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Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.

The first Devil Spire fell. Now the rest of the world is next

Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.

A whole world to explore and conquer

Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!

True freedom to do whatever you want

In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.

Featuring

  • Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!

  • 18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!

  • 35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!

  • Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!

  • A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!

  • Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!

  • Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?

  • In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!

  • An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!

While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!

Devil Spire Falls
Ithiro SumiDeveloper
Ithiro SumiPublisher
2025-07-07Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (229 reviews)
The NPC Update part 2 is LIVE

As chosen by the Update Poll, the second part of the NPC Update is complete! As our first second-parter, it addressed more complaints and demands from the community to expand and improve the NPCs, specially their precious Party Members, and so it delivers!

CHANGELOG

  • Added new Service submenus, so you can ask NPCs of specific jobs to do several things for you, at the cost of Disposition (and discounted based on Faction standing), according to their own Skills and Level:

    [list]
  • Heal your HP

    [/*]
  • Restore your MP

    [/*]
  • Teach you their Spells

    [/*]
  • Repair one of your Items

    [/*]
  • Store Items (retrievable on every NPC that offers this service)

    [/*]
  • Steal something (item will still be considered stolen)

    [/*]
  • Gather basic materials

    [/*]
  • Mine metal materials

    [/*]
  • Hunt for meat, skins or other parts

    [/*]
  • Cook food or drinks

    [/*]
  • Brew potions and special liquids

    [/*]
  • Craft items and light equipment

    [/*]
  • Smith tools and heavy equipment

    [/*]
[/*]
  • New Party Menu: Can assign commands for combat (defend, attack or hold) and movement (follow, explore, stay) to all party members, human or beast, including individually

    [/*]
  • NPCs now pick up their thrown weapons and shot projectiles when they exit combat

    [/*]
  • NPCs can now break up their sentences up to 3 times if they\'re too long

    [/*]
  • NPCs from the North, South, East, West and Nomads will have unique accents and language quirks

    [/*]
  • NPCs that die due to the building they\'re inside collapsing are now properly set as dead to the world, and destroy the factions they\'re a leader of

    [/*]
  • Better answers from NPCs inside buildings that\'re asked about where is a specific NPC, Job or building

    [/*]
  • Improved some answers from NPCs asked about Item types, and added the missing one for Faction Items

    [/*]
  • Slightly better dialogue text for NPCs during talks

    [/*]
  • Several improvements to Party Member AI

    [/*]
  • Housekeepers no longer spawn in Villages, to avoid weirdness with their more upstanding clothing and items, instead they\'ve been replaced with indoor Villagers

    [/*]
  • Thrown weapons and shot projectiles no longer are considered un-owned, but will be made so on pickup if the owner is killed

    [/*]
  • Dropped items are now set to unowned on spawn if their owner is dead

    [/*]
  • Decreased the \"step\" in the Options menu for Mouse sensitivity

    [/*]
  • Adjusted the cost and effectiveness of Enchantments, splitting the multiplier for hit and equip effects, overall buffing them from the previous patch

    [/*]
  • When you ressurect, you are now invisible for 10 seconds to avoid cheap instant deaths

    [/*]
  • You now can no longer fast-travel immediately after doing so, instead you have to wait 10 seconds before doing that. The Straight Path perk from Survival removes this limitation

    [/*]
  • Nerfed the Skill Exp gain for Acrobatics, Alchemy, Crafting, Cooking and Smithing to half

    [/*]
  • Slightly nerfed the physics force applied to characters that are knocked down based on the Impact of the attack

    [/*]
  • Removed the requirement to have \"Ground\" when placing constructions, as it was poorly accurate and only created annoyances and limited creativity

    [/*]
  • Expanded the Mallet Tool\'s descritpion to mention you need Building Skills to use it

    [/*]
  • Cut the price of Accessories by 50%

    [/*]
  • Adjusted the spawn rate of grasses in the overworld, most notably to make Cotton and Herbs more rare

    [/*]
  • Reduced the encounter rate of monsters and animals during fast-travel by 50%, but they can now come in numbers to attack you

    [/*]
  • You may now be ambushed by multiple enemies when waiting outside

    [/*]
  • Fixed a bug with destroyed factions stopping the checks for adding disposition from reputation changes

    [/*]
  • Fixed a bug that messed up the UV of clothing when hands became fists (wut)

    [/*]
  • Fixed a bug that caused items to not be set to un-owned if the owner dies

    [/*]
  • Fixed broken code for self-healing for Bestial Party Members

    [/*]
  • Fixed some bottled items having Cutting as their Damage type when used as a weapon

    [/*]
  • Fixed the spawn rate of multiple monsters (specially groups of 3) during normal exploration of the overworld

    [/*]
  • Fixed a rare bug that could cause a crash when an NPC leaves a building at the exact same time you do

    [/*]
  • Fixed a bug that caused characters, including bosses, to be teleported to rooms above them in dungeons sometimes

    [/*]
  • Fixed your high price items disappearing from an NPC\'s inventory when Bartering without the Perk to show high-cost items

    [/*]
  • Fixed moving props with the Mallet sometimes making them invisible

    [/*]
  • Fixed several bugs when Birthing Monsters or Animals in the overworld

    [/*]
  • Fixed floating enchantment effect on equipped Scarves and Flags

    [/*]
  • Fixed trees sometimes giving the wrong seed when cut

    [/*]
  • Fixed neighboring of Character Creation screen\'s elements considering the new one for Geography

    [/*]
  • Other minor fixes and adjustments

    [/*]
  • [/list]

    Some of the content introduced in updates won\'t show up in your game world, or at least won\'t be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

    Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

    [ 2025-10-10 15:13:28 CET ] [Original Post]

    Minimum Setup

    • OS: Latest Linux/SteamOS
    • Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 8GB VRAM (with Vulkan support)
    • Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Latest Linux/SteamOS
    • Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
    • Graphics: 16GB VRAM (with Vulkan support)
    • Storage: 2 GB available spaceAdditional Notes: SSD storage unit
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