Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
The first Devil Spire fell. Now the rest of the world is next
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
A whole world to explore and conquer
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
True freedom to do whatever you want
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.
Featuring
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!
As chosen by the Update Poll, the first part of the Library Update is complete! It includes 3 new kinds of Book Items, to add to the already existing Grimoires, and most notably canonized fanworks! Can you find all 5? I also wanted to do more bugfixes too since a lot were reported this week, but I\'ll have to leave it for the next one as allergies hit me hard.
CHANGELOG
New Book Item types:
[list]Lorebooks! Fan-submitted, peer-reviewed tomes of in-universe lore and stories! Religious Pamphlets, Journals, and more!
[/*]Encyclopedias! They teach you a bundle of magical Effects you can then use to Create Spells or Enchant Equipment. Including flavorful packing and naming!
[/*]Manuals, AKA Skill Books! They give you a lot of experience in a given Skill, and you can still sell them after reading!
[/*]
Banished the Necromancers to the Shadow Realm
[/*]Adjusted the angle of the Book model in the Item Description Window
[/*]Adjusted the workings of the Train Skill Effect, making it give a consistent amount of XP for every Skill, and also made it describe itself better
[/*]The list of magical Effects you know in the Magic Menu is now neatly sorted alphabetically
[/*]The minimap now has a fixed size and aspect ratio in the HUD
[/*]The cursor is no longer moved, sometimes incorrectly by analog drift, when you\'re in the Map Menu, but not actively using a Gamepad
[/*]You can now choose to build your last building on the Build Menu
[/*]You can now back out of moving a Construction with the Mallet Tool, effectively destroying it, easily
[/*]Adjusted the quantities of Items offered in Service menus from NPCs
[/*]Greatly increased the chance of success when requesting an Item Service from NPCs
[/*]Zombified Beasts due to Raise Dead will no longer re-drop their loot on death, or give EXP when they expire
[/*]Made it so you also get the \"Equipment Broken\", \"Won\'t Fit\" or \"Cannot be Equipped\" messages when trying to equip items from the Shortcut Bar
[/*]Tools (Pickaxes, Shovels, etc.) now stack with each other like the torches do
[/*]Fixed missing collision box for Witch Houses\' roofs
[/*]Fixed misplaced collision box for throwing Hatchets
[/*]Fixed misaligned collision box for throwing Knifes
[/*]Fixed a bug that made Buff/Debuff-enchanted clothes invisible on equip
[/*]Fixed a bug when building Decorations, specially outside
[/*]Fixed clouds clipping characters\' label text
[/*]Fixed the Virtual Keypad not overwriting shortcuts in the Build Menu
[/*]Fixed incorrect filtering by buildable for buildings with variants in the Build Menu
[/*]Fixed changing the area, mana cost or cast time variants on Spell Creation possibly creating a ghost spell
[/*]Other misc fixes and improvements
[/*]Some of the content introduced in updates won\'t show up in your game world, or at least won\'t be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Minimum Setup
- OS: Latest Linux/SteamOS
- Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 8GB VRAM (with Vulkan support)
- Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
Recommended Setup
- OS: Latest Linux/SteamOS
- Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
- Graphics: 16GB VRAM (with Vulkan support)
- Storage: 2 GB available spaceAdditional Notes: SSD storage unit
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