Yes, the pun in absolutely intended! We're leaving Early Access and move to the Steam catalogue. Isn't that great news? Now we can be discovered by a lot more people, which means more battles, larger teams and greater variety of challenges that you're going to face! Now let's slow down for a second and see what we've done and what it all means for you. Only with your continued support are we able to keep developing the game, so the features we create ad the changes we make are all based on what you previously liked or disliked about the game. We've listened, we've taken notes, we argued sometimes — and here's what we did. How is the game different now? Let's start with the most visible changes.
- The map — brighter, better and action-packed — your fight just got larger than life! We overhauled the main map so that now it incorporates a lot of new elements and makes room for different strategies and player skill levels. Whoever you are, however you like to play, you'll find a perfect spot for you in this new combat environment. Take Defenders head-on? Go take control of the turrets? Crawl through the dangerous nebula and flank the enemy without being seen? Attack the newly-arrived alien force, risk your life, grab a lot of XP and use it to finish off your main opponent? You've got it all and more! This map is all about discovery and emergent tactics. You can bet even we ourselves have not discovered everything that can be done here! Use your tactical genius and bring victory to your side!
- You've got access to the full range of ships — this may be old news for our avid supporters, but we want to remind everyone about this cool change. Every ship in the game is currently available to every player and even comes in several versions so that you may look unique in combat. This includes not only those vessels that are already in the game, but also all those ships we're still building for the future versions.
- The in-play bonuses are here to grab — we've never been an all-too-serious game. We wanted space combat to be fun, which sometimes means putting fun things where you don't expect them. And so the bonuses are here! Think of them as those old health-packs and damage enhancers that were lying around in shooter games. They're things you can grab during combat and get more shield, more energy or a damage boost. Sometimes they're random, sometimes you see what you get, and it's always useful. With a bonus, you can change the tide of a battle — or just get even with a particular opponent. Come and see for yourself.
- Game interface is now much more informative — you'll get notified about technologies you installed, bonuses you've collected and XP you have. We made it so you won't miss the time to go for an upgrade, never misplace your target, and will generally feel better informed in combat.
- Doomseeker can teleport to safety and become transparent as to avoid damage.
- Seeker, Sherer and Scourge now can direst their area attacks — not center them on themselves but hurl the center of the impact away as far as they like.
- Invulnerable got an ability to build allied turrets. This vehicle is now a one-ship-strikeforce that can bring firepower with her wherever she goes.
- Besieger and Predator do a similar thing — they create allied "spawning pools" that bring out small AI-controlled ships that support your assault. They are different — some have lasers, some have torpedoes — but they are all very useful. If you wanted to lead a swarm onto enemy defences and blot out the sun — now you can do that!
- Time for something new! — we're bringing new combat mechanics into the game. They'll create new combat roles and repurpose old ones, all for the aim we set for ourselves from the start — to make a game where everyone will find a combat role perfectly suitable and fun for them. Tell us if you don't have one yet — we'll find something new for you!
- Time for a new ship! — and not just one. These new mechanics need vessels, right? New, beautiful and formidable ships are coming to your hangar, each one perfectly fit for battle and with many customization options to bring it to your taste.
- Time to go big! — we're putting finishing touches on another new map, which is going to be significantly larger, better suited to big battles with a lot of participants, and will put to good use all strategies and mechanics available in the game.
- Time to go informative! — your hangar bay will soon display all the combat statistics that concern you, so you'll be able to track your progress and see when you get better and how good you already are.
- Time to go to war! — well, you know what THAT means. Fly out and blow stuff up! Those medals won't award themselves!
[ 2014-08-25 16:38:25 CET ] [ Original post ]
Yes, the pun in absolutely intended! We're leaving Early Access and move to the Steam catalogue. Isn't that great news? Now we can be discovered by a lot more people, which means more battles, larger teams and greater variety of challenges that you're going to face! Now let's slow down for a second and see what we've done and what it all means for you. Only with your continued support are we able to keep developing the game, so the features we create ad the changes we make are all based on what you previously liked or disliked about the game. We've listened, we've taken notes, we argued sometimes and here's what we did. How is the game different now? Let's start with the most visible changes.
- The map brighter, better and action-packed your fight just got larger than life! We overhauled the main map so that now it incorporates a lot of new elements and makes room for different strategies and player skill levels. Whoever you are, however you like to play, you'll find a perfect spot for you in this new combat environment. Take Defenders head-on? Go take control of the turrets? Crawl through the dangerous nebula and flank the enemy without being seen? Attack the newly-arrived alien force, risk your life, grab a lot of XP and use it to finish off your main opponent? You've got it all and more! This map is all about discovery and emergent tactics. You can bet even we ourselves have not discovered everything that can be done here! Use your tactical genius and bring victory to your side!
