We want Monochroma to be remembered as one of the best platformers of all times. Therefore we don't want technical issues to overshadow the real reason we developed Monochroma. New features: - Full Controller Support Improvements in gameplay: We reworked all the puzzles and action scenes that frustrates the players. - Avoiding pixel jumps - Avoiding trial and errors - Avoiding unnecessary deaths - Removing repetitive actions - Improving the visibility of important parts, hints and interactables - Reworking the camera zones and angles Improvements in controls: We wanted to smoothen the controls by: -Fixing the jump distance while sliding (removing air-control during sliding state) -Adding an auto-climb feature for objects that we can't hold on to. -Shortening the recovery time of landing (the recovery time depends on how high you fall off) -Removing the recovery time on ropes and ladders Improvement in physics: - Floating objects physics have been reworked - Movables act more naturally when pushed off from edges Bug fixes: - Brightness adjustment on the menu is more effective - Brightness issue of Mac version is fixed - Several bugs that causes the player to get stuck have been fixed - Fixed the problem that causes the character to not get hold at some edges - Fixed lots of visual bugs - Some minor localization fixes Performance improvements: - Lowered the GPU load of a few scenes on each chapter - Lowered the memory exceptions and memory requirements of 2nd chapter Known issues that will probably be addressed on later updates: - We made the tests with Logitech gamepad, therefore it will be of great help if you leave your feedbacks with different controllers - Although very rare, there are some strange bugs effecting the animations at some Linux distros, we're investigating the issue. - Approx. %2 of players reported that they had some unexpected crashes on 2nd Chapter of the game, we're hoping the the performance improvments will help lower these crashes but we require feedback. - Catching animations might not run properly at some animation states - Climbing ladders might require a jump at the end for some ladders We're excited to hear your feedbacks about the new update. We're working hard to make Monochroma a great game, help us spread the word!
We want Monochroma to be remembered as one of the best platformers of all times. Therefore we don't want technical issues to overshadow the real reason we developed Monochroma. New features: - Full Controller Support Improvements in gameplay: We reworked all the puzzles and action scenes that frustrates the players. - Avoiding pixel jumps - Avoiding trial and errors - Avoiding unnecessary deaths - Removing repetitive actions - Improving the visibility of important parts, hints and interactables - Reworking the camera zones and angles Improvements in controls: We wanted to smoothen the controls by: -Fixing the jump distance while sliding (removing air-control during sliding state) -Adding an auto-climb feature for objects that we can't hold on to. -Shortening the recovery time of landing (the recovery time depends on how high you fall off) -Removing the recovery time on ropes and ladders Improvement in physics: - Floating objects physics have been reworked - Movables act more naturally when pushed off from edges Bug fixes: - Brightness adjustment on the menu is more effective - Brightness issue of Mac version is fixed - Several bugs that causes the player to get stuck have been fixed - Fixed the problem that causes the character to not get hold at some edges - Fixed lots of visual bugs - Some minor localization fixes Performance improvements: - Lowered the GPU load of a few scenes on each chapter - Lowered the memory exceptions and memory requirements of 2nd chapter Known issues that will probably be addressed on later updates: - We made the tests with Logitech gamepad, therefore it will be of great help if you leave your feedbacks with different controllers - Although very rare, there are some strange bugs effecting the animations at some Linux distros, we're investigating the issue. - Approx. %2 of players reported that they had some unexpected crashes on 2nd Chapter of the game, we're hoping the the performance improvments will help lower these crashes but we require feedback. - Catching animations might not run properly at some animation states - Climbing ladders might require a jump at the end for some ladders We're excited to hear your feedbacks about the new update. We're working hard to make Monochroma a great game, help us spread the word!
Monochroma
Nowhere Studios
Nowhere Studios
2014-05-28
Action Indie Adventure Singleplayer
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(456 reviews)
http://www.nowherestudios.com/#!monochroma/cghg
https://store.steampowered.com/app/265830 
The Game includes VR Support
Monochroma Linux [4.32 G]
- OS: Ubuntu 12.04 or later
- Processor: 2GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 3.0 Support
- Storage: 5 GB available space
- OS: Ubuntu 12.04 or later
- Processor: Core 2 Duo 2GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 Support. 512 MB Video Card or better
- Storage: 5 GB available space
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