Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
The first Devil Spire fell. Now the rest of the world is next
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
A whole world to explore and conquer
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
True freedom to do whatever you want
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.
Featuring
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!
As chosen by the Update Poll, the first part of the [strike]Magic[/strike] NECROMANCY Update is complete! It\'s a special update for HALLOWEEN, and it features new, complex effects that are sure to spook you this October! It also includes a limited-time class to try them out immediately: NECROMANCER! Other than that, it also features several fixes and improvements, specially to magic and its creation and effects.
CHANGELOG
New magical Effects for Spells, Enchantments and more:
[list]Raise Dead! It effectively transforms dead characters into their undead counterparts permanently, and they\'ll help you in battle until they die again after the duration expires
[/*]Corpse Explosion! It explodes dead bodies by dropping all its items and equipment, plus whatever would be looted from the corpse like meat and bones, and shoots it outward, possibly dealing massive physics damage and blocking paths
[/*]
New special class: Necromancer! Jump straight in to try the new Necromantic magical Effects, available for a limited time only!
[/*]Improved Spell Creation:
The interface now includes a preview window describing what the spell you\'ll create will be like, not counting your own Magic Power and Cast Speed
[/*]Negative Effects on Self are no longer counted to reduce the effectiveness of multiple Effects (they still double all the others, but no longer may produce a Spell of the same effectiveness but with a downside)
[/*]Better described the effects of Projectiles on the Spell\'s Intensity
[/*]Better Gamepad scrolling for the menu
[/*]Fixed several bugs and oddities related to Spell Creation
[/*][/*]Orb Stands (to create Spells) are now made with Crystal, instead of Gold, to make them less difficult to construct. Their visuals have been updated to account for this
[/*]Adjusted the colors and sounds of necromantic Effects (the new ones plus Death and Speak to Dead)
[/*]The Flight and Levitate Effects now boost your flight speed based on their Intensity
[/*]Flying (not levitating) is now twice as fast
[/*]Added new Launch Option: Direct3D 12 (Alternative), better than OpenGL, but less retro-compatible, and possibly more stable than Vulkan
[/*]New hit indicator to show in the HUD where attacks came from, and if they dealt damage and/or were blocked
[/*]Dead Zombies are now named Corpses
[/*]You can now hold-interact to make mounted party members dismount
[/*]Burned logs now only give 1 coal instead of 4, to avoid cheap money exploits
[/*]Limited the scaling of limbs on bodies based on attributes to its normal maximum (50), to avoid models breaking when buffed to extreme values
[/*]Made it so bosses cannot hear you if you\'re outside their arena when they\'re inside
[/*]Added more safeguards to Transforming characters with other Effects already active
[/*]Better code to relocate characters that are taken too far away from their original chunk to a closer, spawned chunk
[/*]Changed some engine physics variables which might reduce cases of falling through the ground in the overworld
[/*]Fixed some incorrect text for the lore in Character Creation
[/*]Fixed some texts\' spacing inside subboxes, like in Character Creation and Item Descriptions
[/*]Fixed NPCs not attacking monsters that are too short
[/*]Fixed signs sometimes spawning floating in the overworld
[/*]Fixed some instances where ripples wouldn\'t appear while swimming
[/*]Fixed a bug with Building that made it so Diamonds weren\'t detected as materials (relevant for building a Lv10 Chest)
[/*]Fixed several bugs that rarely made rescuees not be generated, or the quest not be acceptable
[/*]Fixed a bug that caused the list of items for the Steal Service to generate invalid coins
[/*]Fixed a bug that made Glowshrooms not properly set their color using the new system for Light Effects
[/*]Fixed all the cases of mismatching between location and terrain positions in the world and map for all World sizes, and removed non-integer values for the size of Worlds
[/*]Fixed a rare bug when generating worlds that might\'ve caused crashes when generating Light-effect Items with no color
[/*]Fixed a rare bug with lamps that allowed the activation of infinite ones
[/*]Fixed a minor bug when throwing crates
[/*]Fixed several warnings and errors with spell projectiles that start at 0 size and could collide immediately
[/*]Fixed a bug that could cause Buffed or Debuffed beasts and giants to duplicate their models
[/*]Fixed a bug that made collisions between bodies and items not work
[/*]Other misc fixes and improvements
[/*]Some of the content introduced in updates won\'t show up in your game world, or at least won\'t be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Minimum Setup
- OS: Latest Linux/SteamOS
- Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 8GB VRAM (with Vulkan support)
- Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
Recommended Setup
- OS: Latest Linux/SteamOS
- Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
- Graphics: 16GB VRAM (with Vulkan support)
- Storage: 2 GB available spaceAdditional Notes: SSD storage unit
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