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Fixed container slot (inventory / bags / etc) highlights not always disabling when the mouse leaves the slot.
Fixed reset distances not being respected on some mobs.
Fixed some exceptions involving grabbing the most recent chat input.
Fixed an issue that allowed some instant executions to work while swimming.
Fixed Deer Bulletin Task in Newhaven Valley to count all deer types.
Fixed an issue where players were not properly being removed from raid chats after leaving a raid.
Ibaxus:
Fixed some issues with potential failures on the completion of the Forged in Time quest.
Fixed some floating props.
Fixed terrain pixel error values. This was causing some visual shifting of the terrain while moving around.
Fixed some stuck spots.
Fixed target reticles not rendering on some buildings.
Fixed incorrect stats and damage values for some mobs. Wildfire Wolf in particular got a significant boost in HP.
Fixed some issues with Overprovision not triggering from some DOTs.
Fixed Daze VFX not appearing on certain abilities.
Fixed missing level requirement on Gate of Sages quest. For those of you who snuck in previous to level 50: congratulations!
Some minor UI performance optimizations.
Added "shift+r+s" as a keyboard shortcut on the login screen to reset the skybox.
Reduced kills required for Toad/Emberfly Grimstone Canyon Bulletin Board task to 8.
Login clarifications:
Changed "Steam Login" to just "Login".
Changed "Legacy Login" to "Legacy Account".
Legacy login screen wording now says it is for non-Steam purchases.
Ibaxus:
Shards of Creation no longer stack for loot rolls.
Adjusted VFX for NPC ability Blazing Light to display on all sides.
Adjusted VFX for Ibaxus sentry.
Adjusted Spider and Slagjack movement speeds.
The Gate of Sages quest no longer requires you to kill the three raid bosses in Grizzled Peaks. While this made sense on paper, it was not going to work out in the long run from the player's perspective. If your schedule did not align with the community raids then you would forever be locked out of Ibaxus unable to participate.
To remedy this, the quest now requires you to kill a new unique mob in Grizzled Peaks that will be up far more frequently. This mob has no loot because their sole purpose for existing is this quest. They are however, no slouch, so you will still want to bring friends.
This is our largest patch yet, introducing a brand-new level 50 group and raid zone: The Lost City of Ibaxus. We've taken everything we've learned up to this pointlessons from past zones, systems, and player feedbackand poured it into the design of Ibaxus. With many new features built specifically for this zone and a wealth of content to explore, this update delivers hundreds of hours of additional gameplay for max level players.
Fixed nameplate height inconsistencies for Stonecoats and Nocturnes.
Fixed a rare issue with loot rolls not triggering in a raid.
Fixed "()" being shown on Need/Greed/Pass button tooltips if the action is not bound to a key.
Fixed a floating brick in Meadowlands.
Fixed missing portrait on Ageta.
Fixed a display issue with remaining sub time for new purchases who have also purchased subscription time.
Adjusted 3^ spawns near the Highland Hills Ember Vein solo loop.
Ember Essence can now be tracked on your action bar in place of experience. Right clicking the bubble has a new option "Ember Essence" if you have an Ember Stone.
Added a new tell audio clip selectable in the options called "Notification".
Minor shadow optimizations in some dungeon rooms.
Decreased the transparency of loot rolls.
Include "Stronghold" or "Drybone" in the names of lockbox keys to more easily differentiate the two.
Revamped the player stat panel:
Improved visuals with better titles and spacing.
Improved tooltips.
Negative haste is now calculated and displayed correctly
Weapon augments are now included on your stat sheet (main hand only).
Holding ALT will break stats into Equipped / Augments / Effects in the tooltip.
The lost city of Ibaxus has been discoveredcarefully guarded by a faction of Others calling themselves Sages, who command their Corduun puppets. To gain entry to these hallowed grounds, you must find a way to attune yourself to the Gate of Sages, a powerful ward that repels all unworthy "Ibaxi'duun".
Ibaxus lies in the highest reaches of the Grizzled Peaksa breathtaking but treacherous ruin. Though it was their second home, it was the first city built entirely through the use of Alchemy by the Vehueramen people of old. It is said that the earliest whispers of their destruction were heard here, in the very city where Ibax himself once lived and breathed.
Ibaxus is the most perilous region ever discovered by Drifters. Those who dare to explore its sacred grounds in search of lost knowledge and forgotten treasures should proceed with cautionand never drift alone.
