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Hi defenders,
Super excited to announce Rogue Kingdoms launch on May 5th 2025 - mark that in your calendars.
The full game includes exciting new features and content beyond the demo:
Hi Defenders, Great news! Rogue Kingdoms now fully supports controllers and runs perfectly on Steam Deck. No complicated setupsjust install and play. We genuinely think playing with a gamepad or Steam Deck is the best way to enjoy Rogue Kingdoms. Here's what's included:
Hi defenders! Were excited to announce that Rogue Kingdoms have from now on controller / gamepad support. Feels great to play with your gamepad exclusively, or even to navigate the UI with only keyboard.
Hi defenders! We are excited to share that tomorrow Rogue Kingdoms will be participating in Steam Next Fest! To celebrate it we are releasing a special limited edition demo for the next 2 weeks, with all relics unlocked! Also, introducing some changes in the last patch:
Hi defenders! Last couple of weeks have been crazy. We've received lots of feedback from players and streamers, and it has been super useful! We're not much more confident and ready for next week's Steam Next Fest. Balances Changes: - Decreased Shaman's auto-healing to 10% of their damage. - Buffed Magic Beam - now the effect is 33% faster - yes, it was annoyingly slow! - Boss' Taunt now attracts more. You will always be able to escape independently of the weapon and movement speed you have, but the more movement speed the easier it will be. - Swapped relics that grant certain effects when you get to10 or 20 stacks for the other one. Summoning when reaching 10 stacks was too OP! Improving information: - Added tooltips to elements in the Pause menu for easier understanding. - Added weapon stats in the Run Book - when hovering the weapon. - Now in shop you can compare a weapon's stats to your weapons before purchasing it. - Added a Run Book tutorial. Visual Changes: - Reworked wave progress bar - Increased size of currencies and curses in the battle UI, - Added shadows to enemies. - Shadows are fixed now, they don't change their direction with the character movements. - Decreased some details in Barbarian. Now it has less abs! :) - Added a new font to replace the secondary font. - Changed text sizes so they are more consistent. - Visual popups when spending gold or resources. - Resources collection bar progress and resources collected popup. - New animations for hero when they attack and run at the same time. - Reworked all Cursors to better match the cartoony aesthetics of the game. - When not starting the battle, the button will start shaking every 10s in case someone doesn't see it. - When hero dies, now it shows their dead face and respawn counter in the Hero Bar (bottom left corner) also. And the respawning animation is back. - Changed the "?" tip icon to follow the other buttons' consistency. Bugs: - Fixed a rare bug where sometimes weapons were not visually changing in the UI - Now boss again has their own music. - Fixed a bug were the Tutorial was shown again when retrying a wav - Fixed a visual bug when sometimes you saw a negative death respawn time for their trait. - (Hopefully) Fixed a weird bug where the game paused when quickly entering the merchant. - (Hopefully) FIxed a weird bug where some enemies get stuck in their path finding. - Fixed Ogre Elite attack effect visual bug Settings: - Default FPS = 60 - New setting to turn on/off showing range of hero or towers when hovering. - New setting to turn on/off damage popups. - New cursor size option Others: - Enhanced text and localization. We've remastered the whole text, corrected typos, explained things better and localized everything from scratch. - Decreased Mastery Experience required to level up at earlier levels. - Changed Valkyries death sound - Clearer tooltip explaining you can't upgrade to level 3 towers at first map.
Hi defenders! We are approaching the release, expected for May 2025. Well also be participating in Februarys Steam Next Fest. Because of that, his update has been focused on quality of life. Not much more content but building up on whats on there and polishing it.
