




LYNE is releasing on the Nintendo Switch October 17!
The Switch release will match the steam version exactly, version 1.5.0.
I'm really glad to have been able to port the game.
That's all, thanks.
[ 2024-09-18 16:24:16 CET ] [ Original post ]
What's new ~
- lynehalt Added full controller support.
- lyneknot Greatly increased the variety of levels created in the daily mode.
- lyneleap Levels now rotate to match screen aspect ratio.
- lynevision Redesigned menus.
- lyneglow Compatibility improvements and small fixes.

Controller Support
The controller support Ive added works a lot better than I expected and Im very happy with it. Something that might feel awkward is the D-Pad is only enabled for UI navigation and is disabled during puzzle gameplay, the reason for this is the game requires diagonal movement and I didnt want to confuse new players by having both D-Pad and Stick input enabled at the same time. Most standard controllers should work automatically, let me know what you think or if you run into any issues.

Updated daily mode
I did a huge overhaul of the daily levels and increased the variety of puzzles generated by almost 4x. You will now encounter difficult level sets with fewer overall puzzles, and there are special sets that only appear on weekends. I have decided to reduce the amount of puzzles per day, but the increase in variety I think is worth it. Feel free to change your computer date to try out different days. Let me know what you think.

This will almost certainly be the last update for LYNE. Im very happy with it and Im looking forward to finally getting onto finishing Split Signal. Thanks so much for playing. - Tom
[ 2024-08-14 07:59:04 CET ] [ Original post ]
Hello everyone, I've updated LYNE to version 1.4.0 lyneleap. This mainly is a big maintenance and platform compatibility update. - Unity engine updated to Unity 2019.4. - You can now resize the game window to whatever shape you want! - Toggle fullscreen with F or Alt + Enter. Unity has removed the config dialogue window in this version, I've added the ability to resize the window and better fullscreen support. If there were any features that you are missing due to this change please let me know. - Tom
[ 2020-06-16 10:19:10 CET ] [ Original post ]
Hello everybody, I'd like to let you all know that I'm working on a new game called Split Signal.
I really enjoy tetromino fitting puzzles and Split Signal is my version of that with a few twists. I also worked with Peter Bentley who has done a great job on the visual design.
I'll have more to reveal closer to the game's release.
You can keep track of it's progress and be notified of it's release by wishlisting below :-)
https://store.steampowered.com/app/289980/Split_Signal
[ 2020-01-07 00:29:25 CET ] [ Original post ]
Hello friends, I had some time to update LYNE. v1.3.0 - Added 11 language options - New UI implementation - Improved progression design and communication - (retired the cypher) Let me know if you have any issues. Update: seems I jumped the gun a bit, found some issues that I'll work on and get this out soon.
[ 2018-09-06 06:19:05 CET ] [ Original post ]
The creators of LYNE, Hexologic, Sudoku Universe, and SiNKR have partnered to bring you the Logic Puzzles to Relax Your Brain bundle at a 15% discount off of the individual prices. Relax your Brain!
https://store.steampowered.com/bundle/7516/Logic_Puzzles_to_Relax_Your_Brain/
[ 2018-06-19 13:17:22 CET ] [ Original post ]
Hello friends, It's been a very long time but I had some spare to update LYNE. v1.2.0 - Unity version update - Save system converted to using a file - Lots of small fixes - Cloud support on Steam The save file is in the folder 'saves' in the steam installation folder for LYNE and will sync automatically to Steam. If you had old save data it will be converted to the new save system on first launch. UPDATE I added a way to sync your save with the steam achievements you have, details here: http://steamcommunity.com/app/266010/discussions/0/2592234299552594972/
[ 2017-06-26 04:32:11 CET ] [ Original post ]
Hello friends, It's been a very long time but I had some time to update LYNE. v1.2.0 - Unity version update - Save system converted to using a file - Lots of small fixes - Cloud support on Steam The save file is in the folder 'saves' in the steam installation folder for LYNE and will sync automatically to Steam. If you had old save data it will be converted to the new save system on first launch.
[ 2017-06-26 04:32:11 CET ] [ Original post ]
Hey everyone just a quick update to let you know I have added some achievements to LYNE. Thanks for playing. - Thomas
[ 2014-04-11 05:39:04 CET ] [ Original post ]
Hey everyone just a quick update to let you know I have added some achievements to LYNE. Thanks for playing. - Thomas
[ 2014-04-11 05:39:04 CET ] [ Original post ]
LYNE is Now Available on Steam!
Deceptively simple. Infinitely complex. LYNE is a minimalist puzzle game that will knot your brain as it calms your soul.
Connect the shapes. Fill the board. Lose yourself in the interflowing paths of LYNE.
[ 2014-03-17 14:16:00 CET ] [ Original post ]
- lyne_content_lin [75.24 M]
Connect the shapes. Fill the board. Lose yourself in the interflowing paths of LYNE.
Features
- Hundreds of pre-built puzzles
- An infinite number of procedurally-generated puzzles, released daily
- Slick, intuitive interface
- Soothing dynamic audio
- Unlockable colour palettes
- OS: Ubuntu
- Processor: 2.00GHz Dual Core CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256MB Graphics Card
- Storage: 250 MB available space