Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
The first Devil Spire fell. Now the rest of the world is next
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
A whole world to explore and conquer
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
True freedom to do whatever you want
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy and fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they do matter.
Featuring
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 main stats, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties, not to mention your own fists! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to build mighty weapons, or simply unlock a door, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal, and the right one, to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, run faster than a horse... or just tame and ride one. There are many ways to traverse this vast world, or reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced comma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to scour for answers!
As chosen by the Update Poll, the second part of the Monster Update is complete! It includes 4 new monsters: 3 from the prequel and 1 classic. Half of them undead, half... unknown. Also in this update: several fixes and improvements to creatures, requested features and adjustments, and more!
CHANGELOG
New Monsters:
[list]Flying Head! Straight from the depths of the prequel, these grotesque flying monsters will shoot fireballs at you and anything in between!
[/*]Living Statue! Another one from the prequel, these not-so-static idols of rock with glowing eyes have all the properties of stone, and will also try to make you one!
[/*]The Desiccated! One more monster from the prequel, originally called Sand Golem. They are the first of biome-specific monsters, spawning only in the desert!
[/*]The Drowned! Spawning in water, these hairy, blue zombies will try to drag you down to the abyss with them! With a nasty Cramp&Root spell, they\'re sure to trigger childhood pool trauma!
[/*]
New Dungeon variant: Underwater Caves! Terribly more difficult to explore, but much more worth it... or not?
[/*]Due to widespread hatred, reduced the Strength and Vitality of Slimes, and increased their Agility and Dexterity
[/*]Special spawning code for monsters when you\'re above the clouds
[/*]Flying or Swimming Monsters will now try to get to your eye level when chasing you
[/*]Flying Creatures will now try to get below the clouds to not choke if they\'re not fighting you
[/*]Creatures can now not-know how to swim, and just sink to the bottom for easy killing, and hard looting!
[/*]Bosses can now properly swim, except the Abomination can\'t
[/*]Zombies and Skeletons can no longer be drowned
[/*]Spawned monsters from Summoning, Birthing, and Waiting around will no longer despawn when you reload the game
[/*]Improved the names of several Monster spells
[/*]You can now transform NPCs into Drowned or Desiccated depending on where you raise their corpses!
[/*]Party Members now update their Equipment immediately on closing their Trade menu
[/*]Party Members no longer attack each other when commanded to Attack
[/*]Made it so when Party Members (including summoned/raised-dead creatures) kill something, you get Witness Experience like they do when you kill something
[/*]Characters now differentiate between footstep sounds and other sounds, and react accordingly: distracted characters won\'t react to footsteps, specially if they\'re outside and not actively patrolling, and if they\'ve already seen you
[/*]Better reactions from NPCs witnessing Bandits being killed
[/*]The Skill Lists in the Teach submenu of NPCs can now only show learnable/teachable Skills, if you toggle it to do so
[/*]Added a small window to the Skill Menu that shows you how to train the selected Skill (previously only accessible by hovering over them)
[/*]Better, and more standardized, controls for the Skill Menu
[/*]Light source Items, like Torches and Lamps, are now turned off if they\'re equipped, but sheathed (like off-hand torches with main-hand unsheathed two-handed weapons)
[/*]You can now Use equipped light sources Items that were extinguished by water to re-light them instead of having to re-equip them
[/*]When you choose to Drop an Item from Equipment, you now drop the entire stack
[/*]Made Potion-break AoEs follow Spell AoEs more closely
[/*]Broken (0 Durability) Equipment will no longer stack with unbroken Equipment
[/*]Equipment for non-humanoids is now separated into body shapes rather than specific races, so horse armor now fits Unicorns and Headless Mules
[/*]Monsters now also have their Equipment updated when you close their Items Menu
[/*]Invalid negative Effects on Self (like Unlock, Speak Dead, Raise Dead, etc.) will no longer trigger the bonus to other Effects when creating Spells
[/*]Teleport, Return and Escape are now correctly labelled as positive Effects
[/*]Buffed Attribute values are now shown separately in the Status Menu
[/*]Buffed Attributes will no longer stop you from putting points from levelup into them if they go over the limit, and won\'t cause issues when these buffs expire (including when you unequip enchanted equipment)
[/*]Changed the command to open the Console to ALT+APOSTROPHE from CTRL+APOSTROPHE
[/*]You can now press Arrow Key Up to rewrite the last submitted command to the Console
[/*]Better, and less, log messages for debugging
[/*]Moved the trigger to the Devil Spires Steam Achievement Stat to when you strike the *****, to try to avoid the remote call failing due to the heavy processes performed during the ending
[/*]Fixed excessively high Experience rewards for doing Quests
[/*]Fixed another bug that caused Devil Spires generated after the first to have their entrances misplaced
[/*]Fixed spinning Throwing Weapons (Knives and Hatchets) spinning even when they\'re stuck in something or someone
[/*]Fixed Animals not having their equipment updated on closing their Feed/Items Menu
[/*]Fixed broken buff spell of Inhumans
[/*]Fixed a bug where Rescue Quests could be duplicated on accepting them
[/*]Fixed a bug that made Work Stations in the Overworld not spawn at allowed
[/*]Fixed a bug that caused Upgrade Effects to try to upgrade Constructions
[/*]Fixed a bug that made Wave-Projectile Wall-Effect Spells duplicate themselves infinitely on cast, causing crashes
[/*]Fixed a bug that made it so the Create Item Effect couldn\'t create Grimoires
[/*]Fixed a bug that sometimes allowed Effects to be added multiple times to the list of Known Effects with Encyclopedias
[/*]Fixed a bug that made it so if you chose to Wait Until Morning when it was less than an hour away, you waited for 0 hours
[/*]Fixed bugs when Items create other Items like on breaking or expiring, specially when they\'re dropped
[/*]Fixed bugs that could trigger Steam Achievements while still in Character Creation
[/*]Other misc fixes and improvements
[/*]Some of the content introduced in updates won\'t show up in your game world, or at least won\'t be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Minimum Setup
- OS: Latest Linux/SteamOS
- Processor: 4-Core (total 2 GHz)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 8GB VRAM (with Vulkan support)
- Storage: 1 GB available spaceAdditional Notes: High-Speed (7200+ RPM) HDD storage unit
Recommended Setup
- OS: Latest Linux/SteamOS
- Processor: 8-Core (total 4 GHz)Memory: 16 GB RAM
- Graphics: 16GB VRAM (with Vulkan support)
- Storage: 2 GB available spaceAdditional Notes: SSD storage unit
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