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Welcome to Embers Adrift, Drifter! You've escaped the war-torn lands of the south by choosing to take your chances in the dreaded Darklands. After a grueling journey that has left your body wounded and your mind and memories scattered you discover the Great Chasm and a single solitary rope-bridge spanning across it. You hear pleasant tones inviting you across the bridge and discover drifter's landing. Not everyone escapes the Darklands, only the strong. You discover the City of Newhaven and it's struggling inhabitants. After recovering with their help it is your turn to help them survive! Enter the lands north of the Old Wall, fight the Exiles who plot against your new home, discover old ruins and dungeons with untold treasures and fearsome monsters, and uncover the secrets of Ember - the source of powerful magic!

Embers Adrift is a unique fantasy PvE MMORPG with limited PvP in the arena. Whether you prefer solo play or group play there is something for everyone. Group-based content will bring you into the deepest, darkest corners of the world where the strongest monsters and loot can be found, while solo-content offers it's own dangers and rare loot. Fight to level 50 and discover the unique progression our end-game content offers. Embers Adrift focuses on community, challenging content, immersion, rich lore, campaign-like quests sometimes with various endings, and is built on design principles found in classic MMOs. We hope you enjoy your stay in Embers Adrift. 

FEATURE LIST:

  • PvE experience in a unique fantasy setting with limited PvP

  • No cash shops, microtransactions, loot boxes, NFTs, or any in-game monetization

  • Optional Subscription

  • Active development team that communicates with the players

  • Lore rich world with mysteries to unravel throughout your journey

  • Compelling original soundtrack with unique tracks per region

  • Soundtrack includes several dynamic tracks that change depending on your state in the game

  • Strategic tab-target combat system with defensive and offensive targeting that shines in group play

  • Adventure content designed for solo players, small groups, and full 6-person groups for levels 1-50

  • 24-player raid system

  • Unique GM-run in game events that award "bloops;" a special currency

  • Spend bloops to buy unique titles, emotes, and more in the City

  • 3 Base roles branching into 9 Specializations at level 6 including crowd control

  • Unique "death" penalty mechanics (no exp loss)

  • Crafting system with 3 gathering roles, 6 crafting professions, and material-driven benefits

  • Imbue crafted items with the magic of Ember to bring them to a whole new level

  • Weapon and Armor augmentation system

  • Meaningful day and night cycles that affect the world and mob behavior

  • Useful light sources, including ground torches set by players as beacons

  • Static, dynamic, and rare campaign-like quests with different choices and different outcomes

  • Layered equipment system

  • Asymmetrical gearing (ex. 2 bracer slots, each with it's own visual. Wear one shoulder piece to achieve an asymmetrical look.) 

  • Vast overland zones and dungeons, and non-linear underground dungeons with escape routes

  • Rare dynamic dungeon entrances with their own mob sets and rare mobs for solo and group play

  • Seasonal Changes

  • Unique AI and aggro system

  • Fast travel for easy access to groups

  • Editable character appearance at anytime via character select screen

  • Mysterious lore that unfolds as the game grows

  • Immersive environmental navigation

  • Unique fantasy magic system "Alchemy" (Ember use) that all players can utilize

  • Shared banks for all characters on an account and Personal Stashes for each character

Embers Adrift
Stormhaven StudiosDeveloper
Stormhaven StudiosPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (153 reviews)
Public Linux Depots:
  • [0 B]
Dev Server Updates - October 2025

October 22

Characters have been restored from Live as of October 22nd at 9am CST.

Misc:

  • Reverted No Time To Die haste clamping. We are investigating other methods of resolving this issue in a future patch (not October\'s).

    [/*]

EV Adornments:

  • Consolidated shared stat EV adornment pieces.

    [/*]
  • Group Essence well Adornments are a higher tier than the solo loop adornments.

    [/*]
  • Fixed \"Invalid Zone\" tooltip on adornments.

    [/*]
  • Added more info to set bonuses for adornments indicating that the base item needs to be be present.

    [/*]
  • Changed the verbiage on adornment set bonuses from \"Equipped\" to \"Active\".

    [/*]

Essence Wells:

  • Reduced Abundance of reagent drops from Essence Grubs.

    [/*]
  • Updated placeholder for Essence well named - these now have a chance to drop the item while the named will always drop the item.

    [/*]
  • Reduced 3^ density around Essence Wells.

