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Community Art Showcase #2

Howdy fellers !!!


The FoF community has outdone itself once again this year. It's time to showcase the mightiest creations of the west !
Tribute to the best multiplayer game ever - SourceEngineEnjoyer
Rangers and Desperados - DCelsiusY
Four Men For A Whiskey - Mallo
Cold Blood - MadDrip
Not cool man - Split
Good job - Split
Fistful of Pixels - Xhc
Pass the whiskey - MadDrip
- b5288558_2024 That's all for now, go show some love to the artist on the steam hub with likes and shares lads ! PASS THE WHISKEY ~~ Papa Pasda' ~~


[ 2024-11-25 15:56:50 CET ] [ Original post ]


10th Anniversary celebration - Community Art Showcase

Howdy partners !!!


Today we are celebrating the 10th anniversary since Fistful of Frags released proper on Steam! Some members of the community have been very active in creating awesome art one could say goes beyond imagination. In the spirit of celebration the Fistful of Frags team decided to offer you a tour of our favorite creations to immortalise these amazing whiskey flavored fan arts. Every artwork is a workl of love and passion and there are way more that one can view if they visit the artworks section, although these have been chosen out since they are "more recent". By Rattet Starting with a late but not less merrier christmas, a truce has been signed !
Back to business with a good'ol brawl
Now with the perfect backgrounds compilation (click for original)



By MadDrip Presenting the amazing Chadilante !
Infiltration misson for the "Walker Rat"

DRAW !!! (ings)


By Nimrod Hempel A mesmerizing Robert Lee
By Mallo Happens all the time.... sigh ! (don't look at the crate!)
By MilkyWayPenguin : The cutest slaughter <3
By RangerLicious : An interesting representation of the legendary teams leaders
It's always heartwarming and a great thing to see the community dedicating their time to create such inspiring artwork and this is something that must be praised!

A brief news update


Creators are working on making new in-game content for all of us to enjoy, so stay tuned as new maps and mods are being worked on at this moment. Don't forget to upload your artworks on the steam hub or contact me to get your art showcased for the next time. Thank you for passing the whiskey all these years with us and make sure to stay tuned for more announcements. Pass the whiskey! ~~Papa Pasda


[ 2024-05-09 12:57:24 CET ] [ Original post ]


Fistful of Frags is "Under Attack"

Howdy there pardners Fistful of Frags, not unlike other source 1 games out there is "under attack" at the moment by the "FastPath" servers. As many of you know the game offers mainly two options for players to access servers, one is the "Highlight Server Browser" (the one with image tiles) and the "Legacy Server Browser" (classic source 1 server browser).

Public Notice


In the abscence of the main developer and creator of the game "Rebel_Y" the dirty owner behind the FastPath servers seems to have decided to spam the game's "Highlight Server Browser" with his fake servers in order to deceive players, steal trafic from legitimate servers and not only...

Use the "FIND SERVERS" option


A good way to find a legitimate and good server to play on at this moment is the "FIND SERVERS" option. [olist]
  • From the game's title menu click on the option "FIND SERVERS"
  • Make sure you're on the tab titled "Internet"
  • Check on the bottom right of the server browser and click on "Refresh"
  • Now click on the top of the column titled "Players" to sort the server list by active players
  • Right click on the server of your choice and choose View server info to reveal the real number of active players on it. [/olist] Here we have a forum thread for you with further suggestions on where is safe/good to play the game. How to Find More Servers to Play

    Stay clear of FastPath servers


    When you join any of these servers your account info is being saved on their side so they can create bots in your likeness to deceive and draw in more of your friends, they even ban players randomly so they can sell them the "solution", that is more donations to their servers...a lot of shady stuff. Please make sure you are not playing there if you value your personal info and honestly, your time. For more info on FastPath's shady dealings you can visit this forum thread below. FastPath servers "A story of low class bullshitery" If anything involving this situation changes we will make sure to update you as always. We apologize for the incovenience this situation brings to all of your drunken benders out there and we most certainly hope that you will keep on passing the whiskey!


  • [ 2024-02-13 18:33:09 CET ] [ Original post ]


    Steam Master Server Issues

    Steam Master Server issues


    Howdy there pardners From what you've surely noticed the game has been having server issues these past three days. The problem seems to lie with the Steam Master Server as this issue is noticed taking effect across the globe on Fistful of Frags as well as on other known source games. An attempt was made to contact Steam and get some solid answers on the matter but honestly, we were given a "boiler plate" answer that could've probably been adressed better by chat GPT. --------------------------

    Update


    12 / 01 / 2024 The issue that had the Steam Master server displaying false info onto the server browsers has been resolved seemingly. No issues detected in-game or on the Steam client itself. Thank you for bearing with it! Time to head in-game and pass the whiskey! --------------------------

    A temporary solution


    [olist]
  • From the game's title menu click on the option "FIND SERVERS"
  • Make sure you're on the tab titled "Internet"
  • Check on the bottom right of the server browser and click on "Refresh"
  • Now click on the top of the column titled "Players" to sort the server list by active players
  • Right click on the server of your choice and choose View server info to reveal the real number of active players on it. [/olist] If you followed the steps above you're sure to find servers with players to pass the whiskey with and enjoy the game to the fullest once more! Lastly on this matter, there's another useful article on the forums on how to access more servers in Fistful of Frags, please take a look if you want more info and don't hesitate to ask if you have any questions. How to Find More Servers to Play

    Beware of scammer servers


    Some of you know the "Highlight Server Browser" (HSB), the one with the image tiles was brought into the forefront some years ago to battle against servers that exploit the way the Steam Master Servers work. There's one particular server out there that "fits the bill", called "FastPath". They use some type of "server proxies" (randomly, silly named and not, servers) to flood the server list so when players join one of these they are redirected to their main servers, so use only the in-game server browsers to join a server and stay away from FastPath! They steal trafic from all the rest of the servers and your personal (steam likeness) to use for their personal gain at the same time. The scam doesn't stop there either as they use your likeness to create bots in your image so they can draw more of your friends in there. There are whole threads out there about the scammery that FastPath servers are "serving" at the moment to the whole of the source gaming community, you need only to google for it and see it for yourselves. We will leave you with the article that helped getting them banned from Fistful of Frags. FastPath servers "A story of low class bullshitery" The creator and the main developer of the game Rebel_Y is still missing so we're doing what we can to help the situation with the few tools we have at our disposal at the moment. We're sorry for the inconvenience you're experiencing at the moment and we promise to update you as soon as the situation changes or we have some change on the issue. Keep on passing that whiskey!


  • [ 2024-01-11 15:30:31 CET ] [ Original post ]


    Halloween Celebration : The Return of the terrifying BoomBows!

    Howdy pardners. It's been some time since you've read from Firstful of Frags so we believe that it's high time to update you on the latest news but also present you with FoF's Halloween "GhostTown" game-mode once more! First things first though... some news.

    Lost but most certainly WANTED!



    We need to start by addressing the "elephant in the room" as they say, and that would be nothing other than sharing what some have probably suspected already. The main developer and the creator of this awesome game (Rebel_Y) has been missing for about six months now, the exact reason for this is unknown and only speculations can be made, but we will leave that aside for the time being, the truth of the matter is that Fistful of Frags needs him without a doubt. This of course has led to some issues when it comes to properly administrating the game in various ways; most notably it has left the "Highlight Server Browser" (henceforth called HSB) on "autopilot". No server (old or new) can be highlighted to show up on the server browser with the image tiles (the HSB) without Rebel_Y around which is very, very unfortunate. In order to view all the servers that exist out there and not only those that are being "served" to you, you need to look for them by using the "FIND SERVERS" button which is on the game's title screen. This is very important as many believe that the game doesn't have enough servers for people to have fun on but that's very far from the truth.
    We need Rebel_Y back as soon as possible, let's hope hes doing well wherever he is. Now... there's one thing we know he would approve of 100% and that is of course, celebrating Halloween, let's go with a YeeHAW!

    Ghost Town : Trick...or Boom!!!


    As many of you know FoF's "Ghost Town" game mode received a very fun update last year, that was the TnT bow, Ghost Town returns to us with the TnT Bow in tow this year as well. The TnT Bows spawn simultaneously at the start of each round and will keep randomly respawning when they are "lost", one for each team (up to 4 in a 4Team Shootout), and they bear the color of each team. It's relatively easy to track these bows and those that wield them as they are almost always shown even through walls with a discreet but very clear colored highlighting. The TnT Bow is a very powerful weapon so use it carefully. At first you need to get used to its blast radius if you want to avoid blowing yourself up, but no one can take this weapon away from you as long as you're not blasted by something or killed by an enemy.

    FoF's evil, spoooooky witch has done it again!



    You will find her cauldrons at 3 different spots around each map, don't be spooked by them, drink the witch's juice and feel the Peacemaking power building in ya! If you manage to drink enough of the stuff you will transform into a butt grinding Peacemaker with infinite ammo for a limited time and also get to keep these "instruments of Peace"!
    All in all, great gameplay and opportunity for lots of fun but all that would mean nothing if we didn't have great maps to play on.



    The spooooky versions of some of the maps we've played and loved over the years like Desperados, Nest, Cripplecreek and Overtop return to us with yet one more addition, the...

    New map : The spoooooky Warehouse!


    Introducing the Halloween iteration of fof_warehouse, "gt_warehouse" a community map created by Yami of "The Saloon". The map features the regular layout of it's 9th revision but with a more festive dressing without a doubt! This is considered a work "under construction" as it is in it's beta form still and needs some work in order to find what is causing one specific issue involving it's performance, something that The Saloon's playtesters will be working on during this first week of the Halloween celebrations. Make sure to check it out as it will be hosted on a limited amount of servers due to it's beta phase.
    With all the above mentioned nothing remains than to give you some suggestions of servers that do not appear on the "HSB" that have the game mode already running for you to have a taste.

    Non Highlighted servers running Ghost Town mode at the moment.