Hi defenders! Last update of the year, featuring many quality of life improvements:
Check our new trailer: [previewyoutube=zyg143qJXYU;full][/previewyoutube]
Indie Playtest Fest starts the 1st of August. Several Indie game developers are holding playtest for their games at the same time, AND holding a raffle among playtesters. Play Rogue Kingdoms, provide feedback and you'll have a chance to win 50 or 20 voucher. The more games you play and better feedback, the more chances to win! More info here or in-game: https://docs.google.com/forms/d/12Nm2NyXqTkAguuUj-6rPWQql48iGrfrCZxyu7kUZYsM/edit?pli=1
This update is packed with numerous changes, new mechanics, and a lots of quality-of-life enhancements. Heres what you can look forward to: Key Features of the Update:
Hello, Rogue Kingdoms community! We've got some thrilling news to share with you all. A brand-new demo and trailer for Rogue Kingdoms are on the horizon! This upcoming release will showcase the latest and greatest version of the game, highlighting the incredible improvements and exciting changes we've made. In preparation for this, we've removed the previous demo and trailer. They no longer reflect the current state of Rogue Kingdoms, and we want to ensure that you get the most accurate and enjoyable experience of what the game has become. Trust us, the new Rogue Kingdoms is vastly different and much better than before. We've listened to your feedback, refined the mechanics, and added a ton of new features that we're sure you'll love. Stay tuned for the big reveal, and get ready to dive into the enhanced world of Rogue Kingdoms! Happy defending! The Rogue Kingdoms Team
Exciting News, Rogue Kingdoms Community! We recently participated in a game jam and created Kingdom's Last Stand, a roguelike vampire survivors - bullet hell mini-game inspired by a thrilling chapter in our story: the invasion and rescue of a besieged castle! This mini-game lets you experience the intensity and strategic depth of defending and rescuing a stronghold under siege. Kingdom's Last Stand is packed with experimental features we're considering for future updates, and it's available for FREE to all players. Jump in, explore, and let us know what you think! Stay tuned for more updates and happy defending! Try Kingdom's Last Stand Now!
Great news for all Rogue Realms players! Our latest update is set to shake things up, enhancing the gameplay experience with a focus on pace, balance, and challenge. Whether youre a seasoned defender or a newcomer gearing up for your first run, heres what you can look forward to:
So excited to participate in the festival. Want to hear your feedback about the game! Stay tunned for what's comming this week: - Wednesday 15th May - New update which changes completely the game experience - Friday 17th May - New Steam Page Screenshots of what's comming
Greetings, Defenders of the Kingdoms! We're thrilled to share a host of enhancements that not only improve the quality of life in Rogue Kingdoms but also amplify the 'juiciness' and overall feel of the game. Heres whats new in our latest update:
Exciting news, Rogue Kingdom players! Our latest game update is a monumental shift, bringing a wealth of enhancements and new features. Here's a streamlined overview of what's new: [olist]
Classic tower defense meets roguelike adventure where you control the hero! Dive into procedurally generated levels filled with unique waves of enemies. Create powerful synergies with a variety of game-changing skills, relics, weapons, and traits to defend your kingdom. Every run is a new challenge!
Strategically place your defenses to hold the line against relentless enemy waves. Command 54 unique towers, each with its own strengths.
Upgrade your hero and towers wisely! Earn rewards from waves, shop for crucial upgrades, and forge a winning strategy.
Maps and enemy waves are procedurally generated every run. No memorization needed, just strategy and real-time adaptation!.
Unlike traditional tower defense games, Rogue Kingdoms lets you fully control a hero. Auto-attack, dodge, cast powerful skills, and create powerful Hero-Tower-Summon synergies to break the game.
Information is key. We provide all the information you need to make strategic choices. Plan your upgrades and outsmart the hordes.
Discover powerful upgrades that reshape every run, ensuring fresh and exciting gameplay every time you play.
We’re Anna (2D artist) and Alex (gameplay developer), a small but passionate couple working part-time on Rogue Kingdoms. Our game wouldn’t be possible without the incredible support of playtesters, friends, the game doctor, and the community—thank you for shaping this adventure with us!
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Rogue Kingdoms is a game inspired by classic tower defense games such as Kingdom Rush saga or Bloons TD6, combined with modern roguelike elements such as Ember knights, Thronefall, Rogue Tower, Emberward, Vampire Survivors, Soulstone Survivors, Brotato or Gnomes.
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