windows 8 computers. 19) Black Mage portrait changes at some point in the game. 20) Death animation sounds for bosses still play at full volume when muted. Other improvements: 1) Changed how screen resolution is adjusted. Now use F5 and F6 to switch between windowed mode and full screen mode and the windowed mode resolution, respectively. 2) Z (mapped to D by default) will now act as a Fast Forward in-game. 3) Allow direct opening of the Map menu when on the World Map by holding cancel button (mapped to X by default).
[ 2014-05-26 16:21:30 CET ] [ Original post ]
🕹️ Partial Controller Support
- Last Dream - Linux 64 [884.56 M]
- Last Dream - Linux 32 [856.87 M]
- Last Dream: World Unknown Original Soundtrack
- Last Dream Original Soundtrack
Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
- 40+ hours of dynamic gameplay
- 15+ additional hours of immersive side quests
- 1+ hours of interspersed flashbacks
- 200+ compositions from talented, independent artists
- 50 mind-bending puzzles
- 200+ tracked achievements
- 500+ unique paths by virtue of the non-linear gameplay
- 701-page comprehensive Strategy Guide and walkthrough
Key Features
Follow the rise of your modest protagonists to epic heights in a sprawling RPG packed with a vast set of challenging puzzles, hundreds of original compositions, myriad side quests, and interspersed cutscenes within an in-depth, captivating storyline.
- Thoughtfully-crafted storyline with memorable characters
- Classic turn-based battle system and graphics
- Adjustable difficulty level and custom scripts
- 4-character party selected from 8 unique classes
- Unlock a wide diversity of class skills
- Build each character's attributes as you see fit
- Leaderboards! (visit our website at http://WhiteGiantRPG.com)
A Deep Storyline Focus
Experience a highly non-linear RPG from an independent development studio with a sprawling storyline. You commence as a modest protagonist, lost in an unfamiliar world... As you struggle to find a way back home, you uncover an increasingly malevolent and time-twisted plot to devour the ancient creatures of Terra. You must confront this corrupted power to save Terra and ultimately, yourself.
Complex Role Playing – Explore a vast RPG where the decisions you make change the world around you. Will you gather and trade the Ancient Elven Relics for a Dorian ship, or trek through the uncharted depths of the Woods of Despair? By virtue of the choices available in Last Dream, there are over five hundred unique paths in your journey through the mystical land of Terra.
Tremendous Replayability – Last Dream allows the freedom to choose any 4-character party you wish from 8 distinctive character classes. With over 4,000 party variations, you’ll never run out of new experiences. In addition to myriad party combinations and various selectable difficulty levels, you can also build each character as you see fit, so the possibilities are nearly endless.
Side Quests Galore – Whether you love the rush of gambling at Lucky’s Casino, the sensation of adrenaline pumping through your gauntlet-covered veins as you stare down your opponents at Cecil’s Arena, or even the feeling of frantically racing your giant flightless bird to win first place, Last Dream is packed with gameplay enhancements.
Development
Our development team is comprised of people who deeply cherish the RPGs of our childhoods.
We began developing Last Dream to be the central element of our decades-running annual RPG Tournament among physics graduates. That is, we started with the sole desire to craft an enduring game that we would personally enjoy.
As Last Dream progressed and over 50 creative individuals became involved, we realized that other people might enjoy our game as well. Now, after investing thousands of collective hours in game development and testing, and after receiving such generous support from the Kickstarter and Steam communities (thank you!!), we present you with Last Dream - the first in a trilogy.
The Last Dream Expansion and Last Dream II are currently in development. Our progress can be viewed here: Last Dream Expansion and here: Last Dream II
Creator Interview
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