    The servers below can be accessed either by the game's in-game console or the option "FIND SERVERS" from the game's title screen. EU based " [EU] The Saloon | Ghost-Town | Happy Halloween!" connect 164.132.145.6:27015 US East Coast based " [US] The Saloon | Ghost-Town | No-Horses, Music" connect 162.248.88.40:6315 US West Coast based "[US] Kyekful of Frags Ghost Town #FreeChitch" connect 64.52.108.68:27040

    Server owners : How to...


    Server owners that want to enable "Ghost Town" mode on their servers need nothing more than to set it up in their server.cfg settings, change their map file settings to include the maps with the prefix "gt_" and make sure to add two variables that enable the TnT bow spawning sequence and highlighting. "fof_sv_ghost_town 1" "fof_sv_ghost_town_xbow 1" We hope to see you out there passing the whiskey and enjoying this Halloween in Fistful of Frags. Thanks for supporting this game with your free time, you are the ones keeping it alive! Pass the witche's Juice ! steammocking credits : Article cover and header by RangerLicious of "The Saloon", Gif Artwork by JPM


    [ 2023-10-15 14:15:01 CET ] [ Original post ]


    Fistful of Frags: Retextured DLC is out, and more...

    The stylized texture set is back, with more textures, some improvements and this time as an optional side download, check it out: https://store.steampowered.com/app/1965120/Fistful_of_Frags_Retextured/

    Tortuga map update


    Here's a new version of this level that already had a couple of major revisions before. Hoping this will be the definitive one. A bit of background: Tortuga was very open and lineal, quite different from some of our classic maps. While variation is welcomed sometimes, in this particular case I think most players didn't appreciate its unique layout and features. So here's a version more in line with what you would expect from a Fistful of Frags map: more connections, escape routes, tight gameplay and controlled line of sight.


    [ 2023-04-07 15:09:53 CET ] [ Original post ]


    A fistful of new textures

    Howdy partners, I'm presenting you another update! This time is about level textures. Over the years we added a bunch of level textures, some new, some taken from Valve games as Half-Life 2, Counter-Strike: Source or Day of Defeat: Source. The end result was a bit of a mess due a inevitable mix of styles, sizes and varying degrees of quality. Another issue is the inherent noise and lack of quality that most of these textures have, because they were made to be played on small monitors and run by not so capable hardware. So the time for a complete renovation came. The new textures share the same visual style and quality. They are stylized because a multiplayer FPS like this one benefices from simpler graphics, your eyes don't need a lot of noise/details because you'll be playing the same levels over and over and those details simply won't be needed at all. That extra information won't be useful for you, more like the opposite. The intention, however, was to conserve the same feeling and overall look, so the new textures have many common elements with their ancestors. Their sizes increased, so perhaps you may notice slightly longer loading times. Finally, feel free to help us improve these new textures with your feedback!











    Full size versions: https://imgur.com/04SKRZQ https://imgur.com/2zhS7Eb https://imgur.com/xTetfwp https://imgur.com/zj64wjB https://imgur.com/4Q181dK https://imgur.com/8NWm2Ea https://imgur.com/F7PRJj2 https://imgur.com/oQtJ0IF https://imgur.com/toZhNYu https://imgur.com/LOjrBYp https://imgur.com/EYeo8Ei https://imgur.com/ALa5Lbd


    [ 2023-03-02 19:31:49 CET ] [ Original post ]


    Fistful of Frags O.R.C.S. season 3!

    Howdy there pardners! The whiskey never stops flowing in Fistful of Frags and as such we've prepared for you a competitive event to try your skills going against some of the very best players at the game at the moment. This event is somehting that happens only once or twice per year so don't miss out! The dates and times that the event will be taking place are as follow

    • [EU] 25/2/23 7pm (London UK time)
    • [US] 26/2/23 4pm (PST)
    For more info please visit the forum thread linked bellow. O.R.C.S. season 3 Registration Thread We hope to see ya there! Pass the whiskey! credits : Saloon member "Rangelicious" (cover art)


    [ 2023-02-16 21:05:43 CET ] [ Original post ]


    Horse Riding, new update out!

    It only took 15 years?!


    It never was a big development milestone, in part because gameplay didn't really required vehicles of some sort, but this year came with lots of big changes and additions and... here we are. I'll save you the technical details, isn't really hard to add horses to Source engine if you go the simplest route, but there's a lot more. Riding horses probably wouldn't have happened without the superb animations made by Nimrod Hempel, community member that has helped FoF over the years. The main motivation source came from the sheer will, positiveness and insistence from another community member called Paralhama. Finally, also big thanks to The Saloon people that joined our playtests and helped with final touches.

    Concerns?


    The inclusion of horse riding into a game known by its small arms and silly footed combat could cause some scepticism at first. So let me clear something up, we don't want to change how most of our maps play. We have chosen a few regular maps as Fistful, Depot or Tortuga for this experiment to take place, there still exist areas (mostly indoors) where cavalry can't enter. A couple of new horse exclusive maps were added, this is probably the main direction where horse riding should be going, but I must say that the experience in some of our larger traditional maps has been very positive so far.

    Horse riding explained


    Horses offer great advantages when it comes to movement speed and attack power. For instance, there's no moving penalty while aiming or slowed down speed while reloading. Ramming other players to death is a key advantage for riders.
    However, horse riding requires good control, isn't just about speeding around mindlessly. Turning fast at high speed makes horses slide/drift. This side effect may be used to deal with trailing enemies though. The control scheme is quite similar to standard first person view, in short: aiming and movement direction are tied. Some degree of free aiming should be expected in upcoming updates, such improvements were delayed due time constraints.

    And this is just the beginning!


    We are reaching new horizons, do you want to ride along us?
    Credits : The Saloon ("Badass Gunslingers" steam group) Playtesters : Nimrod Hempel, Paralhama, El Indio, Chitch, Yami, Flaydin, Kyeki, Papa Pasda, Paollus, Decathlon Antifa, Ranger, sid3wind3r, , Treed. Also thanks to Kyeki for providing a test server for the beta tests. Pass the whiskey!


    [ 2022-12-24 14:46:34 CET ] [ Original post ]


    15th Anniversary! and sneak peak of upcoming update

    Fistful of Frags existed way before its Steam release in 2014, in fact, only half its existence has happened on this platform. It was the end of year 2007 when this adventure started. Those were other times for sure: YouTube or Facebook? two small start-ups. Smartphones? ha! Freemium exploitative games? Fortunately not. As a western modification for Half-Life 2, our first public beta was rather small, unpolished, yet engaging. Vigilantes, desperados, team based gameplay (way slower than it is now), 5 maps and a handful of weapons.
    Many more betas, weapons, maps, game modes and lots of changes came, and of course, a release on Steam that allowed us to be known and played by millions of persons. Ain't the subject of this modest reminder to talk about all those releases. Some FoF 'historians' around could tell you the positives and negatives of such lengthy development cycle. Beyond success and failure, what's really important to me is how lot of great people shared their time with each other, making assets, giving feedback or publicising the game around. That's how many stories of friendliness (and even romance!) started. Do you have any story to share? I'd love to read them. Finally, the past is gone and future is always around the corner. Here's a sneak peak of something we'll be playing soon!
    (yep, that in the background is one of our first maps, tramonto_lite)


    [ 2022-12-21 20:24:04 CET ] [ Original post ]


    The Saloon's Team Elimination Competitive Event 2022

    Howdy pardners This is a reminder, a singal boost one might call it for an event that is bound to take place really soon. This has already been mentioned in the previous news release but it seems people have missed it somehow.

    The Saloon's Team Elimination Competitive Event 2022


    >>> Event forum thread <<< Visiting the link above will give you all the information you need just hurry cause there ain't much time left ! Pass the whiskey !


    [ 2022-06-06 11:05:56 CET ] [ Original post ]


    A Highlight on the latest updates

    Howdy pardners ! The summer is almost here but the whiskey never stops flowing in Fistful of Frags ! It's been a long time since we had a news release, we aim to rectify this and use this opportunity to fill you in with a surmise, a presentation of all the "latest" important updates the game has seen in the past few months.

    Map Updates


    A lot of maps have seen small changes, optimisations to make spawning safer but also to change/guide the playerflow in different ways thus making them play out in a new kind of way. A lot maps have even seen additions like secret rooms, secret spots with stationary Gatling guns and even Cannons creating new hilariously funny battle situations, so make sure not to miss out ! Some of these maps are fof_fistful, fof_sweetwater, fof_nest, fof_desperados, fof_impact and in the case of fof_tortuga, a full revamp by it's creator ! So make sure to check each of them and let us know what you think. :)

    Slide perk


    Do you want to shoot while moving fast? Now it's possible by picking up the Slide perk, it'll give you the ability to slide by pressing the crouch key when at running speed, for longer slides make sure to press and hold the crouch button. Note that accuracy remains at standing still position while sliding.



    The speed and length of the slide is dependent on the speed you had when you first initiated it but not only, it also scales with the verticality of the terrain. For example, running at top speed and sliding down a hill or set of stairs will produce a way faster and longer slide overall in comparison to a slide performed on a completely horizontal, flat terrain. Tip For the element of surprise use this new perk to your advantage and initiate your battles with it cause it gives you faster <<gun draw speed>> and allows you to shoot accurately (just like when standing still) during the slide's duration, you also deal slightly higher melee damage when you're sliding.

    Jump Master perk


    Picking up this perk will give you the ability to wall jump. While you're performing a wall jump you can connect that with a kick (wall jump kick) and deal even greater damage ! This movement perk will give you access to some areas that you wouldn't be able to reach normally, it will also significantly reduce the fall damage you get when dropping off high places. This jump perk is the first of it's kind much like the slide is for Fistful of Frags, it "came about" as we were looking for new interesting ways to evolve and refresh the game-play so we believe you will enjoy it once you master it.



    Tip It can be hard to pull off a wall-jump-kick but there's a way to use it very practically. For example, if you ever get cornered (back towards the wall, touching) you can use it to jump over your enemy and corner him instead or wall-jump-kick above his own kick and fast "turn the tables on him".

