Welcome to Embers Adrift, Drifter! You've escaped the war-torn lands of the south by choosing to take your chances in the dreaded Darklands. After a grueling journey that has left your body wounded and your mind and memories scattered you discover the Great Chasm and a single solitary rope-bridge spanning across it. You hear pleasant tones inviting you across the bridge and discover drifter's landing. Not everyone escapes the Darklands, only the strong. You discover the City of Newhaven and it's struggling inhabitants. After recovering with their help it is your turn to help them survive! Enter the lands north of the Old Wall, fight the Exiles who plot against your new home, discover old ruins and dungeons with untold treasures and fearsome monsters, and uncover the secrets of Ember - the source of powerful magic!
Embers Adrift is a unique fantasy PvE MMORPG with limited PvP in the arena. Whether you prefer solo play or group play there is something for everyone. Group-based content will bring you into the deepest, darkest corners of the world where the strongest monsters and loot can be found, while solo-content offers it's own dangers and rare loot. Fight to level 50 and discover the unique progression our end-game content offers. Embers Adrift focuses on community, challenging content, immersion, rich lore, campaign-like quests sometimes with various endings, and is built on design principles found in classic MMOs. We hope you enjoy your stay in Embers Adrift.
FEATURE LIST:
PvE experience in a unique fantasy setting with limited PvP
No cash shops, microtransactions, loot boxes, NFTs, or any in-game monetization
Optional Subscription
Active development team that communicates with the players
Lore rich world with mysteries to unravel throughout your journey
Compelling original soundtrack with unique tracks per region
Soundtrack includes several dynamic tracks that change depending on your state in the game
Strategic tab-target combat system with defensive and offensive targeting that shines in group play
Adventure content designed for solo players, small groups, and full 6-person groups for levels 1-50
24-player raid system
Unique GM-run in game events that award "bloops;" a special currency
Spend bloops to buy unique titles, emotes, and more in the City
3 Base roles branching into 9 Specializations at level 6 including crowd control
Unique "death" penalty mechanics (no exp loss)
Crafting system with 3 gathering roles, 6 crafting professions, and material-driven benefits
Imbue crafted items with the magic of Ember to bring them to a whole new level
Weapon and Armor augmentation system
Meaningful day and night cycles that affect the world and mob behavior
Useful light sources, including ground torches set by players as beacons
Static, dynamic, and rare campaign-like quests with different choices and different outcomes
Layered equipment system
Asymmetrical gearing (ex. 2 bracer slots, each with it's own visual. Wear one shoulder piece to achieve an asymmetrical look.)
Vast overland zones and dungeons, and non-linear underground dungeons with escape routes
Rare dynamic dungeon entrances with their own mob sets and rare mobs for solo and group play
Seasonal Changes
Unique AI and aggro system
Fast travel for easy access to groups
Editable character appearance at anytime via character select screen
Mysterious lore that unfolds as the game grows
Immersive environmental navigation
Unique fantasy magic system "Alchemy" (Ember use) that all players can utilize
Shared banks for all characters on an account and Personal Stashes for each character

August 18th
Characters were copied over from live as of August 18th at 9am CST.
Fixed some potential exceptions with the Map.
[/*]Updated the \"/played\" command to support arguments of \"all\" or another character name.
[/*]Adjusted dither distance on vegetation.
[/*]Updated multiple camps in Newhaven Valley to have more of a focus on 1^ mobs.
[/*]Stricter leashes on mobs within Shrieking Barrows to reduce the chances of 2^ mobs wandering into the 1^ loop.
[/*]Stags, Does, and Elks now have a chance to drop Tea leaves as loot (they still drop from skinning).
[/*]QA auctions no longer expire more quickly than Live.
[/*]Auction House Buy It Now update:
[list]Now shows a reduced price when you are the current highest bidder. The total cost remains unchanged. However, if you are the highest bidder you can now pay the difference between your bid and the buy it now amount.
[/*]A \"lower buy it now\" indicator has been added when this is in effect - the tooltip shows the original price.
[/*]
Ibaxus
Cor\'duun now drop coin
[/*]Increased Artifact drop rates on 3^ mobs
[/*][/*]Threat Updates
Thanks to everyone who tested the recent Defender threat changes. While we believe our most recent change helped in a number of ways, it also created some new issues that were not anticipated. In light of that we are working on a more long term solution to the off-tanking problem. In the mean time however, we have adjusted the threat generation on a number of abilities:
Increased Threat on Knight ability Bash
[/*]Increased Damage and Threat on Marshal ability Pressure
[/*]Increased Threat on Marshal ability Sweep
[/*]Increased Healing reduction on Warlord\'s Alchemy Despair
[/*]
August 12th
IL2CPP is now the default configuration for client builds. For the next monthly patch our plan is to make an alternate non-IL2CPP branch available for a short period of time, before fully deprecating these build configurations.
[/*]Wayward Mangrove path moved to the newbie area.
[/*]Mandrakes now spawn in the newbie area.
[/*]Increase Ibixian Shard drop counts.
[/*]Added dithering effect to most vegetation when the camera is in close proximity.
[/*]Added a confirmation to deploy a portable crafting station when you are missing your bag.
[/*]Added a confirmation to overwrite a consumable effect of the same type.
[/*]Added custom loading tips for a number of loading images.
[/*]Added Can Use toggle to merchants.
[/*]Chat window improvements:
[list]Revamped the saving & loading procedure for chat windows so that they are more reliable.
[/*]Added \"/resetchatwindows\" chat command to reset all chat windows to the default layout of 1x chat and 1x combat window in the bottom right of your screen.
[/*]Added \"Healing\" filter to combat tabs.
[/*]note that loading into QA might have an impact when swapping back to live as the saved chat window data is shared
[/*]
Loot window improvements:
Added a Loot All button.
[/*]Added a Loot All keybind.
[/*][/*]Map window improvements:
Can now be resized to be slightly larger, or considerably smaller.
[/*]The aspect ratio of this window is locked to prevent scaling issues with the map. This behavior is a bit different than other resizable windows like the chat window.
[/*][/*]Defender Threat Changes
(see updates from August 18th above)
[strike]To address feedback regarding off-tanking we are doing a slight rework to how Defenders generate threat. Currently on Live Defenders have certain abilities which have increased threat multipliers making them necessary for tanking. However, they are also quite impactful for damage - if the off tank is holding off on using these abilities to keep their threat low they are also reducing their damage output.[/strike]
[strike]We are testing some new changes on QA that adds an additional self-buff component to the Defender ability Provoke. Its current functionality remains fully intact, but using it will additionally buff the Defender with a character stat +threat multiplier which is effective across all abilities. [/strike]
[strike]Our goal is to allow Provoke to be the opt-in for Defenders who are active as a group\'s main tank and those off-tanking can use their full kit with a reduced risk of pulling aggro.[/strike]
[strike]Accompanying this change is the removal of additional threat multipliers on individual abilities. Some abilities whose increased threat was the only distinguishing factor have been slightly reworked:[/strike]
[olist][strike]Defender\'s Threatening Strike has been renamed to Heavy Strike[/strike]
[/*][strike]Knight\'s Bash has been changed to have a chance to land a durable stun.[/strike]
[/*][/olist][strike]For testing on QA any standard group content is appreciated so we can adjust the threat multiplier numbers based on feedback before these changes are released.[/strike]
Minimum Setup
- OS: Ubuntu 20.04
- Processor: Intel Core i5 9300h or AMD Ryzen 7Memory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or AMD RX 580 or higherNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Linux support is experimental and may encounter performance issues.
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