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In this turn-based word puzzle adventure, you are a Dragon Riddler: an adventurer who desires fabled dragon gold.

Journey through a fantasy land in a world where words hold power. Obstacles and foes make your progress dangerous, but loot and mysteries await as you search for the dragon's lair. Then, enter and defeat the fearsome beast in a deadly word duel. Once victorious, take the gold, then make a decision: retire in fame and splendor, or push your luck and seek out a more challenging dragon for its treasures.

The land is represented by a grid of letters, but some are blocked by encounters: obstacles, foes, loot, mysteries, and the dragon's lair itself. Build words using the unoccupied letters to gain Control and Reach points, then use these to interact with encounters.

  • Obstacles are passive, immobile roadblocks that can be used for tactical advantage, but beware, unknown dangers might lurk beneath them.

  • Foes are monsters and enemies whose actions are determined by the letters they are standing on.

  • You already know what Loot is: more gold for your coffers.

  • Mysteries are almost always good for you, but some might present danger.

  • The dragon's lair starts hidden somewhere on the far side of the land, and you must bring it to the first column to enter by using up the letters between it and you.

When you face the dragon, a deadly word duel begins. Using letters from the Shared Letter Pool, each turn, the dragon builds a word first, but you only see its length. Build your own word to counter-attack, then observe how the letters clash in pairs as the turn resolves. Opposed letters represent both attack and defense, while unopposed ones directly damage the Life of the opponent! You can spend Energy to build words longer than your current natural ability allows. Some Energy is regained each turn, but know that Energy is also used for defense.

  • Dragons get smarter, stronger, and more vile with advanced age categories.

  • Dragons belong to various breeds, each having their own weaknesses, strengths, and abilities.

  • You get XP for your words, with which you can purchase extra boons to upgrade your adventurer.

If you defeat your opponent, its gold is immediately yours. Then, if you dare, you may venture on, seeking a more challenging dragon – after receiving boons to make your adventurer even more powerful and resourceful.

Are you timid and stop too soon? Are you wise enough to know when not to push your luck? Can you resist the temptation of dragon gold?

Dragon Riddler
SandorHQDeveloper
SandorHQPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Essentially, v0.4 is a new game!

When I saw the surprisingly low interest in the heroic fantasy adventure game I made, I was somewhat surprised and discouraged, as I genuinely thought I had created something unique and interesting, worthy to be played regularly. But numbers dont lie, so I had to accept reality and decided to focus my efforts as a solo game developer elsewhere.

I couldnt completely abandon all hope though, and my mind worked tirelessly to figure out what could have gone so wrong and what I could do to give Dragon Riddler one more chance to shine.

Then I made the decision and simply removed what I felt was not as good as it should have been. The Journey act was either too easy or too hard, but seldom in between. Realigning the focus on what worked the word duel was clearly the sensible design pillar, but it needed to be put into a framework that has become the system of Regions.

Regions are self-contained islands of reality, dominated by a specific fantasy trope that also defines what type of enemies and challenges dwell on them. Each Region begins with a series of combat encounters, and the adventurer eventually reaches the Gate which protects the Regions Guardian, the local boss monster.

Gates are a new type of word-based puzzle, starting with a blackjacklike gathering of magical strength, then turning into a seemingly straightforward but surprisingly challenging procession of words to break all the seals. If your word is not strong enough, something monumental happens: due to the magical backlash, the adventurer is teleported back to the beginning of the current Region and must fight their way back to the Gate and try again. Fail too many times, and the final dragon becomes older and thus more dangerous.

Breaking a Gates last seal not only lets the adventurer proceed and face the Region Guardian; a prophecy is revealed with a list of the most likely breeds the final dragon is going to be. At first, the prophecy is uncertain, but as you travel, it solidifies, so you can reliably prepare with the correct tactics and equipment, as each dragon breed is different with unique strengths and weaknesses. It takes multiple attempts to face them all, but since Dragon Riddler uses a method called procedural generation, the adventures will be different each time you play.

The demo retires the adventurer after defeating the second Guardian and has only two Region types, but the core systems are ready and waiting.

As a solo game developer, I am asking for your help in determining if Dragon Riddler has a future. If you like the concepts, please tell others and maybe leave a review so Steam can recommend it. If you feel that some parts are confusing or not balanced properly, tell me about it. I am always open to discussing ideas and trust that my game can leave the nest and become what it was meant to be.

Thank you,

Sandor

[ 2026-01-12 20:12:29 CET ] [Original Post]

Minimum Setup

  • OS: Any distribution
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Support for Vulkan 1.2
  • Storage: 500 MB available space
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