There will be no peace for the wicked.
One of my complains wasn't about negative reviews at all, anyone has the right to write such reviews as far they are minimally fair. My complain was about reputation tarnishing reviews. Someone in a highly upvoted review that can be seen on top implied that I usually ban legit players right and left and treat all those people like shit. That was the actual problem, I never have done that, that's not me. That's just a wicked and very negative image of me someone was touting as true. I'm a game developer, if I ever wanted to release a new game or talk about my past projects, should I have to carry such fabricated reputation on my shoulders? There's lot of young people around here that may not understand the full implications of this behavior. It's not a game, reputation tarnish practices are an actual crime in lots of countries. Any of you have the right to protect your reputation as much as I do, and that's what I tried to do and probably didn't explained properly. This is as serious as it can get, really. Upvote any negative review if you think it highlights an actual problem, but please, report those who seek to destroy other people's reputation.
I'm not just leaving this mod behind to never come back. I'm stopping my development duties as implementing new features or designing new maps. I fully created half the official maps approximately and also coded the entire game, there's not much more I could actually add to improve gameplay or overall feel. However, I'll keep doing maintenance work as bug fixing and other backstage tasks. I'll be cooperating with the community when needed, for instance: adding new community maps to official rotation, new assets or whatever the community brings to keep FoF alive. If any of you want to contribute somehow, feel free to do it. You'll make lot of people happy, except a few haters ;) Edit: the mentioned review is not showing now, the author probably made it visible to friends only, who knows why...
[ 2016-01-23 20:37:22 CET ] [ Original post ]
First of all, thank you all for your understanding to my previous announcement, I'm really moved by such a warm response. I just would like to explain myself a bit better and also try to clear any doubts you may have regarding FoF's future.
Why online reputation should matter to any of you.
One of my complains wasn't about negative reviews at all, anyone has the right to write such reviews as far they are minimally fair. My complain was about reputation tarnishing reviews. Someone in a highly upvoted review that can be seen on top implied that I usually ban legit players right and left and treat all those people like shit. That was the actual problem, I never have done that, that's not me. That's just a wicked and very negative image of me someone was touting as true. I'm a game developer, if I ever wanted to release a new game or talk about my past projects, should I have to carry such fabricated reputation on my shoulders? There's lot of young people around here that may not understand the full implications of this behavior. It's not a game, reputation tarnish practices are an actual crime in lots of countries. Any of you have the right to protect your reputation as much as I do, and that's what I tried to do and probably didn't explained properly. This is as serious as it can get, really. Upvote any negative review if you think it highlights an actual problem, but please, report those who seek to destroy other people's reputation.
About Fistful of Frags future development.
I'm not just leaving this mod behind to never come back. I'm stopping my development duties as implementing new features or designing new maps. I fully created half the official maps approximately and also coded the entire game, there's not much more I could actually add to improve gameplay or overall feel. However, I'll keep doing maintenance work as bug fixing and other backstage tasks. I'll be cooperating with the community when needed, for instance: adding new community maps to official rotation, new assets or whatever the community brings to keep FoF alive. If any of you want to contribute somehow, feel free to do it. You'll make lot of people happy, except a few haters ;) Edit: the mentioned review is not showing now, the author probably made it visible to friends only, who knows why...
Fistful of Frags
Fistful of Frags Team
Fistful of Frags Team
2014-05-09
Action Indie F2P
Game News Posts 50
🎹🖱️Keyboard + Mouse
Very Positive
(35888 reviews)
https://store.steampowered.com/app/265630 
The Game includes VR Support
linux [90.85 M]
Fistful of Frags: Retextured
Fistful of Frags born years ago as a Wild West themed modification for Source engine. It has been completely renewed for its Steam release, paying special attention to combat mechanics.
Also note this is a completely *free* standalone mod, no micro-transactions exist, no registration required. Just install and play. You may see ads when joining certain third party servers that host our game for free. That's however completely unrelated to FoF dev team, we do not profit from them.
Also note this is a completely *free* standalone mod, no micro-transactions exist, no registration required. Just install and play. You may see ads when joining certain third party servers that host our game for free. That's however completely unrelated to FoF dev team, we do not profit from them.
Features
- Shootout (classic death-match / Free For All) and up to 4 teams death-match: non stop, all around action. FFA supports ladder based global ranks.
- Teamplay-objective based game mode: zone capture or 'push the cart' levels.
- 'Break Bad' mode: team based death-match like mode featuring custom rules as unarmed players that get you jailed when harmed and different objective based missions that grant cash to buy better weapons
- Team Elimination mode (ranked): kill the entire enemy team once at least to win the round, highly tactical and suspenseful mode
- Versus mode (ranked): 1 vs 1 duel matches, each map features different arenas, fair match creation based on player rank/skill
- Detailed dual wield system: double dynamic crosshair, weapon flip for extra accuracy options, drop or throw your handguns as projectile attack
- Advanced multiplayer bots for off-line practice
- Historical black gunpowder based weapons as Colt Peacemaker/Navy/Walker, S&W Schofield, Volcanic pistol, Deringer, Smith Carbine, Sharps rifle or Henry Rifle
- Customization options: choose primary/secondary weapons and special perks
- Skill based scoring system: the more skill required to accomplish an attack, the higher score is
- Source Engine 2013: community managed dedicated servers, LAN support, 3rd party level design and user customization allowed
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8 series or better. ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 4 GB available space
- Storage: 4 GB available space
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