Dear first players and supporters of Cannons Lasers Rockets! We went to Early Access — and it was not about money, it was not about selling copies. It was about reaching out, getting as much reactions about our game in as little time as possible. We create a game for gamers — and we do care what those gamers think of us. What's hot, what's not, what needs changing. Going to Early Access is about learning all these things from you. Now some may ask — why not do a closed testing phase instead? Well, we did have a closed testing. It's just not enough. CLR was too much for closed testing, felt too confined in it. We want as much feedback as possible and we want it NOW. So we go wider. And we believe in crowdfunding as well as crowdsourcing. We believe in community of players supporting the game they like, the game they want to see grow bigger and better, with their buck. And judging by the buck — there are kind and generous people out there, people who believe in our idea and want to see CLR blossom. This is great. This is the best kind of knowing — knowing that what you do brings fun to those who play it. We think of Elite accounts as of a way to show your support, not as a means of leeching money. This actually works — you support, you play, you write us about the game. And we know we did not get everything right the first time out of the gate. We made a bunch of mistakes — but you tell us how we can make the game better. You did not just give up on us as soon as you saw what's wrong — instead you went and told us about it. This means you want the game to be better — you're interested in the theme, you "got" the gameplay. This means we have something to strive for. We actually listen to your advice and complaints — and we react fast. That's what has already been fixed:
- now the mission properly ends in case all the combatants from one side leave it
- Doomseeker now has Repair Drones and Shield Restorer technologies available
- you will no longer lose control of the ship when you Alt-Tab back and forth
- teleport gates now have labels telling you which way they lead
- size of the teleporter tooltip is increased
[ 2014-02-06 14:28:07 CET ] [ Original post ]
- CLR Linux Content [1.19 G]
We wanted to make something that we ourselves would like to play - a game chock-full of what’s cool about spaceships shooting each other up and with none of that boring stuff.
We set out to make a game with both a light-hearted gameplay that is hard to find today and deep tactical potential that allows for sophisticated approach to team play.
So we made Cannons Lasers Rockets - a fast-paced, bright and colorful space arcade equally enjoyable for hardcore and casual gamers.
In our game you will discover that:
SPACE COMBAT IS EASY
A videogame spaceship is usually not an easy ride - three-dimensional navigation makes you dizzy and disoriented. But in CLR you struggle against your opponents, not against your controls. We simplified gameplay just enough so you wouldn’t need to BE a great star pilot to FEEL like one.
SPACE COMBAT IS INTERESTING
No boring parts, only what you come for - going into combat to send some rockets into the other guy’s hull.
And if you eventually get a little tired of shooting, and start looking for more - be sure that we will give you more. Multiple game modes, a metric ton of different tactical situations, a MOBA core that creates many possibilities for fun and meaningful gameplay - and even more!
SPACE COMBAT IS FUN
We don’t really know what «realistic» starships will look like, so we don’t really care. A ship in a game should be fun to look at and fun to ride in, period. We want ships to be weird, plentiful and different - everyone will find one that is suited just for them, both in visual style and the distinct way of playing that comes with every ship.
We streamlined our gameplay as much as we could, and then we turned the coolness knob up to eleven!
- Processor: Athlon II X2 220 (2.8GHz) or equivalent processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB of VRAMNetwork: Broadband Internet connection
- Storage: 1500 MB available space
- Processor: i5 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB of VRAMNetwork: Broadband Internet connection
- Storage: 1500 MB available space
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