[img src="https://clan.cloudflare.steamstatic.com/images/45320885/6d33c6fe26d4a136e15ff7c5fb4ab31e77d3a0e1.jpg"][/img]
To preserve the thrill of discovery, we wont reveal too muchbut here are some highlights of what you can expect from Ibaxus:
Must complete the new quest Gate of Sages to gain entry (requires a level 50 adventurer that has also completed the The Cor'duun Heresy quest).
New challenging group and raid content with overlapping progression paths. Whether you're a dedicated group or part of a guild logging in just for the big encounters, both play styles can progress their characters in meaningful ways.
Multiple tiers of progression.
Two distinct areas containing multiple bosses and mini-bosses.
Custom Hunting Logs that apply to entire groups of creatures from the different areas rather than being specific that a single creature type. NPC titles are used to indicate which region the creature comes from, and hence which Hunting Log entry they progress.
New equipment progression paths (see Artificing below)
Inhabitants of Ibaxus spawn at levels greater than 50 and use a new stat rating system to increase their power against players.
The previously imposed resistances to yellow & red mobs are not active for creatures 51+.
Your effectiveness against these creatures can be viewed in your stat window: either in each stat's tooltip or by changing the value of the +0/+1/+2/+3 dropdown that becomes visible in the stats UI once your character hits max level.
A new Threat Modifier stat which allows for Defenders to generate more threat while allowing Supporters to generate less.
New Ember Essence reward tech allow for certain mobs to grant Ember Essence to raids. All Ashen within Ibaxus use this tech as well as our old friend Todee.
New Ibaxian crafting profession Artificing made available upon the completion of a new quest Forged in Time.
Does not count against a character's profession count. This means it is available to ALL players who complete the quest. No previous crafting experience is required.
Provides a new level of freedom regarding stat selection for your equipment.
New crafting recipes to supplement Artificing for Outfitter, Tinkerer, Weaponsmith, Woodworker, Armorsmith, and Provisioner upon the completion of a new quest Reclaiming Forgotten Crafts (requires a crafting profession to level 50).
New weapon visuals with unique colors for each specialization.
New equipment layering system that allows the player to layer items on top of their existing equipment in the form of Adornments.
Adornments have no armor weight and grant stats like typical equipment. However, their stats are only granted within specific zones (i.e. Ibaxian Adornments are only active within Ibaxus).
Adornments can also have set bonuses associated with them (which are also only in effect within their specific zones).
A good chunk of the equipment progression in Ibaxus focuses on these Adornments, which means that all of your efforts toward gaining the best items has not gone to waste and getting base upgrades will continue to play an important role.
Adornment visuals override your base equipment visuals, even when outside of the specific zone they are active in. The only exception to this is the cosmetic slot, which will always take precedence.
New deadly foes!
[img src="https://clan.cloudflare.steamstatic.com/images/45320885/f2cd2ca1940b1b64055a82d8f98feeccdca54810.png"][/img]
It is also worth noting that we aren't done yet; additional regions will be added to Ibaxus in the future!