    Black bow variant


    The Black Bow features a higher damage output (faster fire rate and slightly more damage per arrow) which makes it very effective when you are taking shots at targets that are close to mid range away from you, making it ideal for close quarter encounters but distant ones as well, you will find it inside the red weapon crates at a fairly reasonable price for your enjoyment !

    FragMaster progression system


    The FragMaster progression system was introduced mainly as a response to battle the issues the game faced with cheaters getting banned and creating a new account to bypass their ban.
    It does not fully protect from cheaters of course, that's impossible to achieve especially in a completely, 100% free to play game. This system locks away the most lethal weapons of the weapons/perk load-out screen, this affects exclusively level zero (0) Steam accounts, any account level 1 and above will not be affected by this system. Players with Steam level 0 accounts will have to play to unlock these weapons. The amount of FragMaster points you get at the end of each round depends on how well you've played (Notoriety score).

    Upcoming stuff and more


    There are more updates coming down the line, a new very powerful weapon will be added soon to the game, one that has been in the design board for quite some time but couldn't be included thus far due to balancing factors. Thank you for sticking with Fistful of Frags for so many years and supporting it by playing and helping with the content creation, this game cannot survive without you so we thank you from the bottom of our hearts. For more info on the game's updates you can visit the official patch notes thread via link bellow. Fistful of Frags | Patch Notes 4 One more thing to mention, The Saloon, one well known community of Fistful of Frags is holding a competitive event very soon (early June) that might interest you. For more info please visit the thread linked bellow. The Saloon's T.E. Competitive Event 2022 *Credits* : Community member Yami (pictures and gifs) and community member Kyeki (news cover+banner pics) Please leave your opinion or any questions bellow. We hope to see you in-game passing the whiskey !


    [ 2022-05-28 13:37:43 CET ] [ Original post ]


    The Official Ranked Competitive Shootout season 2 [EU] stream

    Today marks the start of the second season of the Official Ranked Competitive Shootout (O.R.C.S) Tonight we watch as players form the EU fight eachother for a chance at glory ! Come join us and have fun watching the stream, show your friends if you like... this how it is when the whiskey is passed ! countdown clock Here's the channel where you can join and enjoy the event. O.R.C.S [EU] Official Livestream Pass the whiskey !


    [ 2021-12-04 17:11:09 CET ] [ Original post ]


    Official Ranked Competitive Shootout Season 2

    Howdy there ! We're proud to announce that the registrations for the second season of the competitve event have already begun ! In order to make sure that all players have been notified we're having this public announcement. Anyone who's interested in partaking in this event can find more info in the below linked thread ! Official Ranked Shootout Competition Season 2 registration thread Prizes await the top 3 and top 5 of each region, come and pass the whiskey for a shot at glory ! Register today !


    [ 2021-11-24 22:11:04 CET ] [ Original post ]


    The Fistful of Frags community trailer 2021 release !

    Howdy pardners ! Having Halloween behind us and some cool updates coming in the next couple of months we wanted to take some time to present to you the great work being done by the Fistful of Frags community !

    The Fistful of Frags 2021 community trailer by Kyeki


    [previewyoutube=jnybqFU8-50;full][/previewyoutube] As you can see a lot of effort and focus has been put into showcasing all of the different features of the game and highlight it's slow paced but also fast paced action ! It's always heartwarming to see how players can come together to create new content for Fistful of Frags, a game that still stands to this day as a testament to the power of the modding community . Bellow you will find a small Q&A section dedicated to the player who created the trailer and some of those who contributed to it's creation . Every one's voice matters when it comes to whiskey passing in Fistful of Frags so stay tuned for more exciting updates ! Pass the whiskey ! Player and trailer creator Kyeki Q : How and when did you found about Fistful of Frags ? A : I started playing Fistful in about late 2018. At that time, Red Dead Redemption 2 came out and I was looking for alternative cowboy games as the computer I had at that time stood no chance at running that game. I discovered Fistful from an old Jerma video and it stood out to me: completely free to play, runs on Source Engine so my computer could handle it, and plenty of cool guns. So, I downloaded it and tried it out and, well, here we are ! Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ? A : I really appreciate the sense of community I've gotten over the years I've played the game, that's probably what keeps me coming back. For as long as I've played, I can rely on seeing a name I recognize or a friend in any server I join and everybody has a sense of belonging that I don't see in any other game I play. I also really like how customizable every loadout is. Every player's playstyle is unique, and there's so many unique skills that form unique combos that in turn make the game harder/more interesting to play, like gun throw and Mare's for example. Q : What did you have in mind/focus while you were creating the community trailer ? A : I wanted to capture the diversity of gamemodes and playstyles present within the game and the sense of community I feel whenever I play Fistful. The easiest way to show both of those things, of course, would be to ask for gameplay clips from some of the best players Fistful has to offer that I happen to be friends with. Q : What are your hopes and wishes for the future of Fistful of Frags ? A : For the future, I'd really hope that Fistful keeps growing as a community and Rebel keeps actively maintaining it. I'd really appreciate seeing new skills and weapons added to the game, too. I can't think of any good ideas off the top of my head, but the more you can customize the more people I feel will pick up a unique playstyle they enjoy and continue coming back to the game. More community maps being officially added would be sweet too. Veteran FoF player Yami Q : How and when did you found about Fistful of Frags ? A : I first started playing Fistful of Frags 7 years ago this year, back in 2014, when a bunch of my friends and I were new to Steam. We were looking for free-to-play games, and FoF caught our eye. Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ? A : I think what I love most about Fistful of Frags is how varied and customizable everything is. So many different perks, weapons, maps, tactics, and more that allow every player to create their own perfectly viable playstyle. Beyond gameplay, FoF has a lively and dedicated community committed to improving the game wherever possible. You can just about always find a friendly face or several that you can play a few rounds with for a good time. Q : What are your hopes and wishes for the future of Fistful of Frags ? A : Like most players, Id of course love to have new unique guns and maps to help keep things fresh. Being able to pick your playermodel & voice lines in FFA would also be great to see, as well as the potential return of player-collisions with props. Most importantly though, I just hope FoF continues to see new updates and attention from Rebel_Y, all the fantastic contributors, and the great FoF community. Veteran FoF player Chitch Q : How and when did you found about Fistful of Frags ? A : I came across Fistful of Frags through Skallagrim in 2016; it was one of the first games that I got on Steam. I used to play it while sat in bed, with an old laptop on my lap and my mouse on the blanket. Five years later and I've got a powerful PC, a great set-up, nearly 700 games... and I still often find myself drawn back to FoF. Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ? A : To put it simply: I can't name an FPS with more satisfying mechanics. The slow rate of fire and focus on accuracy makes for fun shootouts, and the longer than usual time to kill allows for strategic and wacky encounters that you won't find anywhere else. Running away from or razzle-dazzling enemies is often viable, and it's fun to use map and movement to ones advantage. In what other game can you can throw a gun back "Big Trouble in Little China style", or dance around an enemy with half-sideways bunnyhops as you slowly reload? Q : What are your hopes and wishes for the future of Fistful of Frags ? A : New maps would be a welcome addition to freshen up the game. Although, I'm not keen on the idea of gameplay and balance changes, since I've found many such changes questionable throughout the years. My main wish is that FoF maintains an active player count. I would love to be able to hop into a full server 5 years from now, because this is undoubtedly a game that I will always be able to come back to. Veteran FoF player BrainDamagedGod Q : How and when did you found about Fistful of Frags ? A : Skallagrim's old video. I saw it in late 2019. Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ? A : Prop throws, the "gunthrow" perk, melee combat, and making mods. I like the game's more funny parts too, voice lines, ragdolls, environmental deaths. It has low fire rate weapons which you have to stand still to shoot to be able to aim accurately, I don't know of any other games featuring this kind of gameplay. It also makes melee more viable and combos more effective, raising the skill ceiling. Q : What are your hopes and wishes for the future of Fistful of Frags ? A : I would like to see weapons world models and player models able to be modded again, as well as their materials. Particle mods and UI mods would be nice too. I can understand not wanting client-side mods for player models or materials used on map textures, since people could use those to cheat. But I don't see a reason not to allow particles and ui mods. I'd like to see the the speed cap raised a bit so I can bhop with hatchet/machete without getting the movement penalty. Another ~20hu/s should do it (probably). Veteran FoF player 277 Q : How and when did you found about Fistful of Frags ? A : So.. it's 2014 and i'm browsing around steam for games to play with my friends within their budget (free). Fistful of Frags fit the bill so we gave it a try and in the years since then Its gone on to provide more entertainment than many other games I've paid for and shown itself to have a solid & welcoming community. Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ? A : The thing with Fistful of Frags is there is very little fat on the bone. No long loads, no matchmaking waits. You can go from zero to gaming in 20 seconds. It's an "all meat experience" and it doesn't waste your time. Gameplay wise; it offers many honestly unique playstyles, too many to list here... A top pick of mine is disarming a foe in close combat, taking their weapon and shooting them with it, never gets old. To sum up its staying power, its quick to start playing and it's easy to have fun, also there is a huge talented modding scene if that's your kinda jazz. Q : What are your hopes and wishes for the future of Fistful of Frags ? A : I don't hope for much more than to be able to drop in and pass some whiskey when the mood takes me, and it's never failed to do that for me. My compliments to the chef ! Veteran FoF player Wolfgang V2.35 Q : How and when did you found about Fistful of Frags ? A : I found out about Fistful of Frags in December of 2014, and now have over 1800 hours in-game. I really liked historic weaponry and wanted a game that had the weapons' feel and function. Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ? A : The main thing that got me into the game was the feel of the weapons. Another one of the things that really interested me was map making, but it was only Garry's Mod. I didn't realize that I wanted a more combat oriented game to make maps for, until Fistful of Frags. Aside from this creating Old West inspiration in me, it also introduced me to the community. The community is my favorite part of the game ! I like how most of the longer-term players care to progress the game in new and exciting ways, and how kind and welcoming the majority of them are. Not to mention the modding community: Skins, maps, sounds. What more could you want from modders? The community is absolutely the largest contributor to my staying and I dont plan on leaving. Q : What are your hopes and wishes for the future of Fistful of Frags ? A : To be honest, there isn't much that I really want to change. But because I make maps myself, I would love to see some new maps in Fistful of Frags. New weapons would be nice things to have, despite there being many new ways to use weapons. I know that I still haven't tried every combination. But the thing is, I am confident that changes like these will take place, the community wants the same thing, and are willing to work for it. Me included!