    [/*]
  • Essence Drinker has been upgraded to an Essence Gorger.

    [/*]

October 20

Fixes:

  • Fixed issues with Ember Stone visuals not initializing after zoning.

    [/*]
  • Fixed issue with new EV mobs dropping quest items.

    [/*]
  • Fixed issue with some mobs dropping the wrong item for their EV.

    [/*]
  • Fixed timing issue with Alchemist Ember Impact ability VFX

    [/*]

Updates:

  • Reverted to the previous Unity version. The most recent Unity update introduced a critical logging bug that kills server performance, fills up hard drives, and ultimately crashes zones.

    [/*]
  • Updated PvP buff tooltip to indicate that it applies to resists.

    [/*]
  • NPCs no longer use Bleeding Strike. They now use new abilities introduced in the recent NPE.

    [/*]
  • Disabled visuals on Ember Vein adornments. You can also no longer toggle the visuals on/off for this equipment layer.

    [/*]
  • Updated the background color on the Ibaxian Adornment equipment page.

    [/*]
  • Added tooltips to Adornments when worn and either no base item is present, or you are in a zone where the item is not active.

    [/*]
  • [strike]Haste is now clamped to 100 for No Time To Die\'s cooldown, similar to Auto Attack.[/strike]

    [/*]

Essence Wells:

  • Now buff nearby creatures.

    [/*]
  • Added VFX around the essence wells and adjusted lighting.

    [/*]
  • EV Adornment equipment has been reduced to Superior Tier

    [/*]
  • EV Adornments that shared stats across all roles no longer have a Role requirement.

    [/*]
  • Some Essence Well locations have been updated to isolate them from existing content.

    [/*]
  • Ore & Mushroom spawn locations added to Essence Well rooms.

    [/*]
  • Spawn rate and density have been adjusted for Essence Wells. These rooms should now be more difficult.

    [/*]

October 15

Characters have been copied over from live as of October 15, 2025 at 8pm CST.

Fixes:

  • Fixed missing QA label in the upper right.

    [/*]
  • Fixed default anti-aliasing value being invalid. SMAA is now enabled default.

    [/*]
  • Fixed tooltips not showing for subscriber perks on the subscription dialog.

    [/*]
  • Fixed tooltips on adornment layer set bonuses showing as active when they should not be because the base layer equipment item is not present.

    [/*]
  • Fixed mailbox not updating cost when attached item count changed.

    [/*]
  • Fixed an issue preventing resetting NPCs not wiping their combat effects and regenerating too slowly.

    [/*]

Updates:

  • [strike]Unity engine updated to the latest minor revision. This includes a recent fix to a critical security bug along with other misc. bug fixes and improvements.[/strike]

    [/*]
  • Updated our internal input module to the latest version. Last time we tried this there was an issue on Windows boxes where the ALT+# key binds were not functioning - this should be resolved.

    [/*]
  • Disabled seasonal scene overlays and associated quests.

    [/*]

Ibaxus:

  • Reworked the Jailer/Morte fights to reduce Drolsc strength, make the fight mechanic more visual and have it be present immediately in the fights.

    [/*]
  • Reduced \"Kindle\" debuff.

    [/*]
  • Reduced likelihood of getting adds during boss encounters.

    [/*]
  • Reduced proc chance of Lashing Vines.

    [/*]
  • Fixed Defender Armors not allowing Runes to add more of the Armor\'s base stat.

    [/*]
  • Increased the number of recipes from recipe chests.

    [/*]

Essence Wells & Adornments

The ever growing instability within Ember Veins has cumulated in the appearance of several Essence Wells. These represent a potent, concentrated source of Ember energy, drawing both opportunity and danger.

New Encounters

This abundance of raw essence has attracted mutated creatures. These have taken on the unique properties of the Ember Veins in which they feed making them uniquely dangerous.

New Ember Vein Adornments

Rumors talk of their focused energies unlocking new potential for Drifters. These new Adornments give additional benefits while fighting within the Ember Veins and enhance existing gear rather than replace it.

[ 2025-10-16 04:44:44 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04
  • Processor: Intel Core i5 9300h or AMD Ryzen 7Memory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 or AMD RX 580 or higherNetwork: Broadband Internet connection
  • Storage: 20 GB available spaceAdditional Notes: Linux support is experimental and may encounter performance issues.
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