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Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.

The first Devil Spire fell. Now the rest of the world is next

Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.

A whole world to explore and conquer

Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!

True freedom to do whatever you want

In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.

Featuring

  • Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!

  • 18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!

  • 35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!

  • Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!

  • A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!

  • Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!

  • Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?

  • In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!

  • An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!

While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!

Devil Spire Falls
Ithiro SumiDeveloper
Ithiro SumiPublisher
2025-07-07Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (229 reviews)
The Cave Update is LIVE

As chosen by the Update Poll (for the tenth time in a row!), the Cave Update is complete! It features a whole new dungeon type, with many new, unique things to it, and some big surprises! Plus a lot of QoL changes and bug fixes.

CHANGELOG

  • New Dungeon type: CAVES! Filled with Slimes or Manrooms, they\'re dark (aside from the plentiful glowshrooms), and difficult to navigate due to the lack of stairs and abundance of crawl spaces, but have no traps or other mechanisms like gates

    [/*]
  • Improved dungeon generation algorithm to move evenly distribute room types based on their connections (N, E, S, W, U, and D)

    [/*]
  • Adjusted the placement of traps, doors, walls, etc. based on dungeon type. For example, no broken walls in Prisons, no gates in Caves, etc.

    [/*]
  • Better sound code for the one when you enter/leave Dungeons and Houses, and added a new one for the new Caves

    [/*]
  • Changed the names of Dungeons to Prisons, to better differentiate the specific type from the general one

    [/*]
  • Reduced the button hitbox of Gas Traps, so you can now shimmy to their side when you find them in corridors

    [/*]
  • Some Caves can be ???????

    [/*]
  • Revised the hitboxes when swimming... for some reason

    [/*]
  • Jumping out of water is now 50% better to avoid extreme jankiness

    [/*]
  • Added Torch Stands to the front of Town Houses. Abandoned houses and shops will have their torch snuffed out

    [/*]
  • Renamed the Town Location category from Town/Dungeon to Settlement, to better differentiate it from the specific Town type

    [/*]
  • Added all Log->Plank recipes to the basic Craft Station, just until I implement tiered Crafting Stations

    [/*]
  • Crafting Recipe list now shows what Skill is used and trained for each one, and if it requires a certain Perk to do so

    [/*]
  • Crafting Recipe items now have their name turn red if you don\'t have the ingredients, and the middle text turn red if you don\'t have the Skill Perk

    [/*]
  • Unique World Map Icons for all Dungeon and Town types

    [/*]
  • Much more legible text in world map markers

    [/*]
  • Player \"Crystals\" in Dungeon Minimaps now show which direction you\'re facing

    [/*]
  • Made it so you can now choose how many threads to use to Re-Generate a World

    [/*]
  • Player files are now preserved in case you crash while Re-Generating a World

    [/*]
  • Zombified/Skelefied Bandits that spawn Knocked-Down (fake-dead) will rise up faster and at the same time

    [/*]
  • Items owned by zombified or skelefied bandits are no longed counted as owned/stolen

    [/*]
  • Animals and Monster now save separate values for skin and hair/fur values, this makes it so when you transform into a horse, for example, its color will be your hair color instead of your skin color

    [/*]
  • Monsters/Animals will no longer spawn/generate with spells above the max level of 10

    [/*]
  • NPCs will flip out less when dealing with unopenable doors and crawl spaces

    [/*]
  • Cut the volume of NPC chatter sound effects to a quarter

    [/*]
  • Made it so several villager NPCs spawn as Housekeepers instead of Farmers, so they don\'t all go outside during work hours and cause lag

    [/*]
  • Nomads are now truly jobless (they no longer spawn with the Farmer\'s Guild faction). They still do Farmer like things

    [/*]
  • Fixed Party Members not being able to cast spells to heal themselves

    [/*]
  • Fixed NPCs not being able to dodge traps sometimes, and added a bark to when they do

    [/*]
  • Fixed Characters sometimes being places incorrectly in Dungeons

    [/*]
  • Fixed unrounded level of monsters spawned indoors

    [/*]
  • Fixed gate levers sometimes spawning below stairs

    [/*]
  • Fixed floating levers in up/down corridors

    [/*]
  • Fixed a disabled interaction hitbox for the Boss Door

    [/*]
  • Fixed a bug that added the Weight of picked-up Ammunition items to Carry Weight instead of Equip Weight, when you already have that item equipped (e.g. picking your arrows off the floor)

    [/*]
  • Fixed a bug with the Doors sometimes playing no sounds, specially when locked

    [/*]
  • Fixed a bug with loaded Effects not properly setting their Actor and causing issues

    [/*]
  • Fixed a bug that counted NPC/Chest/etc. Equipment as your own when checking for Level 10 ones for Steam Achievements

    [/*]
  • Other misc fixes and adjustments

    [/*]
[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45588848/97e79b0fdcf64275e7391cd19ede343e37b01e00.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45588848/ea081c41a9fab025c7f6eb96bc2f0a6f70e6051a.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45588848/c8b083908f3bce132739b49ccb5cf6a43ed244a1.png\"][/img][/carousel]

Some of the content introduced in updates won\'t show up in your game world, or at least won\'t be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

[ 2025-09-12 19:57:50 CET ] [Original Post]

Minimum Setup

  • OS: Latest Linux/SteamOS
  • Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 8GB VRAM (with Vulkan support)
  • Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Latest Linux/SteamOS
    • Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
    • Graphics: 16GB VRAM (with Vulkan support)
    • Storage: 2 GB available spaceAdditional Notes: SSD storage unit
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