    [ 2021-11-01 15:07:38 CET ] [ Original post ]


    Sunday's Halloween Party

    Howdy folks! We would like to invite you to play our *Halloween's exclusive* Ghost Town mode today. You may even find someone from the dev team there :deadmanshead: Free kbooms for everybody! Be there at 21:00 CEST, Mixxed.xyz #37

    Click this link to JOIN



    [ 2021-10-24 17:02:14 CET ] [ Original post ]


    Halloween Update: A Storm of Boooom!

    Howdy. It's this time of the year were spooky things happen. Speaking of spooky things, this Halloween Fistful of Frags has a delightful surprise for you all, here comes our timed limited Halloween themed game mode!

    Ghost Town: A Storm of Boom!


    Four TnT Bows will spawn at the start of each round, one for each team, they will be highlighted through all obstacles, if you decide to pick one up you will also be made visible to your enemies, but... with high risk, comes great reward. When you damage enemies with the TnT Bow you will also heal allies around you, making you the lifeblood of the party ! steamhappy A lot of strategies can be planned around this concept just beware not to blow your self up! If you get killed by an enemy blast, the TnT Bow will disappear and respawn elsewhere shortly after. If you die by regular damage, the bow will drop to the ground so your team mates can carry on blasting your enemies!

    A reminder of Ghost Town mode


    Imagine Four Team Shootout but with a twist, for a limited time each year (two weeks) you get to play in the "spooooooky" versions of some all time favorites, loved by all maps !



    This mode also features the Witche's Cauldrons were cowboys can get her precious "juice" to spice things up ! There's a special meter right beside your health meter, once you drink enough from the Witche's cauldron and it fills up, you're in for a ride, quite literaly ! steammocking You will get to ride on your ...ekhemm... "behind" along with infinite ammo and a pair of Peacemakers (guns) for a short period of time !!! Go all out and bring the fear to all them cowboys out there, no tricks or treats, only lead ! steammocking Don't forget, you can pick up vials containing the witch's "juice" by killing ghosts and enemies ! Another feature of this mode is the "Ghost Gun" a modified version of the classic sawed off shotgun which even though it deals no damage it can be used to "Rocket Jump" ! If you point the Ghost Gun towards the ground and fire, it will propel you in the air but it can also be used to push away enemies... why not introduce em to a nearby scary cliff !? steammocking The Ghost Gun can be acquired from within the gold boxes that spawn when you kill an enemy on a Killing Streak. https://youtu.be/73ylTbR7hGc So.. what are you still waiting for !? There's simply no time to waste, only enemy cowboys to waste blastfully ! steammocking We hope to see you out there passing that whiskey and blowing up cowboys ! YeeeHAW ! Special thanks to "Kyeki" (Fistul of Frags update video), "Yami" for the map screenshots and the mixxed.xyz servers for helping with the testing of this update !


    [ 2021-10-15 08:17:49 CET ] [ Original post ]


    New map and a completely reworked respawn system

    Howdy partners, as you may guessed by now, FoF is like Covid19: seems like it may be gone forever one day... and the next is surprising you with a new feature steamhappy I'll talk today about some recent updates that bring an almost-new playarea and some fancy respawn system for Shootout modes.

    FOF_NEST


    https://youtu.be/OQepn2iMmR4 We had a small version of this map, recreated as a nocturnal, 12 slots level from a former version originally made by Resi. There was some community interest in having some more night maps, so I decided to create a full version that adds undergrounds, a large elevator and a better crafted flow among other things. Hope you enjoy it. Other maps also received small updates to improve navigation, respawn room, aesthetics or layout tweaks. The list may include: revenge, overtop, depot and impact. Be sure to check them out!

    ONCE UPON A TIME, RESPAWNING IN THE WEST



    Respawns in FoF never resulted easy for anyone, except for the cheeky bastards that may have exploited the system to farm frags. I know who you are steamfacepalm This ain't a goddam joke, people should not only die in peace but respawn in peace too! In my defence, FoF maps are too intricate and tight packed to just slap a "normal" respawn system and call it a day, so the old system tried really hard but it never came to the state that something so important should get. It also was performance hungry, as it involved many calculations to figure out walking distances. With all those issues in mind a better replacement wasn't that easy, so things kept going... until now. The new system pre-generates such walk-based calculations so they aren't executed realtime, it's much lighter for servers out there. It controls all respawn points in real-time though, so this way it knows how dangerous is each respawn area and how much benefit could a player obtain from starting there (for instance: a near crate or being into a highly travelled area). There are several key gameplay related advantages from this approach:

    almost instant


    since the game already knows which spots are free at any time

    more fair


    as the system has memory it tries to even out advantages or disadvantages between each players' respawns. Check end game console stats to know such details.

    less repetitive


    saves you from visiting the same locations because it tracks all pasts respawns for each player and weights them along other variables.
    However, the new system requires some fine-tuning to correct certain issues that may arise after the automatic pre-generation phase, so if you notice enemies too close from your respawn point make a capture and post it on our boards. Also check this respawn bug catching contest out!


    [ 2021-02-16 19:01:38 CET ] [ Original post ]


    Try out fof_robertlee_goty!

    https://steamcommunity.com/sharedfiles/filedetails/?id=2082863666 Bringing-back a classic version of one of the core maps - "Robert Lee". That is the side-wheeler steam-ship map. We always liked the older version of the map from earlier-on in the game's history. Weasel found an old copy of the map, extracted it, did some re-packaging tweaks on it, and renamed it to avoid any conflict with the current stock version. Fully tested and now uploaded across all following servers: [F+M] Two-Team / Dual-Faction 162.248.88.40:6311, or Games.FreaksMisfits.club:6311 [F+M] Three-Team / Tri-Faction 162.248.88.40:6313, or Games.FreaksMisfits.club:6313 [F+M] Four-Team / Quad-Faction 162.248.88.40:6315, or Games.FreaksMisfits.club:6315

    Additional Notes:


    • Players may use the !soundoff to disable custom music playback.
    • Updated the map rotation for each server to be 50% fof_robertlee_goty and 50% rotating other stock maps.
    • Stay tuned for more since more custom maps may be upcoming on his community servers.


    [ 2020-05-05 20:28:15 CET ] [ Original post ]


    Explaining the deep gameplay changes of recent

    Howdy! Around October 22 update things started to change, quite a lot. Let me list the meaty part of them:

  • Hammerless pocket revolver was introduced (fast firing, low damage, 5 rounds)
  • Schofield, Smith carbine and portable whiskey jug not available as stock items
  • Yellowboy included in loadout menu (along -30% damage decrease)
  • Deringer was left as secondary only option but cheaper
  • several weapon balances: Mare's Leg, sawed-off shotgun and bow
  • no speed slowdown while walking backwards, lesser slowdown after jumping, -50% speed loss due weapon damage
  • no duck-jump possible when charging forward, less impulse gained from multiple hops
  • notoriety scoring system revamped: rewards got re-scaled so difference among smaller and biggest is double instead triple
  • carried physic props may drop easily when jumping or touching other solids
  • Tracking skill: footprints from enemies are visible for a short amount of time. This one replaces Gentleman perk
  • walking mode gets a big accuracy decrease
  • handgun skills revamped: increased accuracy for ambidextrous, small decrease for left-handed, right-handed gets a "sharpshooter" mode that replaces fanning
  • fanning handgun skill: improved handgun secondary fire mode (increased accuracy, speed while moving, fire rate)

  • OVERVIEW


    These changes focus mostly on Shootout/Team Shootout and their variants. If they could be summarized, I guess the intention here is to bring some more diversity to the table while limiting certain underlying issues. Predominant tactics make games stale, more predictable, over the time. These defects could be appreciated in FoF in the form of: all over jump-kicking, left handed revolvers and 1-shot weapons.

    WHY JUMP-KICK IS AN ISSUE AND OTHER MOVEMENT RELATED QUESTIONS


    This maneuver isn't wrong by itself, it's just bad because lag and how internet things work. Multiplayer games try to convince you that other players are where you see them on your screen, but they aren't, they are generally closer than they appear so they can hit you from relatively far away due lag and false perception. Duck-jump makes this issue worse, by making you completely defenseless while the other player gets a minimal risk at doing this action. So these recent changes made things a bit harder in this regard by limiting forward push and giving players the option to back at higher speed. Do you think it is too much, too little, well, I tried to make my point. There also was big speed loss over certain things as multiple jumps or receiving damage, specially from shotguns.Those limitations have been reduced as became unnecessary now due other changes (jump) or because they give too much significance to first attack.

    LEFT-HANDED, WALKING AND OTHER ACCURACY RELATED STUFF


    Left-handed gave a 30% accuracy bonus at the expense of having terrible dual-wield accuracy. The thing is accuracy is mostly preferred over dual-wield, so other handgun skills were irrelevant for the most part. The changes make things less white-black, as left-handed still gives the quickest time to stop and shoot, while right-handed can be used for a more fluid movement, and fanning skill gives a sensation of uncontrolled power that I personally like to use from time to time. Walking allows you to shoot semi-accurately without stopping completely. I think it simply was too good, too easy, too limiting in the diversify department. Changes make it only usable for very close range, but still is feasible.

    NOTORIETY


    Previous scale gave 4 points to top tier weapons and 15 to fists. The gap was simply too wide, if you wanted to score there wasn't much of a point in getting even mid-tier weapons. I don't even think top tier weapons were so "over the top" anyway, even Walker isn't invincible. New scale starts at 9 points and ends at 20, so the respective order doesn't change much. It's just stock tier weapons may give a 50% bonus over top tier instead 100%. There are a few attacks that got lower or higher compared to previous scale, for instance: kicks reward less, smaller guns and melee throws reward a bit better.

