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Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.

The first Devil Spire fell. Now the rest of the world is next

Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.

A whole world to explore and conquer

Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!

True freedom to do whatever you want

In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.

Featuring

  • Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!

  • 18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!

  • 35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!

  • Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!

  • A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!

  • Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!

  • Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?

  • In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!

  • An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!

While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!

Devil Spire Falls
Ithiro SumiDeveloper
Ithiro SumiPublisher
2025-07-07Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (229 reviews)
The Faction Update is LIVE

As chosen by the Update Poll, the first part of the Faction Update is complete! It adds several new, significant changes and expansions to the system. This part of the update focused on adding support to several systems that will come later, which will be focused on making Factions more relevant and substantial, including rewards for ranking up in them other than simple Disposition changes, so stay tuned! Oh, and also a mountain of bug fixes and adjustments!

CHANGELOG

  • Added a new item: Aegis. An expensive and rare item that must be crafted on a furnace from Gold, Silver and Diamond, and which allows you to establish your very own Faction, including type and calling, and with you as its Leader!

    [/*]
  • Added a Faction Relationships system! Factions can now love or hate the fact you are in other Factions of the same type (e.g. Followers of the Goddess HATE if you are in any other religion, Northeners dislike Southeners, etc.) Lots of lore can be inferred from this alone! The more rep you have with the other faction, the more they\'ll love/hate you for it!

    [/*]
  • New Faction Log in the Journal Menu: Displaying all Faction-related events, so you can more clearly see the consequences of your actions in the grand scheme of things!

    [/*]
  • You actions in one faction now affect the relationship between it and the factions you\'re a member of

    [/*]
  • You can now promote, or banish, people from factions you\'re the Leader of

    [/*]
  • Improved Disposition initialization on NPCs, it now considers your previous reputation against your current and changes their Disposition accordingly

    [/*]
  • Adjusted several parts of the Faction system to allow the player to be a Leader, and for NPCs to react accordingly

    [/*]
  • Adjusted, overall lowering the positive effects of your role in the faction on Disposition, and increased the negative ones (for when you\'re a Betrayer or Banished)

    [/*]
  • Adjusted the ids of all factions to be all lowercase, for consistency

    [/*]
  • Adjusted the Steam Achievement for joined factions to trigger on 5 instead of 10, so it\'s not almost impossible with betrayals

    [/*]
  • Added better menu sounds to the Join Faction menu

    [/*]
  • You can now choose where your character is from, affecting their starting Factions

    [/*]
  • New icons for character creation!

    [/*]
  • Felines\' Unarmed Power Attacks have been fixed of several issues and now work as intended

    [/*]
  • Nerfed the skill exp gain of Armor Skills by 50%

    [/*]
  • Nerfed armor enchantments\' effectiveness by 90%, as they were not counting the bonus for longer durations (as they were permanent). Already generated equipment isn\'t affected

    [/*]
  • Light and Dark are now considered Positive Effects, and so you can now use Glowshrooms from the Shortcut bar without yeeting them

    [/*]
  • Drain Effects now no longer restore HP/MP/SP when the target is the same as the caster

    [/*]
  • Renamed the Atheism faction to to Atheists, for consistency

    [/*]
  • Added safeguards to creating physics spheres of 0 or less radius, which could cause problems

    [/*]
  • NPCs now have their topics for Chatting set to the maximum considering all Speech Skill Perks when first encountered

    [/*]
  • NPCs backing off when requested now have their collision with the player disabled during the movement

    [/*]
  • NPCs no longer speak when Muted or Cramped

    [/*]
  • Items that rot are now no longer considered stolen, as the owner no longer wants them

    [/*]
  • Items that are stolen are now untagged as such when the owner dies, as the owner no longer cares about them

    [/*]
  • Gas Traps now have a limited amount of gas that recharges over time, so they can\'t release gas indefinitely when stepped on

    [/*]
  • Gas Traps have had their hole plugged with a black void to avoid ugly visuals

    [/*]
  • Temporarily removed the Multiple Weapons\' Collect Quest target objective, as they\'re not fully supported yet, and will add them back in the next Quest Updates

    [/*]
  • Revised Party teleport-back hitbox, making it less strict on when to teleport faraway party members to your back

    [/*]
  • Made it so characters that fell under the floor in dungeons go down less before being teleported to the entrance

    [/*]
  • Fixed a rare bug with spells hitting bodies after their caster despawns

    [/*]
  • Added a chance bone/gore piles will have fat in them, and a rare chance to have dung

    [/*]
  • The name of locations now pops up when you get near them

    [/*]
  • Adjusted when the Villages Tutorial pops up

    [/*]
  • Fixed bugs that caused ghost inputs and other issues with the Virtual Keyboard for gamepads, specially when pressing the shoulder buttons

    [/*]
  • Fixed a bug that causes monsters in the overworld to not spawn

    [/*]
  • Fixed excessively large label on characters that are Shrunk too small

    [/*]
  • Fixed not being able to double-select an item in the Crafting Menu to set it as Fuel, so now you can do that with a gamepad

    [/*]
  • Fixed other minor issues when selecting Items in the Crafting Menu instead of recipes

    [/*]
  • Fixed Boots and Sandals not being listed properly in the Crafting Menu

    [/*]
  • Fixed the scroll bar not being reset when changing subtabs in windows that use them, like Inventory

    [/*]
  • Fixed issues in the Join/Recruit Menu of NPCs when dealing with Factions from another world

    [/*]
  • Fixed a minor bug when triggering the ending

    [/*]
  • Fixed a bug generating factions for bandit clans, which was using the wrong ID

    [/*]
  • Fixed a bug generating factions for people living in isolated huts, which was using the ID for villages

    [/*]
  • Fixed new Devil Spires sometimes not being added to the world map

    [/*]
  • Fixed new Devil Spires having the wrong counter-name (\"Second\", \"Third\", etc.)

    [/*]
  • Other minor fixes and adjustments

    [/*]

[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45588848/f8978ac34a8564b4a296721f4f3b2895c0fc1f94.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45588848/ef9c61a4add9a04fc641dae047fa7937f5e8bb39.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45588848/4ccfba9cd46ab67853889f5f951f2cfd340bf79a.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45588848/2a83530aceff23cac3f31c92db40419d8631349b.jpg\"][/img][/carousel]

Some of the content introduced in updates won\'t show up in your game world, or at least won\'t be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

[ 2025-10-03 19:03:52 CET ] [Original Post]

Minimum Setup

  • OS: Latest Linux/SteamOS
  • Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 8GB VRAM (with Vulkan support)
  • Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Latest Linux/SteamOS
    • Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
    • Graphics: 16GB VRAM (with Vulkan support)
    • Storage: 2 GB available spaceAdditional Notes: SSD storage unit
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