Greetings Drifters,
Stormhaven Studios has completed the migration of Embers Adrift to the Steam platform which will fully launch on June 24th, 2025. We are happy to announce that we will be launching a new level 50 zone alongside our Steam launch, and running a 50% off sale on the game purchase and the wonderful game soundtrack from June 24th throughout the Steam Summer Sale ending July 10th. You can find our store page here:
[dynamiclink href="https://store.steampowered.com/app/3336530/Embers_Adrift/"][/dynamiclink]
If you are a returning player please follow these instructions to connect your current Embers Adrift account to your Steam account in order to download and play the game via Steam:
https://forums.embersadrift.com/index.php?threads/steam-keys-and-account-linking.5981/
As many of you may know, weve had a rough past year that saw our team shrink or dev hours reduced and where we chose to offer Embers Adrift and its subscriber perks for free up until May 2025 due to the Digital River debacle (read our press release here: https://forums.embersadrift.com/index.php?threads/stormhaven-studios-press-release-10-29-24.4710/). During that time we received zero revenue, but were helped by generous donations from the community which allowed us to keep the lights on. We are extremely grateful for their support and are humbled at having made it through this difficult time with our community. During that time we did not sit idle, but worked diligently to improve the game and add many exciting new features. Now that the hurdle is jumped and behind us we are excited to move forward on the Steam platform. Here is a brief list of what was done in roughly the last year while we battled through. For a more detailed look at each individual item and at the plethora of things that didnt make the list you can go to our patch notes (https://forums.embersadrift.com/index.php?forums/patch-notes.105/) and for specific items that interest you, match the date of the patch notes with the date that matches any of the items listed below:
Zones
[olist]Dryfoot Fortress zone added May 2024
Osrics Rest soloable dungeon added May 2024
Ibaxus - Ancient lost city of the Vehueramen. Supports large groups as well as being a level 50 raid zone. This is the most challenging content we have designed yet - good luck. June 2025
New Features
[olist]Raids added May 2024
Academys Ley Pylon (New Fast Travel system accessible from within Newhaven City) June 2024
New Bloops currency added and are rewarded from GM events to spend at a special merchant July 2024
Item Sets and Set Bonuses Aug. 2024
New Ground gizmos for ability indicators Sept. 2024
Moveable UI Elements (hotkey u by default) Sept. 2024
9 character slots for subscribers Sept. 2024
Locked Chests and Key system Oct. 2024
Group fast travel called Ley Linking gets players to groups faster Nov. 2024
UI Compass Jan. 2025
/follow command Jan. 2025
Macros and Macro UI bar Jan. 2025
Auction House Feb. 2025
Non-subscribers get 2 character slots now Apr. 2025
Subscriptions converted to Time Blocks instead of monthly subscriptions you can now buy blocks of game time to enjoy our formerly named subscriber perks. These can be purchased in blocks of 1, 3, 6, and 12 months in order to unlock perks. May 2025
New gear progression system June 2025
New Equipment layering system June 2025
New Threat Modifier stat June 2025
New Other Creature June 2025
New level 50 Crafting profession Artificer that does not count toward your professions cap. June 2025
New level 50 crafting recipes that add to current professions via quest. June 2025
Improvements
[olist]Health and Stamina regen revamp June 2024
Crafting improvements June 2024
Chat Window/Tab improvements July 2024
New and Improved Tree billboards July 2024
Reduced Loading times June 2024
Resource Node nameplates (togglable) Apr. 2025
Unity 2022 July 2024
Redshore Forest Zone Revamp Sept. 2024
Reduced Alchemy execution times to 1 second Nov. 2024
Adventuring level caps removed from crafting system Dec. 2024
Well Travelled Roads speed buff increased to 20% movement speed Dec. 2024
Increased Bag Space Dec. 2024
Total EXP requirements reduced Jan. 2025
Crafting System total revamp for higher quality gear Jan. 2025
UNITY 6 upgrade = increased performance, engine bug fixes, and new tech tools. We now offer STP and FSR2 frame-gen solutions along with DLSS. May 2025
New VFX have been added across the game giving clearer cues to players so they can better avoid or interrupt special attacks. May 2025
New Raid Bosses
[olist]Verdigrax - Dryfoot Fortress May 2024
Stryga - Meadowlands Dec. 2024
Todee - Flooded Ruins Dec. 2024
Capavlik - Dryfoot Fallows Feb. 2025
6 New Raid Bosses and New Raid Tech June 2025
Quests
[olist]Dark Heart of the Depths July 2024
Salvaging the Salvage Operation July 2024
Lost Legacy May 2024
Wishing for a Well May 2024
A Veins Odyssey June 2024
Infiltrate the Fortress
The Enemy of my Enemy
Of Monsters and Mayhem June 2024
At the Vagabonds Behest Sept. 2024
The Corduun Heresy June 2025
Through the Gate of Sages June 2025
Forged in Time June 2025
Reclaiming Forgotten Crafts June 2025
We look forward to rekindling your adventures in Embers Adrift and welcoming new players into a world filled with adventure and a great community where you can make new friends and memories.
Cheers,
Stormhaven Studios' Indie Dev Team
We will complete our full launch of Embers Adrift on Steam on June 24th. This will coincide with the launch of our new zone: Ibaxus - legendary lost city of the Vehueramen.
As many of you know we have not received any revenue for Embers Adrift since June 2024. We are happy to announce that that will be changing as of the end of this month - we should be receiving our first revenue payment in a year! We are extremely humbled by the initial response to our soft launch as we worked out subscriptions vs time blocks and the support you all have given us has been overwhelming. As a thank you and a celebration we will be holding a 50% game sale starting with our full-fledged launch on June 24th, it will continue throughout the Steam Summer Sale event ending on July 10th (this will apply to the game purchase and the soundtrack purchase).