    WEAPON RELATED CHANGES


    Removing Schofield and Smith from stock selection on team enabled Shootout/Elimination was a hard decision, not because they belong there but there was a point in making certain mid-tier weapons more available as there was some initial concern regards how players could access to better weapons. Since chest system was revamped that concern isn't there anymore. Getting weapons that grant an edge from the start seems illogical regarding player progression, yet I still see reasons to keep Schofield at least. Sawed-off shotgun got a small boost, this is a problematic weapon because no one really uses it when it's a tad underpowered, and once you bump it a bit then becomes an annoyance. Well, I've seen it worse. Bow got a tiny rate of fire boost and higher damage from close, nothing huge but it felt like a small boost would make it better. Removal of whiskey jug is easy to explain. Team Shootout may feature teams but isn't a mode for teamplay, jug didn't offer any significant advantage for the player using it and I couldn't see one other than self-healing. So it was a bit alien among other perks. And Yellowboy, this is a major change aimed towards those who like to snipe. The problem with Smith carbine was that it was good as basic sniper but also pretty good for close combat. The weapon in itself fills a niche that is alright, it's just there shouldn't be such stock weapon that offers this wide range of attacks. Yellowboy as is now allows some decent midrange options, but it gets lot of riskier when moving into rooms and small corridors. So it feels better, a small gripe is its excessive clip, it would be better with 10 rounds max let's say.

    CONCLUSION


    Fistful of Frags never got stale in its 11 years history I don't think it should get as long it stays alive. This recent changes made the game richer in many aspects, and more fair too. Your complaints may be right too, and things may still change over the time to alleviate future issues.


    [ 2018-12-01 11:02:21 CET ] [ Original post ]


    New weapon, Shootout Tournament recap and more.

    Howdy! There's no shortage of news these days, good news fortunately. The FoF community keeps producing content and creating new venues for competitive gaming, and it should be known. I'll present you a new weapon -already available- and an initiative to keep the competitive spirit alive.

    New Hammerless pocket revolver


    If you ever wanted a small and blazing fast revolver in Fistful of Frags, this is for you. Relatively cheap and underpowered, Hammerless is great as secondary handgun, but more radical players may attempt to use it as primary attack. https://steamcommunity.com/sharedfiles/filedetails/?id=1545377138 https://youtu.be/bqzt0p3Ww1c

    FOFCL Shootout Tournament


    FFA Shootout didn't get much love competitively speaking, until now. Here's a few highlights of the 1st tournament, played recently. Check the FoFCL community group for more info. This is also a bit older news, but as you can see, game was taking place in a official map called Impact, created by Resi and added to game this past summer. Also worth to check! https://youtu.be/0flskSRPoVg Link to the full game (note this was taken from a SourceTV demo which may present certain flaws)


    [ 2018-10-27 11:36:09 CET ] [ Original post ]


    Halloween 2018 update released


    Howdy partners, as it's tradition, Halloween themed maps and game mode "Ghost Town" have been added to the base game for a limited time. This year's update comes with two additional levels, gt_overtop and gt_nest. Don't miss the chance to play!

    About Ghost Town


    For those new or that may have forgotten, Ghost Town is a variation of our classic Team Shootout mode that brings a few important combat and navigation related additions as: Wild wild butt-jumping charge
    Refill your charge meter drinking potion from cauldrons or bottles dropped by dead players, when bar is full you'll enter in a special 'butt-jumping' movement mode and two revolvers that need no reload are granted. Ghost sawed-off shotgun
    This gun causes little damage but allows players to propel themselves by jumping and then shooting at near surfaces (as walls or ground). Note that you'll have to aim at the opposite direction you want to move. It'll also eject enemies when shot from close. Ghost Gun can be obtained from golden skulls, and those spawn from thunder strikes. Ghosts
    These free roaming ghosts may be a tad annoying but do not cause any trouble. However, they can be farmed to get free potions when killed. Ghosts only die to explosives or fire.


    [ 2018-10-15 10:12:12 CET ] [ Original post ]


    Workshop is alive, check it out!

    Howdy partners, it's better late than never they say. Finally you can share your add-ons with our community in an easy and fast way. Pretty much anything, from skins, maps, sound or particle effects, HUD or weapon replacements belong to our new workshop. Fistful of Frags will be even more community powered from now on.

    To the FoF community in general


    I'm hoping this feature will spark content creation so eventually new stock content may come from workshop too. It's all about how fitting the creations may be and how they can expand or improve current content. Feedback is also very important for all content creators out there, so I'd recommend you to get involved if you can. They'll appreciate your comments but please, try to offer constructive criticism too.

    To potential content creators


    Here's a guide that explains the steps to publish content to our workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=763108024 I'd like to explain how the content will be organized. Items can be browsed by category (maps, weapon skins, etc) so we'll be tagging any entry appropriately for easy discovery unless: [olist]
  • art style doesn't fit at all, is out of place or simply doesn't belong to the Wild West (exceptions: item may be worth due other considerations)
  • gives a noticeable gameplay advantage (in that case it may even get banned)
  • doesn't work as intended or major flaws are present [/olist] Non tagged entries can still be found in other ways, this is just some form of curation to filter out of place or broken content. Other than that, I'm looking forward to your creations, if there's any doubt feel free to ask.


  • [ 2016-09-16 14:06:14 CET ] [ Original post ]


    Workshop is alive, check it out!

    Howdy partners, it's better late than never they say. Finally you can share your add-ons with our community in an easy and fast way. Pretty much anything, from skins, maps, sound or particle effects, HUD or weapon replacements belong to our new workshop. Fistful of Frags will be even more community powered from now on.

    To FoF community in general


    I'm hoping this feature will spark content creation so eventually new stock content may come from workshop too. It's all about how fitting the creations may be and how they can expand or improve current content. Feedback is also very important for all content creators out there, so I'd recommend you to get involved if you can. They'll appreciate your comments but please, try to offer constructive criticism too.

    To potential content creators


    Here's a guide that will tell you how to publish content to our workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=763108024 I'd like to explain how the content will be organized. Items can be browsed by category (maps, weapon skins, etc) so we'll be tagging any entry appropriately for easy discovery unless: [olist]
  • art style doesn't fit at all, is out of place or simply doesn't belong to the Wild West (exceptions: item may be worth due other considerations)
  • gives a noticeable gameplay advantage (in that case it may even get banned)
  • doesn't work as intended or major flaws are present [/olist] Non tagged entries can still be found in other ways, this is just some form of curation to filter out of place or broken content. Other than that, I'm looking forward to your creations, if there's any doubt feel free to ask.


  • [ 2016-09-16 14:04:28 CET ] [ Original post ]


    There will be no peace for the wicked.

    First of all, thank you all for your understanding to my previous announcement, I'm really moved by such a warm response. I just would like to explain myself a bit better and also try to clear any doubts you may have regarding FoF's future.

    Why online reputation should matter to any of you.


    One of my complains wasn't about negative reviews at all, anyone has the right to write such reviews as far they are minimally fair. My complain was about reputation tarnishing reviews. Someone in a highly upvoted review that can be seen on top implied that I usually ban legit players right and left and treat all those people like shit. That was the actual problem, I never have done that, that's not me. That's just a wicked and very negative image of me someone was touting as true. I'm a game developer, if I ever wanted to release a new game or talk about my past projects, should I have to carry such fabricated reputation on my shoulders? There's lot of young people around here that may not understand the full implications of this behavior. It's not a game, reputation tarnish practices are an actual crime in lots of countries. Any of you have the right to protect your reputation as much as I do, and that's what I tried to do and probably didn't explained properly. This is as serious as it can get, really. Upvote any negative review if you think it highlights an actual problem, but please, report those who seek to destroy other people's reputation.

    About Fistful of Frags future development.


    I'm not just leaving this mod behind to never come back. I'm stopping my development duties as implementing new features or designing new maps. I fully created half the official maps approximately and also coded the entire game, there's not much more I could actually add to improve gameplay or overall feel. However, I'll keep doing maintenance work as bug fixing and other backstage tasks. I'll be cooperating with the community when needed, for instance: adding new community maps to official rotation, new assets or whatever the community brings to keep FoF alive. If any of you want to contribute somehow, feel free to do it. You'll make lot of people happy, except a few haters ;) Edit: the mentioned review is not showing now, the author probably made it visible to friends only, who knows why...


    [ 2016-01-23 20:37:22 CET ] [ Original post ]


    Why developing this game isn't fun anymore.

    This is a message directed towards those who still care about Fistful of Frags and appreciate the huge effort done by me and others to polish and improve this free game on Steam. I'd like to remark that many updates were released during almost two years for a game that doesn't seek cash or benefice of any kind. We started with 4 maps and 1 game mode, now there are more than 20 for 4 different game modes. FoF did not receive donations or monetization of any kind, it actually costs me some money. I mention it because it also means complete freedom, freedom to stop when you feel is right to stop, and this time has come. Developing a free game is great when you feel connected to its community and your work is appreciated. This isn't the case anymore. It's more or less normal that the so called “haters” pop up from time to time, but signs are too evident to ignore them. Just take a look to highlighted reviews in Steam store and you'll see what I mean. There're pay to win games out there that get less harsh reviews than we are getting now. I also would like to clarify that I banned someone recently that seemed a cheater to me. Don't remember any other ban in the last half year, since I started to change the code to break the public hacks around that time. I was wrong, however his reaction was overly dramatic and it seems to have ignited a campaign not only against my person but the game itself. I may be a jerk but the game and all its player base have no fault and shouldn't be the target of this campaign. Let other people enjoy FoF even if you don't do it anymore. This isn't only about some random persons hiding behind their computers to attack me or this game. I know that I'm not in touch with the community regulars, I don't feel confident in some the feedback gathered by the community so I tend to ignore it. I understand that this pisses some people to no end but that's how things work with me. Do you think I'm a jerk? I could tell you 1001 ways of people being jerks to me along this time but that would be a time waste. So just to clarify, things have to end eventually. No drama, that's just how things are. The game is quite polished right now, lacks content but it can be added if someone feels like creating something. Thank Source engine for being so easy to mod. Just wanted to be as clear as possible, say goodbye and that's all. I prefer to leave it here as things will get worse over the time. That's what happens when a multiplayer game dies, and Fistful of Frags has had a very long life, being an actual free game and all. Pass the Whiskey!


