




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This month's QA cycle is a bit shorter since most of the new content and features are focused on the upcoming new zone. However, there are a few improvements that need some testing! (Note that characters have not been copied over from live recently)
Added portrait to Ageta
Improvements to the 3^ spawns near the Highland Hills Ember Vein solo loop.
Revamped mastery tab selection on the skills + crafting UI.
Adventuring & Gathering/Crafting tabs are now slightly separated on the Crafting UI.
Gathering tabs always come before Crafting tabs on the Crafting UI.
Ember Essence can now be tracked on your action bar: right clicking the bubble has a new option called "Ember Essence" if you have an Ember Stone.
Added a new tell audio clip called "Notification"
Revamped player stat panel.
Weapon augments are now included on your stat sheet (main hand only).
Improved visuals with better titles/spacing
Improved tooltips for stats.
Negative haste now accurately reflects based on the server calc.
Holding alt will break stats out into Equipped / Augments / Effects
Updated UI list pooling back end. This could impact anything with a list including: merchant item lists, social lists (friends, guilds), chat windows, auction house, hunting log, quest log, etc. If you notice anything weird with lists in a UI element please report your findings.
Minor shadow optimization to some dungeon rooms.
Grizzled Peaks 2 (not the final name) is on track for going live next week and is chalked full of exciting new content. This dev update includes a number of behind the scenes technical upgrades that are required for this zone to function so please be on the look out for any oddities. Some teases:
New level 50 raid zone.
New creature.
New stat system for GP2 mobs
New "Threat Modifier" stat
New equipment layering system
Supports small/medium/large groups & raids.
Multiple progression paths exclusive to this zone including:
custom hunting logs
a new gear progression system
Don't be fooled by the niceties however as this zone is the most challenging content we have designed to date. There are no outposts, no conveniences; you are going to have to work for it.
Welcome to Embers Adrift, Drifter! You've escaped the war-torn lands of the south by choosing to take your chances in the dreaded Darklands. After a grueling journey that has left your body wounded and your mind and memories scattered you discover the Great Chasm and a single solitary rope-bridge spanning across it. You hear pleasant tones inviting you across the bridge and discover drifter's landing. Not everyone escapes the Darklands, only the strong. You discover the City of Newhaven and it's struggling inhabitants. After recovering with their help it is your turn to help them survive! Enter the lands north of the Old Wall, fight the Exiles who plot against your new home, discover old ruins and dungeons with untold treasures and fearsome monsters, and uncover the secrets of Ember - the source of powerful magic!
Embers Adrift is a unique fantasy PvE MMORPG with limited PvP in the arena. Whether you prefer solo play or group play there is something for everyone. Group-based content will bring you into the deepest, darkest corners of the world where the strongest monsters and loot can be found, while solo-content offers it's own dangers and rare loot. Fight to level 50 and discover the unique progression our end-game content offers. Embers Adrift focuses on community, challenging content, immersion, rich lore, campaign-like quests sometimes with various endings, and is built on design principles found in classic MMOs. We hope you enjoy your stay in Embers Adrift.
FEATURE LIST:
PvE experience in a unique fantasy setting with limited PvP
No cash shops, microtransactions, loot boxes, NFTs, or any in-game monetization
Optional Subscription
Active development team that communicates with the players
Lore rich world with mysteries to unravel throughout your journey
Compelling original soundtrack with unique tracks per region
Soundtrack includes several dynamic tracks that change depending on your state in the game
Strategic tab-target combat system with defensive and offensive targeting that shines in group play
Adventure content designed for solo players, small groups, and full 6-person groups for levels 1-50
24-player raid system
Unique GM-run in game events that award "bloops;" a special currency
Spend bloops to buy unique titles, emotes, and more in the City
3 Base roles branching into 9 Specializations at level 6 including crowd control
Unique "death" penalty mechanics (no exp loss)
Crafting system with 3 gathering roles, 6 crafting professions, and material-driven benefits
Imbue crafted items with the magic of Ember to bring them to a whole new level
Weapon and Armor augmentation system
Meaningful day and night cycles that affect the world and mob behavior
Useful light sources, including ground torches set by players as beacons
Static, dynamic, and rare campaign-like quests with different choices and different outcomes
Layered equipment system
Asymmetrical gearing (ex. 2 bracer slots, each with it's own visual. Wear one shoulder piece to achieve an asymmetrical look.)
Vast overland zones and dungeons, and non-linear underground dungeons with escape routes
Rare dynamic dungeon entrances with their own mob sets and rare mobs for solo and group play
Seasonal Changes
Unique AI and aggro system
Fast travel for easy access to groups
Editable character appearance at anytime via character select screen
Mysterious lore that unfolds as the game grows
Immersive environmental navigation
Unique fantasy magic system "Alchemy" (Ember use) that all players can utilize
Shared banks for all characters on an account and Personal Stashes for each character
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