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Devil Spire Falls
Ithiro Sumi Developer
Ithiro Sumi Publisher
2025-07-07 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
The Final Update to the DEMO

Here's the final update to the DEMO, based on your bug reports and suggestions. It's meant to wrap up the last few issues reported by players, before we get ready to develop the first real update to the game, which will be included in the demo due to popular demand! CHANGELOG

  • Reversed have/need counters for crafting recipe material items
  • Fixed bug that stacked perk multipliers in crafted items
  • Added new and better messages when crafting items and perks trigger
  • Items with their price doubled because of the Bartering perk are now labelled "Masterwork"
  • Stolen horses that are tamed no longer count as stolen (your original crime is still witnessed)
  • Fixed loot level-scaling formula for killed animals/monsters
  • Animals that are fed are no longer instantly join your party if they're owned (riding them still counts as a crime, but will add them properly)
  • Rounded numbers in Effect message texts
  • Fixed monsters and animals possibly having slightly higher scaled total attributes than intended for their level
Updates to the DEMO won't be frequent, or are even intended to happen, but major bugs and crashes will be addressed, specially before the Early Access release. So please keep those bug reports and suggestions coming!


[ 2025-05-02 14:36:06 CET ] [ Original post ]

The Fourth Update to the DEMO

Here's the fourth update to the DEMO, based on your bug reports and suggestions. It's meant to finally fix some persistent bugs and do a lot of polishing based on reports and suggestions. CHANGELOG

  • Fixed the ******* room overlap bug once and for all!
  • Fixed the Gameover Continue when transformed bugs
  • Fixed Ending text scrolling
  • Fixed clipping in status menu subattributes preview text
  • Fixed machine gun slamming and nerfed it overall
  • Fixed wrong race descriptor for (trasnformed) player
  • Roundi in Dispositions
  • Better Teach Skill submenu texts
  • Better chase code for range in animals, bosses and npcs
  • Fixed animal, boss and monster label draw priority
  • Better stats for beasts and a fix to boss
  • Can train blocking by defending vs kicks
  • Fixed dual wielding animations
  • Singularity in wait texts
  • Fixed vertical hitbox of spell areas
  • Fixed Reversed normals in left Shoe
  • Added sort options to the inventory window when it's large enough
  • Changed what selector gets focused on when choosing quantities based on if a gamepad is being used
  • Multiplied Skill and Character EXP values by 100, and rounded them
  • Changed EXP formula to be more in-line with killed enemies' actual power
  • Made Interaction text in the HUD closer to the center, and separated it from the Mount Stats one, which is improved
  • Fixed click ghosting when closing the Tutorial windows
  • Added the soulful levelup sound to when you confirm your stat distribution on level up
  • Added a large text to the status menu when you have points to distribute from levelling up
  • Rouded the values of subattributes when previewing changes from stat allocation
  • Removed the confusing subject from asking for the closest Dungeon BUILDING type from NPCs
  • Improved all special text colors
  • Improved the layouit of texts and buttons in the NPC Faction menu
  • Added a DEAD action to characters when they're dead to avoid problems in the future
  • Stamina regeneration is now relative to Maximum Stamina
  • Blocking when two-handing a one-handed weapon will now properly train the TwoHanding skill
  • Reptilian's Defense bonus is now based off Vitality directly instead of Max HP
  • Fixed Party members improperly shouting NOOO, instead of only when you die
  • Fixed not getting Witness XP when causing an enemy get killed by an object or trap
  • Rounded hours text of the Wait action's message
  • Increased attack ranged overall by 25%, and lowered unarmed attack's range to half
  • Fixed the Auto-Defend perk proccing when you have a shield in your off-hand, but are using a two-handed weapon
  • Halved Damage and other HP/MP/SP Effects' power. Buffed Fire, Ice and Elec Damage by 50%
  • Nerfed Ailment Effects by like 50%
  • AoE Effects now tick once on creation instead of only 1 second after
  • Renamed the Burn, Freeze and Shock spell names to Fire, Ice and Lightning
  • Fixed wrong formula for spell effectiveness scaling from Mana cost
  • Fixed spells not generating with multiple effects
  • Added roman numerals to spell names to denote their level
  • Blasphemer and Excommunicate's starting spells are now fixed instead of randomized, like the rest of starting gear
  • Fixed Reptilian and Human race description texts
  • Brightened up the Title Screen background
  • Fixed the History on world generation to have the correct order of events regarding the first devil spire and the current one
  • Bandit leaders now have enchanted weapons
  • Bandits now have less random ammo for their ranged weapons
  • Bandits now generate weapon types better based on their combat style
  • Improved the "Can't do that, enemies are nearby" checks
  • Improved attribute scaling for monsters and animals
  • ????
Updates to the DEMO won't be frequent, or are even intended to happen, but major bugs and crashes will be addressed, specially before the Early Access release. So please keep those bug reports and suggestions coming!