    [ 2016-01-07 21:04:20 CET ] [ Original post ]


    Presenting new voice acting update and upcoming announcer feature.

    Hey folks, we released yesterday a huge update to our character voices, those used for taunts, commands and the funny death rattles. I'll be explaining another upcoming voice related feature too: the announcer.

    New voice acting


    As you may know, we had the same cowboy voice repeated for vigilantes, desperados and rangers, but no more! The classic voices created by the voice actor Michael Phillips will only be used for desperados team from now on. Vigilantes and rangers get all new voices, both performed by voice actor Gianni Matragrano. Here's how they sound: https://youtu.be/df01zieMsms Props to Gianni for his amazing work! There probably will be new voice acting for bandidos as well, as soon we find someone apt for this role. The idea is to recreate all their lines so we have all the set instead just the taunt ones as is now.

    Announcing the Announcer


    Another voice related feature I'd like to implement soon is an announcer. The idea is to make it optional and also offer several announcers to choose from. What would it announce may you ask... well, stuff like telling when warm-up ends, when playing time is near to be over, zone capture / control point related information for Teamplay games, when a new team is leading score in Break Bad mode, some player related events perhaps and more. Since this feature is still in early development we'll be using your feedback and suggestions. Do you want something special to be announced, maybe a special way to announce it? Lots of possibilities! please head over this thread to post your feedback.


    [ 2016-01-06 15:59:37 CET ] [ Original post ]


    Presenting voice acting update

    Hey folks, we released yesterday a huge update to our character voices, those used for taunts, commands and the funny death rattles. I'll be explaining another upcoming voice related feature too: the announcer.

    New voice acting


    As you may know, we had the same cowboy voice repeated for vigilantes, desperados and rangers, but no more! The classic voices created by the voice actor Michael Phillips will only be used for desperados team from now on. Vigilantes and rangers get all new voices, both performed by voice actor Gianni Matragrano. Here's how they sound: https://youtu.be/df01zieMsms Props to Gianni for his amazing work! There probably will be new voice acting for bandidos as well, as soon we find someone apt for this role. The idea is to recreate all their lines so we have all the set instead just the taunt ones as is now.


    [ 2016-01-06 15:59:37 CET ] [ Original post ]


    Big Update: new Team Elimination mode, portable whiskey jug, classic RobertLee 12 slots and more!

    Don't miss out latest update, already available. It brings quite a few new features, some important fixes and... whiskey.

    New game mode Team Elimination


    Check out our new Team Elimination game mode. Each team must kill all other enemy players at least once to win the round. Survivors are identified by a dollar sign at their feet. The outline effect is used to highlight your surviving teammates and enemy's position from time to time. Team tactics and teamplay plus a gameplay similar to 2T Shootout. https://youtu.be/zZdBECHBAe8

    Portable whiskey jug and killcam for Break Bad


    Pass the whiskey? Now you can! Your dream of becoming bartender is possible. Whiskey jug is granted at special zones as you can see and then requires some time to refill. Don't ask how, our whiskey is yellow and made from natural substances though. Also, we hope you enjoy our new kill cam, if you don't it can be disabled in Options/multiplayer/advanced! https://youtu.be/U1uIyai0llk

    Classic fof_robertlee improved and converted to 12 slots map


    I know some of you really liked old version of this map, so here's another version for 12 slot servers that takes the classic layout and gets lots of improvements and optimization from latest robertlee. There's no docks though but I bet this one will run fine in whatever computer you may throw at it. http://steamcommunity.com/sharedfiles/filedetails/?id=576737064 http://steamcommunity.com/sharedfiles/filedetails/?id=576737179


    [ 2015-12-16 16:27:37 CET ] [ Original post ]


    Big Update: new Team Elimination mode, portable whiskey jug, classic RobertLee 12 slots and more!

    Don't miss out latest update, already available. It brings quite a few new features, some important fixes and... whiskey.

    New game mode Team Elimination


    Check out our new Team Elimination game mode. Each team must kill all other enemy players at least once to win the round. Survivors are identified by a dollar sign at their feet. The outline effect is used to highlight your surviving teammates and enemy's position from time to time. Team tactics and teamplay plus a gameplay similar to 2T Shootout. https://youtu.be/zZdBECHBAe8

    Portable whiskey jug and killcam for Break Bad


    Pass the whiskey? Now you can! Your dream of becoming bartender is possible. Whiskey jug is granted at special zones as you can see and then requires some time to refill. Don't ask how, our whiskey is yellow and made from natural substances though. Also, we hope you enjoy our new kill cam, if you don't it can be disabled in Options/multiplayer/advanced! https://youtu.be/U1uIyai0llk

    Classic fof_robertlee improved and converted to 12 slots map


    I know some of you really liked old version of this map, so here's another version for 12 slot servers that takes the classic layout and gets lots of improvements and optimization from latest robertlee. There's no docks though but I bet this one will run fine in whatever computer you may throw at it. http://steamcommunity.com/sharedfiles/filedetails/?id=576737064 http://steamcommunity.com/sharedfiles/filedetails/?id=576737179


    [ 2015-12-16 16:27:37 CET ] [ Original post ]


    Improvement program: survey results.

    Howdy! As you probably know, we started a survey a few days ago. I'd like to thank all of you because participation has been massive in quantity and quality too. This data surely will help us to make a better game in the future. Check a summary of the results here. The sensation I get from your replies is a bit mixed. First of all, most people already had some previous experience in first person shooters, and most of them played the game long enough so these results don't come from novice or inexperienced players. The most repeated complain is related to weapon accuracy, it probably was much worse before accuracy numeric meter was added but the problem still persist at certain degree. That's an aspect not explained properly as it requires the player to guess from certain hints. Not knowing what certain keys do (as walking) is also problematic, it should be addressed too. There's also multiple petitions to explain other aspects but they don't seem as critical as those mentioned previously. An in-game tutorial could help here, for sure. I don't think everything should be explained there, just the most important stuff: basic controls (movement, weapon selection, use key), how to shoot accurately in different scenarios, alternative attacks and not really much more. There's already lot of information in the game and guides made by the community for those willing to learn and improve their skills. What do you think?


    [ 2015-12-03 12:41:18 CET ] [ Original post ]


    Improvement program: survey results.

    Howdy! As you probably know, we started a survey a few days ago. I'd like to thank all of you because participation has been massive in quantity and quality too. This data surely will help us to make a better game in the future. Check a summary of the results here. The sensation I get from your replies is a bit mixed. First of all, most people already had some previous experience in first person shooters, and most of them played the game long enough so these results don't come from novice or inexperienced players. The most repeated complain is related to weapon accuracy, it probably was much worse before accuracy numeric meter was added but the problem still persist at certain degree. That's an aspect not explained properly as it requires the player to guess from certain hints. Not knowing what certain keys do (as walking) is also problematic, it should be addressed too. There's also multiple petitions to explain other aspects but they don't seem as critical as those mentioned previously. An in-game tutorial could help here, for sure. I don't think everything should be explained there, just the most important stuff: basic controls (movement, weapon selection, use key), how to shoot accurately in different scenarios, alternative attacks and not really much more. There's already lot of information in the game and guides made by the community for those willing to learn and improve their skills. What do you think?


    [ 2015-12-03 12:41:18 CET ] [ Original post ]


    And this is how you update a map: presenting new CrippleCreek!

    Today we release an upgraded version of one of our most appreciated maps, take some time to check the impressive new visuals and gameplay changes. CrippleCreek, created by our fellow level designer and artist RedYager, was part of the mod before Steam version. The original map, for those who didn't played it, was way larger and included caves, more creeks and a longer train section. We had to rethink it for a more death-match oriented game as the standalone version is. RedYager decided to push the boundaries again and here's the new version. I won't describe the changes because these images should speak for themselves: http://steamcommunity.com/sharedfiles/filedetails/?id=537893572 http://steamcommunity.com/sharedfiles/filedetails/?id=537894214 http://steamcommunity.com/sharedfiles/filedetails/?id=537895385 http://steamcommunity.com/sharedfiles/filedetails/?id=537894831 http://steamcommunity.com/sharedfiles/filedetails/?id=537895201 Feel free to share your feedback with us, we are always looking forward to any improvements.


    [ 2015-10-19 09:03:04 CET ] [ Original post ]


    And this is how you update a map: presenting new CrippleCreek!

    Today we release an upgraded version of one of our most appreciated maps, take some time to check the impressive new visuals and gameplay changes. CrippleCreek, created by our fellow level designer and artist RedYager, was part of the mod before Steam version. The original map, for those who didn't played it, was way larger and included caves, more creeks and a longer train section. We had to rethink it for a more death-match oriented game as the standalone version is. RedYager decided to push the boundaries again and here's the new version. I won't describe the changes because these images should speak for themselves: http://steamcommunity.com/sharedfiles/filedetails/?id=537893572 http://steamcommunity.com/sharedfiles/filedetails/?id=537894214 http://steamcommunity.com/sharedfiles/filedetails/?id=537895385 http://steamcommunity.com/sharedfiles/filedetails/?id=537894831 http://steamcommunity.com/sharedfiles/filedetails/?id=537895201 Feel free to share your feedback with us, we are always looking forward to any improvements.


    [ 2015-10-19 09:03:04 CET ] [ Original post ]


    Halloween update released!

    Hi partners, our Halloween 2015 update was released today. What's in there may you wonder? We have extended the shootout game mechanic quite a bit by adding a new power-up...

    The Ragged Madman


    The new power-up exclusive for Halloween mode is a short period of 30 seconds where player becomes an unstoppable killing machine. It grants bonuses such as:
    • 2 Peacemaker revolvers
    • infinite shots, no need to reload
    • walk by using an innovative butt based technique which results in no higher inaccuracy while moving!
    You become a ragged madman by picking up green potion bottles, a meter tells how much potion is needed. They can be found on top magic cauldrons or dropped from other players and ghosts. Ghosts can't be killed by firearm or blunt weapons but they can be taken away somehow... (hint: explosives or fall from high places!) https://youtu.be/yog2C0wEYOU

    Three Halloween themed maps, featuring the renewed CreepyCreek!


