Right to the point: now you can change your control scheme on the Options screen! Yeah, it was pretty weird on our part not to do it right from the beginning. But you know what? I think you can't remap controls on a real spaceship, every knob and lever there do what they're supposed to do and are not interchangeable. What I'm saying is - we've been just as good as an actual starship up until this point, and now we got BETTER. Also I'm pretty sure real starships don't shoot lasers. Yet. But one can hope. Until that bright future comes - launch the game, make the controls more to your liking and blow something up! Changes for the build 1955: - as we said above, you can now customize controls in the Options menu; - we added EULA to the game client, in case you're one of those people who read EULAs; - We changed pack of free-ships. Now Doomseeker, Predator, Sherer and Seeker are available for everyone; - Transplantation (Parasite's technology) now works properly; - few other bugfixes and optimisations were made.
[ 2014-02-24 11:59:23 CET ] [ Original post ]
Right to the point: now you can change your control scheme on the Options screen! Yeah, it was pretty weird on our part not to do it right from the beginning. But you know what? I think you can't remap controls on a real spaceship, every knob and lever there do what they're supposed to do and are not interchangeable. What I'm saying is - we've been just as good as an actual starship up until this point, and now we got BETTER. Also I'm pretty sure real starships don't shoot lasers. Yet. But one can hope. Until that bright future comes - launch the game, make the controls more to your liking and blow something up! Changes for the build 1955: - as we said above, you can now customize controls in the Options menu; - we added EULA to the game client, in case you're one of those people who read EULAs; - We changed pack of free-ships. Now Doomseeker, Predator, Sherer and Seeker are available for everyone; - Transplantation (Parasite's technology) now works properly; - few other bugfixes and optimisations were made.
[ 2014-02-24 11:59:23 CET ] [ Original post ]
- CLR Linux Content [1.19 G]
We wanted to make something that we ourselves would like to play - a game chock-full of what’s cool about spaceships shooting each other up and with none of that boring stuff.
We set out to make a game with both a light-hearted gameplay that is hard to find today and deep tactical potential that allows for sophisticated approach to team play.
So we made Cannons Lasers Rockets - a fast-paced, bright and colorful space arcade equally enjoyable for hardcore and casual gamers.
In our game you will discover that:
SPACE COMBAT IS EASY
A videogame spaceship is usually not an easy ride - three-dimensional navigation makes you dizzy and disoriented. But in CLR you struggle against your opponents, not against your controls. We simplified gameplay just enough so you wouldn’t need to BE a great star pilot to FEEL like one.
SPACE COMBAT IS INTERESTING
No boring parts, only what you come for - going into combat to send some rockets into the other guy’s hull.
And if you eventually get a little tired of shooting, and start looking for more - be sure that we will give you more. Multiple game modes, a metric ton of different tactical situations, a MOBA core that creates many possibilities for fun and meaningful gameplay - and even more!
SPACE COMBAT IS FUN
We don’t really know what «realistic» starships will look like, so we don’t really care. A ship in a game should be fun to look at and fun to ride in, period. We want ships to be weird, plentiful and different - everyone will find one that is suited just for them, both in visual style and the distinct way of playing that comes with every ship.
We streamlined our gameplay as much as we could, and then we turned the coolness knob up to eleven!
- Processor: Athlon II X2 220 (2.8GHz) or equivalent processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB of VRAMNetwork: Broadband Internet connection
- Storage: 1500 MB available space
- Processor: i5 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB of VRAMNetwork: Broadband Internet connection
- Storage: 1500 MB available space
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