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Hello everyone, regarding the card adjustments made yesterday, some of the intended changes were accidentally omitted. Therefore, we have implemented additional adjustments today. 1. The adjustments to the cards are not meant to restrict the use of certain strategies or to encourage players to adopt a fixed strategy. Instead, they aim to: - Ensure that all strategies have value, rather than making one strategy the only viable option. - Prevent any single card from being overwhelmingly powerful and mindlessly included in any deck. - Reduce the repetition of the same action during a single persuasion attempt. 2. For the currently popular card-drawing strategy, there are two main adjustments (one was implemented in yesterday's update, and the other was omitted and has been added today): - Weakened [Positive Thinking], reducing its individual card value while keeping the number of cards drawn unchanged, ensuring it doesn't affect the initiation and potential of the card-drawing strategy. - Enhanced [Pie in the Sky], significantly improving the initiation speed and potential of the card-drawing strategy. 3. For non-card-drawing strategies that use [Positive Thinking] solely as a means to draw cards: - Due to the correction of the [Drunkenness] buff (its effect has been doubled), it actually yields higher benefits than before the adjustment. Additionally, we have collected a lot of feedback from players regarding issues such as high repetition in mid-to-late game card play. In a major update within February, the skill of the helper [Auntie Wang] will be revamped. After unlocking [Auntie Wang], the maximum membership fee obtained from inviting ordinary members will be recorded. Subsequently, when encountering ordinary members with the same condition card, the persuasion process can be skipped, and the recorded maximum membership fee can be obtained directly. - Example: If you previously encountered an ordinary member with the [Stingy] condition and obtained 30,000 in membership fees, the next time you encounter an ordinary member with the same [Stingy] condition, you can "choose" to invite them directly and receive 30,000 in membership fees (the final value will account for current bonuses). Alternatively, you can "choose" to challenge again to refresh the previously recorded maximum fee. 4. **Card Adjustments:** - [Pie in the Sky] After adjustment: Increases membership fees by 60, then increases by 30 for each card drawn. Before adjustment: Increases membership fees by 60, then increases by 20 for each card drawn. - [Improvise] Patience cost adjusted to 1 (previously 0). After adjustment: Choose to add 1 Communication or Bargaining card to your hand and reduce its patience cost to 0. Before adjustment: Choose to add 1 Communication or Bargaining card to your hand. - [Strategic Planning] After adjustment: When successfully replacing a card, draw 1 card for each successful replacement (deactivates after 5 triggers). Before adjustment: When successfully replacing a card, draw 1 card (deactivates after 5 triggers). 5. **Persuasion State Adjustments:** The maximum stackable buff effect layers have been adjusted to 99 (previously 50). 6. **Skill Effect Adjustments:** - The skill effect of [Discover Treasure] at level 1 has been adjusted to increase Luck by 15 (previously 7). - The skill effect of [Discover Treasure] at level 2 has been adjusted to increase Luck by 35 (previously 21). 7. **Fixes:** - Fixed an issue where different system languages and time zones could cause the game to freeze. - Fixed discrepancies between skill effect descriptions and actual effects. - Fixed an issue where Nicole's storyline quest might not unlock CG correctly under certain circumstances (after the fix, even if the quest was already completed, reloading the save will directly unlock the corresponding CG). Thank you for your understanding and support! We will continue to work hard to bring you a better gaming experience. **[Game Development Team]**
The protagonist, who constantly faces setbacks in life, arrives in the new city of “Queqiao Town” to take over her mother’s matchmaking agency, which is on the brink of bankruptcy. With the help of an unreliable uncle and a diverse group of staff, she attempts to reclaim the top spot in the matchmaking industry in Queqiao Town.
During this journey, the protagonist will encounter four distinct and diverse female leads, each bringing a unique emotional experience to the player. How she manages her relationships with them and tries to solve their problems will determine who she ends up marrying. The choices made will decide which path leads to the altar...Reacquaint yourself with Qiaoqiao Town, which you haven't visited in years. Sharpen your skills and discover any useful helpers or tools that could aid your matchmaking business. Don't forget to take breaks amid the busyness! Enjoy a variety of leisure activities such as fishing, DJing, reading, drinking, and working out.
While developing relationships with the four female leads, players also need to manage the operations of their matchmaking agency. This involves meeting single men and women in town, persuading them to become members of the agency, and striving to fulfill their desires for a partner by making suitable matches.
Ye Qingyu: The landlord's only daughter, who bears the expectations of her elders—a seemingly aloof yet warm-hearted girl-next-door. (CV:ZhiMao)
Neeko: A “hardcore otaku” server from the bakery next door, a seasoned gaming enthusiast. (CV:XianTaWuTong)
Gu Meng: Your childhood friend, with whom you can no longer openly acknowledge your feelings due to differences in family backgrounds as you grew up. (CV:YuXi)
Lin Xi: A doctor you meet through matchmaking, who is a “fearful-of-marriage” woman in her late thirties. (CV:RuoWu)
Customize your own "blind date resume". Show us yourself and tell about your appeal for love with up to 20 labels. Friendship or love may come right to you! Attention: please be cautious with possible SCAM.
I used to be deeply moved by the emotions in many movies, TV dramas, and literary works, as if there was a shadow of myself in them. However, there are also many videos on the internet that say "once a day, prevent early love". I have personally experienced several blind dates in the secular sense and have gained some insights: life is only once, and marriage should also be carefully chosen. Therefore, if you can simulate the experience of dating, meeting parents, and getting married in the game, it can also be considered as indirect experience. With this original intention, I decided to turn this process into a game after finishing the production of "Chinese Parents" .
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