    This update is also special because we are adding a vastly improved version of our classic map fof_cripplecreek by RedYager. In this case its Halloween variant 'creepycreek', the daylight version will follow in next update. There's new visuals and the layout for a few key areas has been redone completely, hope you enjoy it! http://steamcommunity.com/sharedfiles/filedetails/?id=536746676 http://steamcommunity.com/sharedfiles/filedetails/?id=536746554 http://steamcommunity.com/sharedfiles/filedetails/?id=536746432


    [ 2015-10-17 17:54:12 CET ] [ Original post ]


    Halloween update released!

    Hi partners, our Halloween 2015 update was released today. What's in there may you wonder? We have extended the shootout game mechanic quite a bit by adding a new power-up...

    The Ragged Madman


    The new power-up exclusive for Halloween mode is a short period of 30 seconds where player becomes an unstoppable killing machine. It grants bonuses such as:
    • 2 Peacemaker revolvers
    • infinite shots, no need to reload
    • walk by using an innovative butt based technique which results in no higher inaccuracy while moving!
    You become a ragged madman by picking up green potion bottles, a meter tells how much potion is needed. They can be found on top magic cauldrons or dropped from other players and ghosts. Ghosts can't be killed by firearm or blunt weapons but they can be taken away somehow... (hint: explosives or fall from high places!) https://youtu.be/yog2C0wEYOU

    Three Halloween themed maps, featuring the renewed CreepyCreek!


    This update is also special because we are adding a vastly improved version of our classic map fof_cripplecreek by RedYager. In this case its Halloween variant 'creepycreek', the daylight version will follow in next update. There's new visuals and the layout for a few key areas has been redone completely, hope you enjoy it! http://steamcommunity.com/sharedfiles/filedetails/?id=536746676 http://steamcommunity.com/sharedfiles/filedetails/?id=536746554 http://steamcommunity.com/sharedfiles/filedetails/?id=536746432


    [ 2015-10-17 17:54:12 CET ] [ Original post ]


    Our game is secure now! Also, announcing upcoming Halloween update.

    Howdy, just wanted to make clear something to avoid confusion among all of you. Maybe you didn't noticed but we released a large update a few days ago that fixes all the infamous security holes and also brings the most recent version of Source engine to our game. Happy fragging and pass the whiskey. The second part of this brief news is dedicated to our upcoming update to commemorate Halloween. There will be Halloween themed maps as past year and a special 32 slot shootout-alike game mode featuring ghost and a new power-up. I'll just say this. Discuss.


    [ 2015-10-10 19:50:50 CET ] [ Original post ]


    Our game is secure now! Also, announcing upcoming Halloween update.

    Howdy, just wanted to make clear something to avoid confusion among all of you. Maybe you didn't noticed but we released a large update a few days ago that fixes all the infamous security holes and also brings the most recent version of Source engine to our game. Happy fragging and pass the whiskey. The second part of this brief news is dedicated to our upcoming update to commemorate Halloween. There will be Halloween themed maps as past year and a special 32 slot shootout-alike game mode featuring ghost and a new power-up. I'll just say this. Discuss.


    [ 2015-10-10 19:50:50 CET ] [ Original post ]


    New beta version available for clients and servers!

    Hi folks, Valve released updated client libraries that include some security related fixes so we are going to test them before merging the new files into the main branch. So the changes are just security fixes. Please note that this new beta breaks compatibility with current public version so you cannot play on any non beta server. Same for dedicated servers joining the beta, only beta clients can join without issue. Please follow these instructions to join the beta: Client: go to Steam library, select FoF, right mouse button click on 'properties', betas tab and select 'upcoming'. Remember to opt out when the beta period concludes. Dedicated Server: use this line in your steamcmd script app_update 295230 -beta upcoming validate Update September 12: - 'upcoming' branch updated, isn't compatible anymore with 'release' branch due major base engine changes and updates - Linux and OSX clients currently crash, awaiting for updated libraries from Valve to fix this.


    [ 2015-09-08 14:17:46 CET ] [ Original post ]


    OLD NEWS: regarding recent security concerns.

    Updated October 10, 2015: Fistful of Frags is already patched so the security issues described below are outdated and therefore shouldn't be taken in consideration. --------------------------- Howdy partners, maybe you heard about a security hole that affects certain Source engine based games and modifications. You can read about it here. The attack involves a client machine to download custom content from a server (maps, game textures and sounds). That should be completely safe except there seems to be a way to embed malicious code into these files that is executed thanks to an engine exploit. To put this in perspective, any image or sound you download from the internet can potentially contain a virus, however such payload is not harmful by itself so it needs to be executed somehow from an external source. That's the problem here, the Source engine is vulnerable so a 2-step infection of this kind is possible. We are hoping a fix from Valve for the base engine functions soon but current state of the game is *safe* as explained below. I'd like to make clear that one of the main vector attacks involve player sprays / jingles which do not work at all in our game. A related security hole that allowed to run malicious code was patched a month ago in our game, I'm not completely sure there may exist additional holes though so I decided to disallow any custom content download for the upcoming time. While this feature can be turned on again on each client machine, my advice is you leave it as is. This should be completely safe as long you don't install manually custom content from other sources. Other than that, I'm hoping no one got infected in Fistful of Frags but if you think you did please let us know. I'll keep you posted.


    [ 2015-09-06 07:29:15 CET ] [ Original post ]


    Let's talk about the future.

    Fistful of Frags on Steam will be one year old in not much more than 2 months. It was downloaded more than 1 million times. I'll leave for other day some of my thoughts about making a game on the largest online distribution platform for PC. Today I'd like to tell you about the future. What do you expect, what I'd like to do, what's actually feasible.

    What do you want


    I have received many petitions along this time. Many persons asked for (in no specific order) map/skin workshop, more weapons, cosmetic items or a co-op mode among other things. In other words: more content, specially assets that require a good artist behind. As things are now, it ain't no easy to release high quality content for free. Most artist out there will try to sell their creations or make their own games rather than working for free. Some content has been added along this time without any profit interest from their creators, but that's it.

    What I'd like to do


    One of my to priorities is new player models. Current ones look old and probably make FoF look older than it already is. Not only player models but also better player animations are needed. I actually have done some tests. The TF2's sniper character was imported and it kinda worked. It felt a lot better as TF2 uses a much improved animation system than ours (which is still based on HL2DM era animations). The idea would be to recreate our 4 player models in a similar style than TF2 but perhaps slightly more realistic. Some animations from TF2 could be reused but lot of new ones would have to be done. More plans: Steam inventory items as those that drop in Valve games as CS:GO, DOTA2 or TF2 and you can trade freely. Steam inventory was added recently for any Steam developer to use, however the system is still in early beta so I'm giving it some time before I approach it. What could you expect: weapon skins, scoreboard badges and items that offer minor gameplay side effect. And finally, farther in the future a co-operative mode. It has been suggested quite a few times that there should be something along these lines: defend some place from multiple waves of enemies. So it would be kinda like that, but I'd like it to be its own thing with lot of emphasis on melee and novel features as some sort of in-game editor that allows you to design the gameplay flow (where and when waves spawn, their composition, what places to be defended by humans, certain AI cues to make enemies less robotic). So players could choose from different layouts for each map from a Workshop where creators could store their designs directly from the in-game editor. As you may guess, this will take time and can't really promise anything at this time. It just sound interesting to me and wanted to know what do you think.

    What's actually feasible.


    New player models, new weapons skins, new animations. I don't feel like this will happen as things are now, I simply won't ask anybody to do it for free. I did it in the past before FoF was standalone and barely anyone played it. Times have changed, there's a lot more opportunities for artists out there to work for profit, or for the chance of it at least (create a CS:GO skin and hope to be selected by Valve, for example). I'm not asking for donations, this is not considered at all. Micro-transactions can't be added as I can't sell anything game related since I don't own a Source engine license, nor I plan to get one since the high fees to be paid. I personally don't see any good solutions. However, I've been creating a game for mobile platforms. I'll keep working on it and some of the cash it may generate will be spent on FoF. I want to see the plans described above happen, and I think they will eventually. More details will be announced when the right time comes.

    A new hope? Source 2.


    Valve announced a couple of days ago their successor to Source engine. We barely know any details other than it will be fully featured free game engine and it will allow profit. Therefore, a Fistful of Frags on Source 2 could allow us to do lots of things impossible now as: selling cosmetics, creating a map workshop, or even allowing you to make profit by creating content for us. Could FoF get ported to Source 2? Wish I could tell you, no idea. If there are tools that allow us to port our code/maps/assets then you can count on it. However this is all speculation, this new engine may not allow easy port at all or simply not worth the time. Time will tell!


    [ 2015-03-06 21:27:02 CET ] [ Original post ]


    Client and Dedicated Server Update - February 17

    Added: - fof_tramonto_12 by R_Yell, which means it only will load on dedicated servers supporting 12 or less slots. A normal sized version will be released in a further update. - [Teamplay] cvar fof_sv_switchsides: teams are switched mid game when one of the sides reaches the score set by fof_sv_winlimit (mp_timelimit must be 0). Cash is reset and a second half is played. Game finishes when a team scores double of fof_sv_winlimit or first team outscoring the opposite team's first half score. - updated Swedish translation by Woozie Changed: - Pump Shotgun: -9% damage Fixed: - [Teamplay] score and round time panel not showing on STV demos/broadcast - [Elimination] certain standoff related issues http://steamcommunity.com/sharedfiles/filedetails/?id=394153245 http://steamcommunity.com/sharedfiles/filedetails/?id=394152909 http://steamcommunity.com/sharedfiles/filedetails/?id=394152881


    [ 2015-02-17 10:41:51 CET ] [ Original post ]


    Comic made by FoF dev / FoFCL match caster requested

    This isn't something strictly related to Fistful of Frags, it's just I'd like to thank this old chap named Henri Tervapuro. He created lots of nice things for this project, back in the day when we weren't on Steam and most of you had barely any idea we existed. If you like maps as Snowy or Loothill, that's for the most part his work. However his true love isn't FoF sadly! Here's some of his work as comic author, feel free to follow him on his holy quest.
    [quote]Knights: we are two travelling monsterhunters, our aim is to cleanse the world of witches, demons, ghosts, redheads, and otherwisely suspicious people.[/quote]

    Wanna cast matches for FoF Competitive League?


