Welcome to Embers Adrift, Drifter! You've escaped the war-torn lands of the south by choosing to take your chances in the dreaded Darklands. After a grueling journey that has left your body wounded and your mind and memories scattered you discover the Great Chasm and a single solitary rope-bridge spanning across it. You hear pleasant tones inviting you across the bridge and discover drifter's landing. Not everyone escapes the Darklands, only the strong. You discover the City of Newhaven and it's struggling inhabitants. After recovering with their help it is your turn to help them survive! Enter the lands north of the Old Wall, fight the Exiles who plot against your new home, discover old ruins and dungeons with untold treasures and fearsome monsters, and uncover the secrets of Ember - the source of powerful magic!
Embers Adrift is a unique fantasy PvE MMORPG with limited PvP in the arena. Whether you prefer solo play or group play there is something for everyone. Group-based content will bring you into the deepest, darkest corners of the world where the strongest monsters and loot can be found, while solo-content offers it's own dangers and rare loot. Fight to level 50 and discover the unique progression our end-game content offers. Embers Adrift focuses on community, challenging content, immersion, rich lore, campaign-like quests sometimes with various endings, and is built on design principles found in classic MMOs. We hope you enjoy your stay in Embers Adrift.
FEATURE LIST:
PvE experience in a unique fantasy setting with limited PvP
No cash shops, microtransactions, loot boxes, NFTs, or any in-game monetization
Optional Subscription
Active development team that communicates with the players
Lore rich world with mysteries to unravel throughout your journey
Compelling original soundtrack with unique tracks per region
Soundtrack includes several dynamic tracks that change depending on your state in the game
Strategic tab-target combat system with defensive and offensive targeting that shines in group play
Adventure content designed for solo players, small groups, and full 6-person groups for levels 1-50
24-player raid system
Unique GM-run in game events that award "bloops;" a special currency
Spend bloops to buy unique titles, emotes, and more in the City
3 Base roles branching into 9 Specializations at level 6 including crowd control
Unique "death" penalty mechanics (no exp loss)
Crafting system with 3 gathering roles, 6 crafting professions, and material-driven benefits
Imbue crafted items with the magic of Ember to bring them to a whole new level
Weapon and Armor augmentation system
Meaningful day and night cycles that affect the world and mob behavior
Useful light sources, including ground torches set by players as beacons
Static, dynamic, and rare campaign-like quests with different choices and different outcomes
Layered equipment system
Asymmetrical gearing (ex. 2 bracer slots, each with it's own visual. Wear one shoulder piece to achieve an asymmetrical look.)
Vast overland zones and dungeons, and non-linear underground dungeons with escape routes
Rare dynamic dungeon entrances with their own mob sets and rare mobs for solo and group play
Seasonal Changes
Unique AI and aggro system
Fast travel for easy access to groups
Editable character appearance at anytime via character select screen
Mysterious lore that unfolds as the game grows
Immersive environmental navigation
Unique fantasy magic system "Alchemy" (Ember use) that all players can utilize
Shared banks for all characters on an account and Personal Stashes for each character

This month\'s patch includes a number of fixes, updates, and new Ember Vein content. We have some fun things cooking for November/December so stay tuned!
Updates
Updated our internal input module to the latest version.
[/*]Updated PvP buff tooltip to indicate that it applies to resists.
[/*]Updated the background color on the Ibaxian Adornment equipment page.
[/*]Updated the Macro Bar to no longer consider the +/rotate buttons to be part of the window. This means that they can once again be off screen.
[/*]Added context menu items for \"Add\" and \"Rotate\" to the macro bar and macro buttons.
[/*]NPCs no longer use Bleeding Strike. They now use abilities introduced in the recent NPE.
[/*]Added tooltips to Adornments when worn and either no base item is present, or you are in a zone where the item is not active.
[/*]Adjusted verbiage on Adornment set bonuses to say \"Active\" rather than \"Equipped\".
[/*]Disabled seasonal scenes and associated quests.
[/*]Disabled NPC turnip heads.
[/*]Updated cursor on equipment tab hover.
[/*]Improved tooltips on equipment tabs if you can toggle visibility (Ibaxian Adornments).
[/*]Disabled old Specialization quests. These should no longer show in your quest log.
[/*]Disabled Gathering & Crafting \"Coming Soon\" area of the Bulletin Board UI. These will return at a later date.
[/*]Auto follow cancel chat messages now have a tooltip with a reasoning for the cancellation. The verbiage is short as this tooltip is mainly to help us debug.
[/*]Reduced eye material smoothness value slightly.
[/*]Added a loading tip indicating that Alchemy enhanced abilities deal Ember damage.
[/*]
Ibaxus
Fixed Defender armor not allowing runes to add more of the armor\'s base stat.
[/*]Reworked the Jailer/Morte fights to reduce Drolsc strength, make the fight mechanic more visual, and have it be present immediately in the fights.
[/*]Reduced \"Kindle\" debuff.
[/*]Reduced likelihood of getting adds during boss encounters.
[/*]Reduced proc chance of Lashing Vines.
[/*]Increased the number of recipes from recipe chests.
[/*]
Fixes
Fixed an issue that was preventing subscription purchases from going through.
[/*]Fixed an issue where your Ember Stone would be hidden after zoning.
[/*]Fixed invalid default Anti-Aliasing selection. SMAA is now enabled by default.
[/*]Fixed tooltips for subscription perks not showing on the activate subscription dialog.
[/*]Fixed tooltips for Adornment set bonuses showing incorrect active values if the base item was not equipped.
[/*]Fixed mailbox not updating cost when adding items to a stack.
[/*]Fixed chat links for some recipes not showing correctly.
[/*]Fixed stuck spots in Ibaxus, and Highland Hills.
[/*]Fixed more ladders in Grimstone Canyon.
[/*]Fixed missing stats on class tooltip.
[/*]Fixed an issue where batch crafting would continue after reopening the crafting UI.
[/*]Fixed an issue preventing NPCs not removing combat effects while resetting.
[/*]Fixed an issue causing NPCs to regenerate health & armor too slowly while resetting.
[/*]Fixed timing issue with Alchemist Ember Impact ability VFX.
[/*]
Essence Wells & Adornments
The ever growing instability within Ember Veins has cumulated in the appearance of several Essence Wells. These represent a potent, concentrated source of Ember energy, drawing both opportunity and danger.
New Encounters
[p align=\"start\"]This abundance of raw essence has attracted mutated creatures. These have taken on the unique properties of the Ember Veins in which they feed making them uniquely dangerous.[/p]New Ember Vein Adornments
[p align=\"start\"]Rumors talk of their focused energies unlocking new potential for Drifters. These new Adornments give additional benefits while fighting within the Ember Veins and enhance existing gear rather than replace it.[/p][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45320885/e91930082eb576efbf8f3819db59106cad064f54.png\"][/img]
Minimum Setup
- OS: Ubuntu 20.04
- Processor: Intel Core i5 9300h or AMD Ryzen 7Memory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or AMD RX 580 or higherNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Linux support is experimental and may encounter performance issues.
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