




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello defenders!
Its been a month and a half since Rogue Kingdoms launchedthank you so much to everyone who purchased the game, gave feedback, or reported bugs!
Since release, weve been cooking up a major update with loads of new content. Were excited to announce that SEASON 2 is live, and its packed with features!
[hr][/hr]+1 Hero From 2 to 3 heroes
+2 Base Towers From 2 to 4, each with a full upgrade path
+42 Distinct Towers From 54 to 96
+1 Skill From 5 to 6
+16 Skill Upgrades From 58 to 74
+15 Relics From 150 to 165
+24 Mage Weapons From 48 to 72
New Hero: Mage A ranged hero with powerful splash-damage magic attacks
New Tower: Barbarian Hut Spawns mini Barbarians
New Tower: Valkyrie Hut Spawns mini Valkyries
New Skill: Summon Skeletons A new skill that summons lots of (friendly!) skeletons. Theyre squishy, but there are many of them!
Nerfed status-effect-based summon upgrades and relics (those triggering after 20 stacks). Overspamming summons was too OP.
Reduced enemy HP in maps 4 and 5
Reduced base armor and skill-based armor scaling for Black Knights
Fewer Assassins now spawn in map 4
Increased enemy spawn intervals when spawning from more than 3 paths
Steam Achievements now work again (they were disabled before)
Fixed a rare bug where units would suddenly stop moving and get stuck. This was caused by a pathfinding function that added too much avoidance to prevent crowding. Weve removed itbetter some clutter than stuck enemies!
Hope you enjoy this updatelet us know what you think in the comments!
Classic tower defense meets roguelike adventure where you control the hero! Dive into procedurally generated levels filled with unique waves of enemies. Create powerful synergies with a variety of game-changing skills, relics, weapons, and traits to defend your kingdom. Every run is a new challenge!
Strategically place your defenses to hold the line against relentless enemy waves. Command 54 unique towers, each with its own strengths.
Upgrade your hero and towers wisely! Earn rewards from waves, shop for crucial upgrades, and forge a winning strategy.
Maps and enemy waves are procedurally generated every run. No memorization needed, just strategy and real-time adaptation!.
Unlike traditional tower defense games, Rogue Kingdoms lets you fully control a hero. Auto-attack, dodge, cast powerful skills, and create powerful Hero-Tower-Summon synergies to break the game.
Information is key. We provide all the information you need to make strategic choices. Plan your upgrades and outsmart the hordes.
Discover powerful upgrades that reshape every run, ensuring fresh and exciting gameplay every time you play.
We’re Anna (2D artist) and Alex (gameplay developer), a small but passionate couple working part-time on Rogue Kingdoms. Our game wouldn’t be possible without the incredible support of playtesters, friends, the game doctor, and the community—thank you for shaping this adventure with us!
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Rogue Kingdoms is a game inspired by classic tower defense games such as Kingdom Rush saga or Bloons TD6, combined with modern roguelike elements such as Ember knights, Thronefall, Rogue Tower, Emberward, Vampire Survivors, Soulstone Survivors, Brotato or Gnomes.
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