We have worked diligently throughout this difficult time and have brought many improvements and new features to the game (auction house, group summons, crafting overhaul, item set bonuses, new raid bosses and rare loot, the highly requested compass, and more) all culminating in the launch of this legendary zone - Ibaxus. With it comes several level 50+ raid encounters and small-large group content, continued lore, a new level 50 crafting profession that doesn't count towards your total professions cap, new quests, new level 50+ item progression that allows for customization, and much more. Please check out this trailer we've made to mark the occasion and share it with friends and players new and old. [dynamiclink href="https://youtu.be/PpQkbXCGR4E"][/dynamiclink]
[img src="https://clan.cloudflare.steamstatic.com/images/45320885/d78b3de9ddfbfe62818da34aa5336df21a1058fe.jpg"][/img]
This month's QA cycle is a bit shorter since most of the new content and features are focused on the upcoming new zone. However, there are a few improvements that need some testing! (Note that characters have not been copied over from live recently)
Added portrait to Ageta
Improvements to the 3^ spawns near the Highland Hills Ember Vein solo loop.
Revamped mastery tab selection on the skills + crafting UI.
Adventuring & Gathering/Crafting tabs are now slightly separated on the Crafting UI.
Gathering tabs always come before Crafting tabs on the Crafting UI.
Ember Essence can now be tracked on your action bar: right clicking the bubble has a new option called "Ember Essence" if you have an Ember Stone.
Added a new tell audio clip called "Notification"
Revamped player stat panel.
Weapon augments are now included on your stat sheet (main hand only).
Improved visuals with better titles/spacing
Improved tooltips for stats.
Negative haste now accurately reflects based on the server calc.
Holding alt will break stats out into Equipped / Augments / Effects
Updated UI list pooling back end. This could impact anything with a list including: merchant item lists, social lists (friends, guilds), chat windows, auction house, hunting log, quest log, etc. If you notice anything weird with lists in a UI element please report your findings.
Minor shadow optimization to some dungeon rooms.
Grizzled Peaks 2 (not the final name) is on track for going live next week and is chalked full of exciting new content. This dev update includes a number of behind the scenes technical upgrades that are required for this zone to function so please be on the look out for any oddities. Some teases:
New level 50 raid zone.
New creature.
New stat system for GP2 mobs
New "Threat Modifier" stat
New equipment layering system
Supports small/medium/large groups & raids.
Multiple progression paths exclusive to this zone including:
custom hunting logs
a new gear progression system
Don't be fooled by the niceties however as this zone is the most challenging content we have designed to date. There are no outposts, no conveniences; you are going to have to work for it.
This months update introduces a range of improvements, bug fixes, and technical enhancements. NPC abilities have been upgraded with new visual effects, giving players clearer cues to interrupt or evade attacks during encounters. Additionally, the game engine has been updated to Unity 6, which has allowed us to enhance performance and expand dynamic resolution options, ensuring smoother visuals and better optimization across various systems. It should also be noted that with this patch we are officially deprecating the legacy launcher. Thank you legacy launcher. You served us well; may you rest in peace.
Due to a recent issue with Steams payment processing system, some users have experienced account-related disruptions and unexpected transaction activity. A support ticket has been opened with Steam, and we are actively working with their team to better understand and resolve the situation. To ensure no one is negatively impacted during this time, we have issued full refunds for all eligible subscriptions made during the affected period. Unfortunately, some transactions were initiated with an order number of 0 (mainly duplicated ones initiated by Steam, not us); for these we have no way to issue a refund from our end. For any transactions not refunded we will make sure that your accounts are properly credited with sub time once the free weekend has concluded. Finally, we believe that all subscriptions should be cancelled at this point, but we recommend double checking your Steam account page to ensure that no active subscriptions to Embers Adrift remain. In addition, as a gesture of goodwill and appreciation for our communitys patience, we will be making all subscription perks free to access for everyone throughout the upcoming holiday weekend. If you use "Login with Steam" your account will be granted all subscriber perks. To help prevent similar issues in the future, we are actively working on adding alternate payment options to give our users more flexibility and reliability when purchasing subscriber perks. We encourage any users still experiencing issues to contact our support team on Discord or at support@stormhavenstudios.com. Updates will continue to be shared via our official channels. Thank you for your continued support!