[ 2025-04-30 13:38:08 CET ] [ Original post ]

The Third Update to the DEMO

Here's the third update to the DEMO, based on your bug reports and suggestions. It's meant to address the last few issues more experienced early adopters had with the game, and prepare it for release. CHANGELOG

  • The Zooming in from ranged weapon perks now only triggers if you hold the Defend button;
  • Also, you now cancel ranged attacks by pressing the Sheathe button instead of Defend;
  • Plus, you can no longer cancel out of attacks and getting parried by Sheathing your weapon;
  • Fixed clipping of Vests in female bodies;
  • Better rounding on Inventory item list;
  • Better Combat tutorial text;
  • NPC death cries instead of "last words";
  • Fixed the Frozen and Shocked ailments not properly locking you in place;
  • Better code for choosing which side to attack, and defend-attacks now properly work as power ones;
  • Your aim now also Wavers when holding a melee attack;
  • Better melee range calculation for Monsters;
  • Nerfed The Heavy Armor Pushback Perk;
  • Fixed a bug with the Stabbing Chained Attacks Perk that made it only work with Barbaric weapons;
  • Nerfed the Speech Equipment Price Disposition Perk;
  • Larger and better colored minimap blips;
  • Enemies now properly use throwing weapons until they run out;
  • Tooltip for Level box in Character Creation, explaining how you can create a new character of up tot the same level as your previous one;
  • Better compare window for super small resolutions;
Updates to the DEMO won't be frequent, or are even intended to happen, but major bugs and crashes will be addressed, specially before the Early Access release. So please keep those bug reports and suggestions coming!


[ 2025-04-23 11:57:32 CET ] [ Original post ]

The Second Update to the DEMO

Here's the second update to the DEMO, based on your bug reports and suggestions. It's meant to address some rare but nasty bugs, and also other minor issues. CHANGELOG

  • Fixed incorrect ground collision for Long Rooms in the Devil Spire;
  • Fixed anti-water-spawn code for the Player's starting position;
  • Fixed typing in the name field while in character creation triggering button shortcuts;
  • Fixed side-switch button showing when using mouse&keyboard;
  • Fixed the tooltip in the Immortal/Game Mode selector in character creation;
  • Fixed Tutorial text about Climbing;
  • Fixed Pause screen exit confirm window text for DEMO;
  • Fixed Skills Menu Skill Levels text's rounding;
  • Fixed rounding of Age text in Lore window in character creation;
Updates to the DEMO won't be frequent, or are even intended to happen, but major bugs and crashes will be addressed, specially before the Early Access release. So please keep those bug reports and suggestions coming!


[ 2025-04-22 18:23:00 CET ] [ Original post ]

Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.

The first Devil Spire fell. Now the rest of the world is next

Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.

A whole world to explore and conquer

Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!

True freedom to do whatever you want

In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.

Featuring

  • Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!

  • 18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!

  • 35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!

  • Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!

  • A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!

  • Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!

  • Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?

  • In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!

  • An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!

While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!


MINIMAL SETUP
  • OS: Latest Linux/SteamOS
  • Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 8GB VRAM (with Vulkan support)
  • Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
RECOMMENDED SETUP
  • OS: Latest Linux/SteamOS
  • Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: 16GB VRAM (with Vulkan support)
  • Storage: 2 GB available spaceAdditional Notes: SSD storage unit

GAMEBILLET

[ 6081 ]

16.57$ (17%)
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GAMERSGATE

[ 1507 ]

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MacGamestore

[ 1999 ]

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13.96$ (30%)

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