- You've got access to the full range of ships this may be old news for our avid supporters, but we want to remind everyone about this cool change. Every ship in the game is currently available to every player and even comes in several versions so that you may look unique in combat. This includes not only those vessels that are already in the game, but also all those ships we're still building for the future versions.
- The in-play bonuses are here to grab we've never been an all-too-serious game. We wanted space combat to be fun, which sometimes means putting fun things where you don't expect them. And so the bonuses are here! Think of them as those old health-packs and damage enhancers that were lying around in shooter games. They're things you can grab during combat and get more shield, more energy or a damage boost. Sometimes they're random, sometimes you see what you get, and it's always useful. With a bonus, you can change the tide of a battle or just get even with a particular opponent. Come and see for yourself.
- Game interface is now much more informative you'll get notified about technologies you installed, bonuses you've collected and XP you have. We made it so you won't miss the time to go for an upgrade, never misplace your target, and will generally feel better informed in combat.
- Doomseeker can teleport to safety and become transparent as to avoid damage.
- Seeker, Sherer and Scourge now can direst their area attacks not center them on themselves but hurl the center of the impact away as far as they like.
- Invulnerable got an ability to build allied turrets. This vehicle is now a one-ship-strikeforce that can bring firepower with her wherever she goes.
- Besieger and Predator do a similar thing they create allied "spawning pools" that bring out small AI-controlled ships that support your assault. They are different some have lasers, some have torpedoes but they are all very useful. If you wanted to lead a swarm onto enemy defences and blot out the sun now you can do that!
- Time for something new! we're bringing new combat mechanics into the game. They'll create new combat roles and repurpose old ones, all for the aim we set for ourselves from the start to make a game where everyone will find a combat role perfectly suitable and fun for them. Tell us if you don't have one yet we'll find something new for you!
- Time for a new ship! and not just one. These new mechanics need vessels, right? New, beautiful and formidable ships are coming to your hangar, each one perfectly fit for battle and with many customization options to bring it to your taste.
- Time to go big! we're putting finishing touches on another new map, which is going to be significantly larger, better suited to big battles with a lot of participants, and will put to good use all strategies and mechanics available in the game.
- Time to go informative! your hangar bay will soon display all the combat statistics that concern you, so you'll be able to track your progress and see when you get better and how good you already are.
- Time to go to war! well, you know what THAT means. Fly out and blow stuff up! Those medals won't award themselves!
[ 2014-08-25 16:38:25 CET ] [ Original post ]
- CLR Linux Content [1.19 G]
We wanted to make something that we ourselves would like to play - a game chock-full of what’s cool about spaceships shooting each other up and with none of that boring stuff.
We set out to make a game with both a light-hearted gameplay that is hard to find today and deep tactical potential that allows for sophisticated approach to team play.
So we made Cannons Lasers Rockets - a fast-paced, bright and colorful space arcade equally enjoyable for hardcore and casual gamers.
In our game you will discover that:
SPACE COMBAT IS EASY
A videogame spaceship is usually not an easy ride - three-dimensional navigation makes you dizzy and disoriented. But in CLR you struggle against your opponents, not against your controls. We simplified gameplay just enough so you wouldn’t need to BE a great star pilot to FEEL like one.
SPACE COMBAT IS INTERESTING
No boring parts, only what you come for - going into combat to send some rockets into the other guy’s hull.
And if you eventually get a little tired of shooting, and start looking for more - be sure that we will give you more. Multiple game modes, a metric ton of different tactical situations, a MOBA core that creates many possibilities for fun and meaningful gameplay - and even more!
SPACE COMBAT IS FUN
We don’t really know what «realistic» starships will look like, so we don’t really care. A ship in a game should be fun to look at and fun to ride in, period. We want ships to be weird, plentiful and different - everyone will find one that is suited just for them, both in visual style and the distinct way of playing that comes with every ship.
We streamlined our gameplay as much as we could, and then we turned the coolness knob up to eleven!
- Processor: Athlon II X2 220 (2.8GHz) or equivalent processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB of VRAMNetwork: Broadband Internet connection
- Storage: 1500 MB available space
- Processor: i5 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB of VRAMNetwork: Broadband Internet connection
- Storage: 1500 MB available space
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