After hours of reimporting textures, compiling shaders, and working through errors we finally have Unity 6 clients ready for testing! Engine upgrades are always a pain in the neck and typically introduce random bugs; that is where you come in! First you will need to switch Embers Adrift on steam to the "development" branch. This can be done by right clicking on Embers Adrift in your Steam library -> Properties -> Betas -> Beta Participation dropdown select "development". Note that this will patch your game to the latest QA client - and in this particular case download is a decent size due to the engine upgrade (many files have changed). Once live and dev are on the same engine version then this difference will typically be much smaller. To swap back to live you follow the same procedure outlined above but select "None" in the betas dropdown.
For those of you who have previously purchased the game on EmbersAdrift.com we have reserved a Steam key just for you! Following these instructions will allow you to access your characters with your Steam credentials. Please follow steps 1, 2, 3, and 4. If you had been playing for free before our transition to Steam but have never purchased the game, you will first need to purchase the game here on Steam before following the instructions below to access your current characters. Once purchased please follow steps 1, 2, and 4. If you run into any issues during this process please reach out to us on Discord in the #embers-help channel!
Welcome to Embers Adrift, Drifter! You've escaped the war-torn lands of the south by choosing to take your chances in the dreaded Darklands. After a grueling journey that has left your body wounded and your mind and memories scattered you discover the Great Chasm and a single solitary rope-bridge spanning across it. You hear pleasant tones inviting you across the bridge and discover drifter's landing. Not everyone escapes the Darklands, only the strong. You discover the City of Newhaven and it's struggling inhabitants. After recovering with their help it is your turn to help them survive! Enter the lands north of the Old Wall, fight the Exiles who plot against your new home, discover old ruins and dungeons with untold treasures and fearsome monsters, and uncover the secrets of Ember - the source of powerful magic!
Embers Adrift is a unique fantasy PvE MMORPG with limited PvP in the arena. Whether you prefer solo play or group play there is something for everyone. Group-based content will bring you into the deepest, darkest corners of the world where the strongest monsters and loot can be found, while solo-content offers it's own dangers and rare loot. Fight to level 50 and discover the unique progression our end-game content offers. Embers Adrift focuses on community, challenging content, immersion, rich lore, campaign-like quests sometimes with various endings, and is built on design principles found in classic MMOs. We hope you enjoy your stay in Embers Adrift.
FEATURE LIST:
PvE experience in a unique fantasy setting with limited PvP
No cash shops, microtransactions, loot boxes, NFTs, or any in-game monetization
Optional Subscription
Active development team that communicates with the players
Lore rich world with mysteries to unravel throughout your journey
Compelling original soundtrack with unique tracks per region
Soundtrack includes several dynamic tracks that change depending on your state in the game
Strategic tab-target combat system with defensive and offensive targeting that shines in group play
Adventure content designed for solo players, small groups, and full 6-person groups for levels 1-50
24-player raid system
Unique GM-run in game events that award "bloops;" a special currency
Spend bloops to buy unique titles, emotes, and more in the City
3 Base roles branching into 9 Specializations at level 6 including crowd control
Unique "death" penalty mechanics (no exp loss)
Crafting system with 3 gathering roles, 6 crafting professions, and material-driven benefits
Imbue crafted items with the magic of Ember to bring them to a whole new level
Weapon and Armor augmentation system
Meaningful day and night cycles that affect the world and mob behavior
Useful light sources, including ground torches set by players as beacons
Static, dynamic, and rare campaign-like quests with different choices and different outcomes
Layered equipment system
Asymmetrical gearing (ex. 2 bracer slots, each with it's own visual. Wear one shoulder piece to achieve an asymmetrical look.)
Vast overland zones and dungeons, and non-linear underground dungeons with escape routes
Rare dynamic dungeon entrances with their own mob sets and rare mobs for solo and group play
Seasonal Changes
Unique AI and aggro system
Fast travel for easy access to groups
Editable character appearance at anytime via character select screen
Mysterious lore that unfolds as the game grows
Immersive environmental navigation
Unique fantasy magic system "Alchemy" (Ember use) that all players can utilize
Shared banks for all characters on an account and Personal Stashes for each character
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