    Our folks from FoFCL are looking for someone to cast FoFCL matches, please contact Coco for further info.


    [ 2015-02-13 19:32:11 CET ] [ Original post ]


    One million thanks.

    I just wanted to share something with all you. Fistful of Frags on Steam has gone past 1 million installs. People from 187 countries know about us. Maybe we are a small drop in the Steam ocean, but it just feels good to see that so much effort from many people during many years didn't go into oblivion. While I consider myself the 'father' of this creature, FoF wouldn't exist without other amateur devs, testers, translators, etc that joined me along this journey. So many to mention them but hey, you can check the credits while in-game. I can't forget all those youtubers that dedicated some of their time to tell others about FoF, and of course, thanks for your positive reviews too! Well, that's it. What will the future bring to FoF? Who knows, good things I hope :)


    [ 2015-02-06 17:36:41 CET ] [ Original post ]


    Client and Dedicated Server Update - January 30

    Added: - [Elimination] Standoff circle's size now can be scaled up/down Changed: - tp_loothill: saloon doors use a mechanical system instead physics based. Breakable railings added. Physics disabled for chairs - fof_cripplecreek: some breakable fences added - Pump Shotgun costs +$5 - Henry rifle costs -$5. Rate of fire decreased around 15% - Peacemaker costs -$5 - Coachgun costs -$5 Fixed: - [Teamplay] Mine cart/raft moving after round is over - fof_cripplecreek and fof_winterlong: several exploits removed


    [ 2015-01-30 11:18:17 CET ] [ Original post ]


    Client and Dedicated Server Update - January 26

    Added: - icon displayed on top of weapon crates when they are being open, so other players know if someone else is using them and how much time lefts Changed: - [Elimination] weapon crates take double time to open for disarmed players Fixed: - [Elimination] players stuck when stepping into an enemy respawn - [Elimination] exploit that allows a player to spawn with guns and become invincible during standoff (thanks to Lazop) - [Elimination] player stuck in standoff if weapon selection menu wasn't used before draw stage

    FoF Competitive League - Season 3 Week 1


    Y3*YO*Y3 vs Digital Warriors Clan -> Youtube SharpShooters vs Excellent Zebra -> Youtube


    [ 2015-01-26 12:50:50 CET ] [ Original post ]


    Client and Dedicated Server Update - January 23

    Changed: - tp_abandoned: players receive slightly less cash, additional cover added to middle area and less sniping from spawn places Removed: - "alias" and "wait" commands Fixed: - Teamplay/Elimination servers whose slots are lower than 16 not loading maps properly - wrong map name in mapcycle_12.txt (thanks to Cedarlug) - normal skin for black dynamite


    [ 2015-01-23 12:59:28 CET ] [ Original post ]


    Client and Dedicated Server Update - January 21

    Added: - fof_sawmill by Resi. Please note that this is the first FoF map that only can be played on a dedicated server if it's set to 12 or less slots. It won't work in a rotation along normal or 32 slot maps!! - Highlighted community servers: an alternative server browser that showcases servers playing game modes as Teamplay, Break Bad, Elimination or Last Man Standing (unofficial game mode). Head over this thread to discuss it. - cvar fof_sv_maxrounds: specifies max rounds to be played in a TP/ELI mode, requires mp_timelimit set to 0 - cvar fof_sv_winlimit: specifies the score needed to win a map in a TP/ELI mode, requires mp_timelimit set to 0 - cvars fof_sv_mapcycle_dm_12 and fof_sv_mapcycle_dm_32, they set the proper map cycle file for 12 and 32 slots maps - check that prevents regular/large maps to be loaded in dedicated servers whose slots are lower than 16 Changed: - Kill assist improved: now there's no minimum damage needed to count towards assist. The accumulated damage still needs to be 40 or higher. If a players heals by drinking whiskey, any assist accumulated damage is decreased by the amount of whiskey drunk - tp_abandoned: end round score rewards teams defending their home cap point (keep the points gained through that round while attackers lose them). Less sniping from base to base - Elimination game mode: weapon crates become available progressively: first blue, then red and finally gold Fixed: - [Elimination] players able to kill/use weapons after Standoff has been announced, several glitches related to standoff http://steamcommunity.com/sharedfiles/filedetails/?id=378853548 http://steamcommunity.com/sharedfiles/filedetails/?id=378853510 http://steamcommunity.com/sharedfiles/filedetails/?id=378853372


    [ 2015-01-21 12:02:01 CET ] [ Original post ]


    Client and Dedicated Server Update - January 12

    Added: - wall/body penetration icon in death notices (when a shot goes through something before killing a player) - [level design] New functionality for entity fof_teamplay: output "OnNewRoundRemove" is only executed when cvar fof_sv_optional_output is set to 1. This way mappers can make certain features optional, for server admins to set on or off - [level design] new brush based entity "fof_dynamite_remover": it just removes any dynamite stick touching this volume Changed: - fof_robertlee: performance optimizations - tp_abandoned: end areas redesigned (team spawns, final capture zone), tornado can be disabled by using cvar "fof_sv_optional_output 1" - tier 1 weapons equipped from spawn drop less in Team Shootout


    [ 2015-01-12 11:13:50 CET ] [ Original post ]


    Client and Dedicated Server Update - January 9

    Added: - tp_abandoned: a map featuring zone capture with a new twist. Teams must capture a central capture point (neutral), first team completing the capture gets the option to capture enemy base. Defending team can't recapture neutral point but still can force a draw if their home cap point is defended successfully. Credits: Yester/R_Yell - 2 new sdk maps that show the inners of push the cart game mode. Check fof/mapsrc folder to open them. http://steamcommunity.com/sharedfiles/filedetails/?id=372121907


    [ 2015-01-09 14:33:28 CET ] [ Original post ]



    Fistful of Frags
    Fistful of Frags Team
  • Developer

  • Fistful of Frags Team
  • Publisher

  • 2014-05-09
  • Release

  • Action Indie F2P
  • Tags

  • Game News Posts 50  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (35888 reviews)


  • Review Score

  • https://store.steampowered.com/app/265630 
  • Steam Store

  • The Game includes VR Support



    linux [90.85 M]

  • Public Linux depots

  • Fistful of Frags: Retextured
  • Available DLCs

  • Fistful of Frags born years ago as a Wild West themed modification for Source engine. It has been completely renewed for its Steam release, paying special attention to combat mechanics.

    Also note this is a completely *free* standalone mod, no micro-transactions exist, no registration required. Just install and play. You may see ads when joining certain third party servers that host our game for free. That's however completely unrelated to FoF dev team, we do not profit from them.

    Features

    • Shootout (classic death-match / Free For All) and up to 4 teams death-match: non stop, all around action. FFA supports ladder based global ranks.
    • Teamplay-objective based game mode: zone capture or 'push the cart' levels.
    • 'Break Bad' mode: team based death-match like mode featuring custom rules as unarmed players that get you jailed when harmed and different objective based missions that grant cash to buy better weapons
    • Team Elimination mode (ranked): kill the entire enemy team once at least to win the round, highly tactical and suspenseful mode
    • Versus mode (ranked): 1 vs 1 duel matches, each map features different arenas, fair match creation based on player rank/skill
    • Detailed dual wield system: double dynamic crosshair, weapon flip for extra accuracy options, drop or throw your handguns as projectile attack
    • Advanced multiplayer bots for off-line practice
    • Historical black gunpowder based weapons as Colt Peacemaker/Navy/Walker, S&W Schofield, Volcanic pistol, Deringer, Smith Carbine, Sharps rifle or Henry Rifle
    • Customization options: choose primary/secondary weapons and special perks
    • Skill based scoring system: the more skill required to accomplish an attack, the higher score is
    • Source Engine 2013: community managed dedicated servers, LAN support, 3rd party level design and user customization allowed
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better. ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • Storage: 4 GB available space
    GAMEBILLET

    [ 5946 ]

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    24.89$ (17%)
    12.99$ (48%)
    3.50$ (90%)
    6.01$ (14%)
    9.69$ (61%)
    15.99$ (20%)
    17.59$ (12%)
    13.48$ (73%)
    33.97$ (15%)
    11.99$ (40%)
    4.24$ (15%)
    5.03$ (16%)
    12.48$ (72%)
    GAMERSGATE

    [ 4248 ]

    23.44$ (33%)
    1.84$ (74%)
    8.8$ (60%)
    2.5$ (75%)
    6.69$ (33%)
    1.5$ (85%)
    2.25$ (77%)
    4.0$ (80%)
    2.0$ (80%)
    8.44$ (66%)
    13.13$ (74%)
    3.75$ (85%)
    1.8$ (85%)
    7.2$ (82%)
    6.0$ (70%)
    1.8$ (70%)
    1.05$ (85%)
    1.13$ (92%)
    1.05$ (74%)
    9.37$ (63%)
    10.04$ (50%)
    3.0$ (80%)
    8.5$ (66%)
    1.6$ (90%)
    4.5$ (70%)
    2.4$ (85%)
    9.37$ (63%)
    0.37$ (63%)
    7.19$ (28%)
    0.81$ (80%)

    FANATICAL BUNDLES

    Time left:

    19 days, 9 hours, 12 minutes


    Time left:

    1 days, 9 hours, 12 minutes


    Time left:

    32 days, 9 hours, 12 minutes


    Time left:

    38 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    Time left:

    35 days, 9 hours, 12 minutes


    HUMBLE BUNDLES

    Time left:

    8 days, 3 hours, 12 minutes


    Time left:

    15 days, 3 hours, 12 minutes


    Time left:

    20 days, 3 hours, 12 minutes

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